Homebrew FCE Ultra GX, SNES9x GX 007, Visual Boy Advance GX 1.0.5

djdynamite123

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Visual Boy Advance GX
Zdd_vba_icon.png

1.0.5 - November 19, 2008
SDHC works now
Frameskipping tweaks
Fixed snapshot loading issue
Full widescreen support
Changed scaling
Zooming fixed (thanks eke-eke!)
PAL timing changes - EURGB60 mode forced
Wii - Added console/remote power button support
Wii - Added reset button support (resets game)
Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/vbagx/settings.xml)
GameCube - Added DVD motor off option
GameCube - Fixed GBA loading issue
http://code.google.com/p/vba-wii/downloads/list


SNES9x GX
Snesgx.png

007 - November 19, 2008
added: SDHC support
added: SD/USB hot-swapping
added: zoom saving
added: IPS/UPS/PPF patch support
added: Qoob modchip support (thanks emukidid!)
added: Added console/remote power button support (Wii only)
added: Added reset button support - resets game (Wii only)
changed: Settings file is now named settings.xml and is stored in the same folder as the DOL - eg: apps/vbagx/settings.xml (Wii only)
fixed: swc, sfc file support
fixed: inverted sound channels
fixed: some game crashes
fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
fixed: justifier support
fixed: superscope turbo button
fixed: widescreen support
fixed: ActRaiser 2 issues
fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
fixed: zoom issues (thanks eke-eke!)
fixed: original modes (thanks eke-eke!)
fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
http://code.google.com/p/snes9x-gx/downloads/list



FCE Ultra GX
FCEUltraWii2.PNG

2.0.7 - November 18, 2008
Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
Video code rewritten - now has original, unfiltered, filtered modes
Zoom option
16:9 widescreen support
Full widescreen support
SDHC support
SD/USB hot-swapping
A/B rapid-fire
Turbo option
Video cropping (overscan hiding) option (thanks yxkalle!)
Palette changing fixed
Fixed audio 'popping' issue
Wii - Added console/remote power button support
Wii - Added reset button support (resets game)
Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
GameCube - Added DVD motor off option
http://code.google.com/p/fceugc/downloads/list
 
you're FAST man! thanks for the heads up
smile.gif
did you get the news first from tehskeen?

oh i just you can get updates when google code pages are updated! thats awesome. is that how u do it?

love your post layout too!
 
I just injected Forsaekn's channels and will try them later.

Is it normal that there's a yellow "WARNING: Homebrew mode (...)"
and 8 files besides the new WAD (which I delete?) after the injection?

also: what's the correct region number for PAL in the injector.ini? GBAtemp and Google don't seem to know anything about this.
 
Will someone upload ready made channels of these new emulators.?

Every time I try I get Error ret= 4100
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Thanks
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I just checked the NES and SNES ones - they dont have a wii.dol to make a channel for... has anyone made a wii channel using these? Can I use the gcn dol? Its there.. I tried the boot.dol in the apps folder, but didnt work...
 
Creating the Channels with the boot.dol works fine. The problem is, you have to change the Source code first so it doesn't code dump when started via Wii Channel.
 
QUOTE said:
I can't save/load emulator generated saves with the new VBA GX =/
should be able to...hmm
harryk hope you can edit the sources so they can be as channels, also take out REMOVE the return to loader, and just leave the return to wii menu
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i would but my XP wont compile propperly
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strange, it told me that the save was created successfully, but when I try to load it, it say: "fail trying open the save file!" I check the save folder and there no emulator generated saves... maybe my game generated saves are causing it? I didn't have this problem with 1.0.3 =/
 
i love these emus and the updates are amazing! 1 problem though. after i updated the folders in the apps dir of the SD card sometimes my save states work, sometimes not. metroid zero mission, minish cap and mario bros 3 saves all wont load. some do though. i'm talking about SNES9x, VBA and FCEU. am i updating it wrong or something?
 
DigitalSquirrel said:
Anyone know about the timing for FCEU and SNES? How accurate are they to the actual systems?

accuracy is the same as the last PC versions of fce ultra and snes9x

speed is 100% for all games I've played (snes and nes), was not always the case when running on gamecube

why not trying yourself to make an opinion ?
 
^^They don't work as channel.

I wish someone would edit the source to make them playable as channel.
 
Hello, I've got some problems with new Snes & VBA versions.
I've made the update (from 006 and 1.0.4 which worked great) for both of them, so when I try to launch them (from HBC 9) I've got black screen and wiimote disconnected - have to reset wii !
What kind of problem could it be ?
The worst is that the problem keep on when I try to re-install old versions
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Someone please ?

PS : PAL Wii 3.2E with 0.3 Gamma and Menu Patcher v1 installed
 

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