ROM Hack Cheat Codes AMS and Sx Os, Add and Request

MVnowhere

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Octopath Traveler
Version: 1.4.0
Title Id: 010057D006492000
Build Id: B88A8D8E5516DDE9

I've been looking for a code to have no random battles, something to multiply the JP, EXP and Money obtained in battle, but no luck.

Here's a few codes I created, modifying the codes already shared in the master file.
[50000 GP]
580F0000 04824468
580F1000 00000370
780F0000 00000088
640F0000 00000000 0000C350

[JP 100]
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000030
300E0000 00000008
640F0000 00000000 00000064
780F0000 000000C8
310E0000 20000000

[JP 200]
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000030
300E0000 00000008
640F0000 00000000 000000C8
780F0000 000000C8
310E0000 20000000

[JP 500]
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000030
300E0000 00000008
640F0000 00000000 000001F4
780F0000 000000C8
310E0000 20000000

[JP 1000]
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000030
300E0000 00000008
640F0000 00000000 000003E8
780F0000 000000C8
310E0000 20000000

[EXP 100]
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000008
300E0000 00000008
640F0000 00000000 00000064
780F0000 000000C8
310E0000 20000000

[EXP 250]
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000008
300E0000 00000008
640F0000 00000000 000000FA
780F0000 000000C8
310E0000 20000000

[EXP 500]
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000008
300E0000 00000008
640F0000 00000000 000001F4
780F0000 000000C8
310E0000 20000000

[EXP 1000]
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000008
300E0000 00000008
640F0000 00000000 000003E8
780F0000 000000C8
310E0000 20000000

[Speedx2(Hold ZL)]
580F0000 050566B0
580F1000 00000000
580F1000 00000058
780F0000 00000080
640F0000 00000000 3F800000
80000100
640F0000 00000000 40000000
20000000

[Speedx3(Hold ZL)]
580F0000 050566B0
580F1000 00000000
580F1000 00000058
780F0000 00000080
640F0000 00000000 3F800000
80000100
640F0000 00000000 40400000
20000000

[Speedx4(Hold ZL)]
580F0000 050566B0
580F1000 00000000
580F1000 00000058
780F0000 00000080
640F0000 00000000 3F800000
80000100
640F0000 00000000 40800000
20000000
Hi there can you explain the code please. I turn on EXP 100 code but my char lv up to 6 then stuck. Not lv up anymore. Turn off not help still stuck in save file
 

ninjastarforcex

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Terra Memoria 2024.3.13a

[Breeze beta88 Terra Memoria 2024.3.13a TID: 0100D7301E6D8000 BID: 73154BFEEA8A7C61]

{master code}
04000000 01D2EF64 B9404008
04000000 01D2EF68 4B090101
04000000 01F2CBD8 0B160129
04000000 03F27F6C 79002109
04010000 05FBD7B0 528001E6
04010000 05FBD7B4 B9405C05
04010000 05FBD7B8 6B0600BF
04010000 05FBD7BC 54000061
04010000 05FBD7C0 4B090101
04010000 05FBD7C4 16F5C5EA
04010000 05FBD7C8 4B090101
04010000 05FBD7CC 16F5C5E8

[hp inf]
04010000 01D2EF64 150A3A09
04010000 05FBD788 528001E6
04010000 05FBD78C B9405C05
04010000 05FBD790 6B0600BF
04010000 05FBD794 54000060
04010000 05FBD798 B9404008
04010000 05FBD79C 16F5C5F3
04010000 05FBD7A0 B9406C08
04010000 05FBD7A4 B9004008
04010000 05FBD7A8 16F5C5F0

[money 99999]
580F0000 08173190
580F1000 000000B8
580F1000 000001D0
580F1000 00000018
780F0000 00000048
640F0000 00000000 0001869F

[items 99 collect/buy]
04010000 03F27F6C 14825619
04010000 05FBD7D0 52800C69
04010000 05FBD7D4 79002109
04010000 05FBD7D8 177DA9E6

[got to have 1 of the item first then collect/buy/use will become 99]

[ hold - for equip]
04000000 04180D9C 79402116
80000800
04000000 04180D9C 52800C76
20000000

[exp x4]
04000000 01F2CBD8 0B160929

[exp x16]
04000000 01F2CBD8 0B161129

[damage x 4]
04010000 01D2EF68 150A3A12
04010000 05FBD7C8 4B090901

[damage x 16]
04010000 01D2EF68 150A3A12
04010000 05FBD7C8 4B091101
Damn I updated my game already to
Update 2024.6.10a (v262144)
I really need that max money. So many things to buy, but no money. sad.
 

Jarrod-Makin

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View attachment 444219
code updated, previous code for total coin only hack the display, to get the benefit need to hack three items
View attachment 444220
Is it possible to make something similar for the scarescraper mode? Ideally something to freeze time too - I'm just doing local on my own - disconnects are awful online (as they were on the 3DS original)

Edit - the 1000HP code works fine in scarescraper mode, but the gold not so
 
Last edited by Jarrod-Makin,

Jarrod-Makin

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I've been playing around the Luigi's Mansion 2 - I can identify where the timer is stored in memory - it's a float to 2 decimal places of the number of seconds remaining - somewhere between 1 second before what is displayed and what is displayed, but I cannot freeze the value in memory, when I try the value seems to flip back and forward

I should add to this - I've been able to identify which bit of code is modifying the value but when I try to follow it I see "ERROR: Failed to disassemble given code!"

Edit 2 - while I can't fix the time in place I have discovered more of what's going on - next to the displayed "remaining time" in memory is a "starting time" variable. The remaining time seems to be calculated by subtracting a value I can't currently find from the starting time. Luckily, I can easily hand edit the starting time variable to give myself lots more time. Hopefully I'll have a breakthrough soon
 
Last edited by Jarrod-Makin,

Nic87

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"ERROR: Failed to disassemble given code!"
Most switch games are arm64, however this game (remake) is arm32. If you want to use breeze to view disassembled code, you need to use breeze beta91b. Then in breeze, go to settings. Highlight "ASM type=ARM64" and press A until it changes to "ASM type=ARM32".
 
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andreiarturo

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View attachment 450007

ニンテンドースイッチNSO1.9.0


カスタムタイトル
ボンバーマンジェッターズ 伝説のボンバーマン



タイトル: 010012F07576000
ビルド: 44A5C853498C889F

Code:
[マスターコードをオンにする必要があります]
08000000 003FC790 B0000F60 F9400808
08000000 003FC798 17F7BCBE F9078008
08000000 003FC7A0 B0000F60 F9400809
08000000 003FC7A8 17F7BCF5 F9078409
08000000 003FC7B0 B0000F6A F9405109
08000000 003FC7B8 17F8238C F9078948
04000000 001EBA90 14084340
04000000 001EBB7C 14084309
04000000 002055E8 1407DC72
 
[--SectionStart:ボンバーマン伝説--]
00000000 00000000 00000000
 
[デバッグメニュー BJDNB]
58080000 005E9F10
78080000 00000392
61080000 00000000 0000005A
 
[999ゴールドコイン]
58020000 005E9F00
78020000 00036270
64020000 00000000 000003E7
 
[マックスボムズ(更衣室)]
58020000 005E9F00
78020000 00036268
61020000 00000000 00000009
 
[マックスファイアパワー(更衣室)]
58020000 005E9F00
78020000 00036269
61020000 00000000 00000008
 
[最大体力(インベントリ画面に入る)]
58020000 005E9F00
78020000 0003626D
62020000 00000000 00000909
 
[無敵]
58020000 005E9F00
78020000 0004233C
61020000 00000000 00000001
78020000 0000003A
61020000 00000000 00000064
 
[--SectionEnd:ボンバーマン伝説--]
00000000 00000000 00000000
私が調べた限りでは、この日本限定のゲームボーイ コードは存在しませんでした (利用可能なものでは動作しないデバッグを除く)。そこで、修正されたデバッグ メニューを含め、これらすべてを作成することにしました。

以下に、使用されている各コードを示すビデオを投稿します。

######

Nintendo Switch NSO 1.9.0


Custom Title
Bomberman Jetters: Densetsu no Bomberman


TID: 010012F07576000
BID: 44A5C853498C889F

Code:
[MasterCode Must Be On]
08000000 003FC790 B0000F60 F9400808
08000000 003FC798 17F7BCBE F9078008
08000000 003FC7A0 B0000F60 F9400809
08000000 003FC7A8 17F7BCF5 F9078409
08000000 003FC7B0 B0000F6A F9405109
08000000 003FC7B8 17F8238C F9078948
04000000 001EBA90 14084340
04000000 001EBB7C 14084309
04000000 002055E8 1407DC72

[--SectionStart:Bomberman Densetsu--]
00000000 00000000 00000000
 
[Debug Menu BJDNB]
58080000 005E9F10
78080000 00000392
61080000 00000000 0000005A
 
[999 Gold Coins]
58020000 005E9F00
78020000 00036270
64020000 00000000 000003E7
 
[Max Bombs (change room)]
58020000 005E9F00
78020000 00036268
61020000 00000000 00000009
 
[Max Firepower (change room)]
58020000 005E9F00
78020000 00036269
61020000 00000000 00000008
 
[Max Health (enter inv screen)]
58020000 005E9F00
78020000 0003626D
62020000 00000000 00000909
 
[Invincible]
58020000 005E9F00
78020000 0004233C
61020000 00000000 00000001
78020000 0000003A
61020000 00000000 00000064
 
[--SectionEnd:Bomberman Densetsu--]
00000000 00000000 00000000

From what I could find, no game boy codes existed for this Japan exclusive (aside from debug which didnt work with what was available) So I decided to make all of these, including fixed debug menu.

Below I will post videos just showing each of the codes being used..

View attachment 450009
View attachment 450010
View attachment 450011
View attachment 450012
Sorry bro, how do you add the custom bomberman?
 

OblivionReign

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Sorry bro, how do you add the custom bomberman?
Cave database manager.
Post automatically merged:

I've been playing around the Luigi's Mansion 2 - I can identify where the timer is stored in memory - it's a float to 2 decimal places of the number of seconds remaining - somewhere between 1 second before what is displayed and what is displayed, but I cannot freeze the value in memory, when I try the value seems to flip back and forward

I should add to this - I've been able to identify which bit of code is modifying the value but when I try to follow it I see "ERROR: Failed to disassemble given code!"

Edit 2 - while I can't fix the time in place I have discovered more of what's going on - next to the displayed "remaining time" in memory is a "starting time" variable. The remaining time seems to be calculated by subtracting a value I can't currently find from the starting time. Luckily, I can easily hand edit the starting time variable to give myself lots more time. Hopefully I'll have a breakthrough soon
https://github.com/tomvita/Breeze-Beta/releases/download/beta91b/Breeze.zip

Tom added arm32 support here.

He has since removed it because it's only used for very few games and just takes up so much more space.
 

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