Absolutely loving this app sp far, super excited to keep using it. But one feature I'd like would be being able to set a priority game/app for streetpasses. So for example, if I want to mainly get Kid Icarus Uprising streetpasses, I could tell the app to only recieve passes from players who have Kid Icarus Uprising data, alongside all their other data. I bet this would take a lot of work since you'd have to give us the option for every game (maybe pull from the extra data save IDs?) but it would be awesome to see and make Streetpass farming for individual games a lot easier.
Edit: I should also mention that while a "get streetpasses now" button would be nice, if it exchanges data between both players like it should it'd probably be a nightmare for players who don't want a ton of streetpasses. Maybe guarantee a Streetpass at least once every hour? And to go with the priority set idea, if it can't find the game you're looking for, get a random Streetpass instead. Player controlled limits would also be awesome, so you can limit yourself to 5 passes a run, or only run for 3 hours if you want.
I definitely think we should have some control over the streetpasses we get, but not too much that getting them feels trivial or locks other players from getting them easily. Part of the fun is the anticipation, and I think this method we have now makes it super exciting and enjoyable, we just need a few tweaks to make it super good.
Edit: I should also mention that while a "get streetpasses now" button would be nice, if it exchanges data between both players like it should it'd probably be a nightmare for players who don't want a ton of streetpasses. Maybe guarantee a Streetpass at least once every hour? And to go with the priority set idea, if it can't find the game you're looking for, get a random Streetpass instead. Player controlled limits would also be awesome, so you can limit yourself to 5 passes a run, or only run for 3 hours if you want.
I definitely think we should have some control over the streetpasses we get, but not too much that getting them feels trivial or locks other players from getting them easily. Part of the fun is the anticipation, and I think this method we have now makes it super exciting and enjoyable, we just need a few tweaks to make it super good.
Last edited by Poptheweasel100,