Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 1 failed ones
Annotation: IL2CPP_CodeGenAndCompile C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_38yp.traceevents
Cmdline: "C:\Program Files\Unity 2021.2.0b11\Editor\Data\il2cpp\build\deploy\net5.0\il2cpp.exe" --convert-to-cpp --compile-cpp --directory="C:/Users/USER/Documents/ssc4nx/Temp/StagingArea/Managed" --data-folder="C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\il2cppOutput\Data" --generatedcppdir="C:/Users/USER/Documents/ssc4nx/Library/Il2cppBuildCache/Switch/il2cppOutput" --symbols-folder="C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\il2cppOutput\Symbols" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsInitializationListener.h" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsShowListener.h" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsLoadListener.h" --additional-cpp="C:/Users/USER/Documents/ssc4nx/Library/Il2cppBuildCache/Switch/additionalCppFiles/UnlinkedFunctions.cpp" --enable-stats --enable-array-bounds-check --code-generation-option=EnableInlining --generics-option=None,EnableFullSharing --stats-output-dir="C:/Users/USER/Documents/ssc4nx/Assets/../SwitchIL2CPPStats" --platform=Switch --architecture=ARM64 --outputpath="C:\Users\USER\Documents\ssc4nx\Library/Il2cppBuildCache/Switch\Native\SwitchPlayer.nss" --dont-deploy-baselib --verbose --libil2cpp-static --baselib-directory="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Native\release" --avoid-dynamic-library-copy --additional-defines=DEBUGMODE=0 --additional-defines=UNITY_RELEASE=1 --additional-defines=IL2CPP_USE_SOCKET_MULTIPLEX_IO=1 --additional-include-directories="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --plugin="C:/Program Files/Unity 2021.2.0b11/Editor/Data/PlaybackEngines/Switch/Tools\SwitchIl2CppPlugin.dll" --incremental-g-c-time-slice=3 --configuration=ReleasePlus --linker-flags-file="C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/linkerflags/linkerflags.txt" --dotnetprofile=unityaot-linux --cachedirectory="C:/Users/USER/Documents/ssc4nx/Assets/../SwitchIL2CPPCache/il2cpp_cache" --profiler-report --profiler-output-file="C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_38yp.traceevents"
ExitCode: 1
Stdout:
Building SwitchPlayer.nss with SwitchToolChain
Output directory: C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\Native
Cache directory: C:\Users\USER\Documents\ssc4nx\SwitchIL2CPPCache\il2cpp_cache
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0014b] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x0005d] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) [0x000a9] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) [0x003c2] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPBuilder.Run () [0x000f4] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditor.Switch.PostProcessSwitch.PostProcess (UnityEditor.BuildTarget target, UnityEditor.BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x0047e] in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:262
UnityEngine.GUIUtilityrocessEvent (int,intptr,bool&)
Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 1 failed ones
Annotation: IL2CPP_CodeGenAndCompile C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_38yp.traceevents
Cmdline: "C:\Program Files\Unity 2021.2.0b11\Editor\Data\il2cpp\build\deploy\net5.0\il2cpp.exe" --convert-to-cpp --compile-cpp --directory="C:/Users/USER/Documents/ssc4nx/Temp/StagingArea/Managed" --data-folder="C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\il2cppOutput\Data" --generatedcppdir="C:/Users/USER/Documents/ssc4nx/Library/Il2cppBuildCache/Switch/il2cppOutput" --symbols-folder="C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\il2cppOutput\Symbols" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsInitializationListener.h" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsShowListener.h" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsLoadListener.h" --additional-cpp="C:/Users/USER/Documents/ssc4nx/Library/Il2cppBuildCache/Switch/additionalCppFiles/UnlinkedFunctions.cpp" --enable-stats --enable-array-bounds-check --code-generation-option=EnableInlining --generics-option=None,EnableFullSharing --stats-output-dir="C:/Users/USER/Documents/ssc4nx/Assets/../SwitchIL2CPPStats" --platform=Switch --architecture=ARM64 --outputpath="C:\Users\USER\Documents\ssc4nx\Library/Il2cppBuildCache/Switch\Native\SwitchPlayer.nss" --dont-deploy-baselib --verbose --libil2cpp-static --baselib-directory="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Native\release" --avoid-dynamic-library-copy --additional-defines=DEBUGMODE=0 --additional-defines=UNITY_RELEASE=1 --additional-defines=IL2CPP_USE_SOCKET_MULTIPLEX_IO=1 --additional-include-directories="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --plugin="C:/Program Files/Unity 2021.2.0b11/Editor/Data/PlaybackEngines/Switch/Tools\SwitchIl2CppPlugin.dll" --incremental-g-c-time-slice=3 --configuration=ReleasePlus --linker-flags-file="C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/linkerflags/linkerflags.txt" --dotnetprofile=unityaot-linux --cachedirectory="C:/Users/USER/Documents/ssc4nx/Assets/../SwitchIL2CPPCache/il2cpp_cache" --profiler-report --profiler-output-file="C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_38yp.traceevents"
ExitCode: 1
Stdout:
Building SwitchPlayer.nss with SwitchToolChain
Output directory: C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\Native
Cache directory: C:\Users\USER\Documents\ssc4nx\SwitchIL2CPPCache\il2cpp_cache
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
UnityEditor.Switch.PostProcessSwitch.PostProcess (UnityEditor.BuildTarget target, UnityEditor.BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/PlatformDependent/Switch/Editor/Managed/PostProcessSwitch.cs:524)
UnityEditor.Switch.SwitchBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/Switch/Editor/Managed/ExtensionModule.cs:453)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <76a445b462cc49e2975056a950390db7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <76a445b462cc49e2975056a950390db7>:0)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr, Boolean&)
Version is 2021.2.0b11.3437 sdk version in 14.1.0
Annotation: IL2CPP_CodeGenAndCompile C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_38yp.traceevents
Cmdline: "C:\Program Files\Unity 2021.2.0b11\Editor\Data\il2cpp\build\deploy\net5.0\il2cpp.exe" --convert-to-cpp --compile-cpp --directory="C:/Users/USER/Documents/ssc4nx/Temp/StagingArea/Managed" --data-folder="C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\il2cppOutput\Data" --generatedcppdir="C:/Users/USER/Documents/ssc4nx/Library/Il2cppBuildCache/Switch/il2cppOutput" --symbols-folder="C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\il2cppOutput\Symbols" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsInitializationListener.h" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsShowListener.h" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsLoadListener.h" --additional-cpp="C:/Users/USER/Documents/ssc4nx/Library/Il2cppBuildCache/Switch/additionalCppFiles/UnlinkedFunctions.cpp" --enable-stats --enable-array-bounds-check --code-generation-option=EnableInlining --generics-option=None,EnableFullSharing --stats-output-dir="C:/Users/USER/Documents/ssc4nx/Assets/../SwitchIL2CPPStats" --platform=Switch --architecture=ARM64 --outputpath="C:\Users\USER\Documents\ssc4nx\Library/Il2cppBuildCache/Switch\Native\SwitchPlayer.nss" --dont-deploy-baselib --verbose --libil2cpp-static --baselib-directory="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Native\release" --avoid-dynamic-library-copy --additional-defines=DEBUGMODE=0 --additional-defines=UNITY_RELEASE=1 --additional-defines=IL2CPP_USE_SOCKET_MULTIPLEX_IO=1 --additional-include-directories="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --plugin="C:/Program Files/Unity 2021.2.0b11/Editor/Data/PlaybackEngines/Switch/Tools\SwitchIl2CppPlugin.dll" --incremental-g-c-time-slice=3 --configuration=ReleasePlus --linker-flags-file="C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/linkerflags/linkerflags.txt" --dotnetprofile=unityaot-linux --cachedirectory="C:/Users/USER/Documents/ssc4nx/Assets/../SwitchIL2CPPCache/il2cpp_cache" --profiler-report --profiler-output-file="C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_38yp.traceevents"
ExitCode: 1
Stdout:
Building SwitchPlayer.nss with SwitchToolChain
Output directory: C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\Native
Cache directory: C:\Users\USER\Documents\ssc4nx\SwitchIL2CPPCache\il2cpp_cache
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0014b] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x0005d] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) [0x000a9] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) [0x003c2] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPBuilder.Run () [0x000f4] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditor.Switch.PostProcessSwitch.PostProcess (UnityEditor.BuildTarget target, UnityEditor.BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x0047e] in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:262
UnityEngine.GUIUtilityrocessEvent (int,intptr,bool&)
Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 1 failed ones
Annotation: IL2CPP_CodeGenAndCompile C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_38yp.traceevents
Cmdline: "C:\Program Files\Unity 2021.2.0b11\Editor\Data\il2cpp\build\deploy\net5.0\il2cpp.exe" --convert-to-cpp --compile-cpp --directory="C:/Users/USER/Documents/ssc4nx/Temp/StagingArea/Managed" --data-folder="C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\il2cppOutput\Data" --generatedcppdir="C:/Users/USER/Documents/ssc4nx/Library/Il2cppBuildCache/Switch/il2cppOutput" --symbols-folder="C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\il2cppOutput\Symbols" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsInitializationListener.h" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsShowListener.h" --additional-cpp="C:\Users\USER\Documents\ssc4nx\Temp\StagingArea\SourcePlugins\UnityAdsLoadListener.h" --additional-cpp="C:/Users/USER/Documents/ssc4nx/Library/Il2cppBuildCache/Switch/additionalCppFiles/UnlinkedFunctions.cpp" --enable-stats --enable-array-bounds-check --code-generation-option=EnableInlining --generics-option=None,EnableFullSharing --stats-output-dir="C:/Users/USER/Documents/ssc4nx/Assets/../SwitchIL2CPPStats" --platform=Switch --architecture=ARM64 --outputpath="C:\Users\USER\Documents\ssc4nx\Library/Il2cppBuildCache/Switch\Native\SwitchPlayer.nss" --dont-deploy-baselib --verbose --libil2cpp-static --baselib-directory="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Native\release" --avoid-dynamic-library-copy --additional-defines=DEBUGMODE=0 --additional-defines=UNITY_RELEASE=1 --additional-defines=IL2CPP_USE_SOCKET_MULTIPLEX_IO=1 --additional-include-directories="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="C:\Program Files\Unity 2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --plugin="C:/Program Files/Unity 2021.2.0b11/Editor/Data/PlaybackEngines/Switch/Tools\SwitchIl2CppPlugin.dll" --incremental-g-c-time-slice=3 --configuration=ReleasePlus --linker-flags-file="C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/linkerflags/linkerflags.txt" --dotnetprofile=unityaot-linux --cachedirectory="C:/Users/USER/Documents/ssc4nx/Assets/../SwitchIL2CPPCache/il2cpp_cache" --profiler-report --profiler-output-file="C:/Users/USER/Documents/ssc4nx/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_38yp.traceevents"
ExitCode: 1
Stdout:
Building SwitchPlayer.nss with SwitchToolChain
Output directory: C:\Users\USER\Documents\ssc4nx\Library\Il2cppBuildCache\Switch\Native
Cache directory: C:\Users\USER\Documents\ssc4nx\SwitchIL2CPPCache\il2cpp_cache
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
Error: System.ComponentModel.Win32Exception (2): ������ ������ ã�� �� �����ϴ�.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
UnityEditor.Switch.PostProcessSwitch.PostProcess (UnityEditor.BuildTarget target, UnityEditor.BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/PlatformDependent/Switch/Editor/Managed/PostProcessSwitch.cs:524)
UnityEditor.Switch.SwitchBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/Switch/Editor/Managed/ExtensionModule.cs:453)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <76a445b462cc49e2975056a950390db7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <76a445b462cc49e2975056a950390db7>:0)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr, Boolean&)
Version is 2021.2.0b11.3437 sdk version in 14.1.0