- Joined
- Jan 21, 2008
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Lua interpreter for the DS.
Changelog said:- Displaying is about 3X FASTER!
- Some syntax changes (see "syntax changes.txt")
- Adding a Canvas system. You can now create a Canvas, adding some objects inside like lines, rectangles, images...etc. Then call Canvas.draw function to draw all items. This method is aboute 30x FASTER than displaying of Micro Lua 1.0!!! On no$gba you can display 1600 images without loss of FPS.
- Adding an INI file management system. You can now read and write ini files.
- Adding ScrollMaps. They are maps we can scroll pixel by pixel. It's faster than normal Maps (faster than 1.0 too) but you can only display them in fullscreen.
- A getTile function for maps
- Some bugs corrections
- Better errors management