Checking the changelog it only looks like GBA and N64 support dark filter removal.is possible to remove the dark filter from ds games?
Uhhhhhh, v3.99.2 of UWUVCI AIO's updater downloads the UWUVCI_INSTALLER's .exe, but the downloaded file is actually the source code .zip instead of an installer, just renamed as the installer .exe. User error on upload, maybe?New UWUVCI version released: v3.F.
As a note, this is the final version of UWUVCI 3.
Download
Changes:
- Backported all of 3.99's changes into 3.0.3 to remove compatibility issues
- Accent marks over e will no longer trigger Japanese text
- Ancast key will only be used if homebrew is being injected
That's part of the compatibility issue with the jump I made to 3.99.Uhhhhhh, v3.99.2 of UWUVCI AIO's updater downloads the UWUVCI_INSTALLER's .exe, but the downloaded file is actually the source code .zip instead of an installer, just renamed as the installer .exe. User error on upload, maybe?
Edit: The version on GitHub is correct, but the updater is grabbing the wrong file and renaming it to the installer's name.
4.0 is a complete rewrite of UWUVCI, so a forever or two away.How's the progress on batch injections?
The file is already an nkit, yes? Please try again with the disable trim option.What do I do with this? I installed a bunch of quality of life patches to the game. I did inject the same game once before the patches, so is there a temp file or something I need to delete? Usually when I do the gamecube games, a command line would pop up, but I'm not getting that either.
View attachment 332842
its downloading from nintendos cdn, thats why it requires you to give it the needed information to download it.Question about UWUVCI "base download" process.
1. What exactly is it downloading?
2. Where is it downloading from? (a hyper-text-transfer-protocol request? or an file-transfer-protocol server? content-delivery-network?)
I tend to be hesitant to let compiled apps just download files on their own, out of safety and principal. Also, programs that are server-dependent tend to become useless in the future when connected servers shut down eventually.
I tried looking at the UWUVCI source code, but I don't know C# well enough. Regardless, I didn't see any mention of hyper-text-transfer-protocol or file-transfer-protocol or anything in the "WiiUDownloaderLibrary" section. Unless the downloading is being done through some precompiled DLL or something?
Is that safe to connect to Nintendos CDN with a third party tool like that? Is that even legal? Wouldn't they flag and report your IP address? Or does the request from the program to the CDN look as if its coming from a Wii U somehow?its downloading from nintendos cdn, thats why it requires you to give it the needed information to download it.
yeah its downloading from a precompiled dll.
It isnt server dependent, it has the custom base function, where you can provide your own bases
By giving the CDN the wiiu common key we tell the cdn we are a wiiu, all other wiiu injectors, that support base downloading, do the same thing.Is that safe to connect to Nintendos CDN with a third party tool like that? Is that even legal? Wouldn't they flag and report your IP address? Or does the request from the program to the CDN look as if its coming from a Wii U somehow?
Sorry for the questions, I know a bit about internet protocol stuff from a technical standpoint, I'm just not entirely clear on the legitimacy of connecting to someone else's CDN like this. Or specifically, how it works in this instance.
Also with the Wii U shop closing, won't this CDN likely be closed off eventually too?