Gaming Emulation Misc Xenoblade Chronicles 3 - Emulator/Etc Discussion

Armos

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yes , driver help that much base on yuzu team report:
Interesting. I definitely got more time in-game before any crashing after my aforementioned yuzu nvidia shader wipe, so if that driver can basically eliminate the chance of crashing...

Currently using a 1660 Ti, so that falls into the 16 series. Not necessarily part of that list, but I'll probably give it a go either way.
 

Gnostalgia

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Interesting. I definitely got more time in-game before any crashing after my aforementioned yuzu nvidia shader wipe, so if that driver can basically eliminate the chance of crashing...

Currently using a 1660 Ti, so that falls into the 16 series. Not necessarily part of that list, but I'll probably give it a go either way.
Mem Reduct also helps (third party app that wipes your memory). I have it set to 80% and also have a keybind to wipe the memory
 

Armos

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Mem Reduct also helps (third party app that wipes your memory). I have it set to 80% and also have a keybind to wipe the memory
Yep, well aware. (I was one of the ones who triggered the spread of use of the program, as someone recommended it to me in the archived topic; domino effect from there on)

Vulkan Yuzu doesn't leak as far as I can tell, so it's kind of a fail-safe for now. Once I give my nvidia drivers a once-over with DDU I should be good to go, at least hopefully.

For any others crashing, I would recommend the same. Mem Reduct for good measure, and beyond that, just make sure to begin with a fresh yuzu early access install of the latest one, 2890 at the moment.

The issue I had previously was probably a long-mounting one, so to speak, it was building up over time of basically redundant data. I've used Yuzu for a while, mostly mainline versions early on until getting into the early access ones. Installing new drivers over the course of a year or more, and then never really doing anything to clear up the nvidia cache belonging to Yuzu.

So yeah. Any crashes, getting a clean slate with both your drivers and the emulator is probably going to fix it. If it doesn't... well, it's probably hardware-related, and something that the emu devs might be able to fix, given enough time.
 

Digital79

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Mem Reduct also helps (third party app that wipes your memory). I have it set to 80% and also have a keybind to wipe the memory
But how does Mem Reduct help? The game crash the times Virtual Memory gets to high and mem reduct doesn´t clear virtual memory.
 

Armos

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Is EA 2890 yuzu using vulkan working better than the custom yuzu build using opengl?
On a fresh install of it (meaning a clean appdata\roaming\yuzu\shader folder), including the 512.95 drivers for NVidia, yeah, it should be. It doesn't have memory leaks in Vulkan. The only downside is lower general performance. 60 FPS is easy to hit with the custom build, but not on Vulkan, but that's because of way better graphical fidelity that you just can't get with OpenGL.

Smooth + no crashes, provided you do it right. I'm still in the process of improving the latter on my end, but it'll be fine most likely. (driver rollback)
 

Armos

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But how does Mem Reduct help? The game crash the times Virtual Memory gets to high and mem reduct doesn´t clear virtual memory.
It's meant to be used in tandem with Windows being allowed to manage your drives' Page Files. If they're limited, they are bound to fill up and crash.

On the custom build, you really only end up using 30 ~ 40 gigs maximum, even when loading 15k+ shaders all at once when starting the game. Yes, it takes additional writes for your SSD, which takes away from total drive lifetime, but until all these issues are fixed, either use that build or try the latest Yuzu early access with vulkan. Just make sure to clear the nvidia shaders if you've ever ran vulkan before using mainline or any older version, as it may crash like mine did if you don't.
 

tet666

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Is EA 2890 yuzu using vulkan working better than the custom yuzu build using opengl?

Well vulkan has a bit worse performance and visual bugs which happen from time to time (bloom bug, vertex explosions and so on) but no memory leak that's it so if the custom yuzu build works fine for you in opengl i'd say stay on it there is no reason to switch.
 

tet666

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On a fresh install of it (meaning a clean appdata\roaming\yuzu\shader folder), including the 512.95 drivers for NVidia, yeah, it should be. It doesn't have memory leaks in Vulkan. The only downside is lower general performance. 60 FPS is easy to hit with the custom build, but not on Vulkan, but that's because of way better graphical fidelity that you just can't get with OpenGL.

Smooth + no crashes, provided you do it right. I'm still in the process of improving the latter on my end, but it'll be fine most likely. (driver rollback)

That's nonsense graphical fidelity is exactly the same i'd even say vulkan is worse because of the bugs opengl doesn't have and the yuzu devs fixed absolutely nothing in this regard so far because they have no one even working on gpu fixes atm.
 
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tet666

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Caused by asynchronous shader building on, maybe. I'm not sure

Nah those are just the usual hair bugs and vertex explosions tottally normal in the xenoblade engine in vulkan this has absolutely nothing to do with shaders.
 

reter

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guys i'm playing in vulkan, do i really neel that bloom fix? i still don't have notices any problems in the graphics except for the bad dof render in cutscenes
 

karryenthewarden

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iv got a 3800x and 5700xt and it gets 35-45 in combat but i seem to get the same performance as people with r5 3600 and 1660 and i noticed that like turning off the res mod doesn't really give me any extra frames is this an AMD GPU thing ?
 
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Ibanezbiker

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I have a 5600x and 6700xt. I've tried the custom vulkan builds, res mods etc. nothing worked for me instant crash.

The only thing what work for me was the latest build Yuzu ea with theboy181mods(bloom workaround, 2k and disables scaling) Played 8 hours so far with zero crashes and framerates between 55-60fps.

Only stutter here and there in cutscenes. Anyone got also stutters in cut-scenes? Or is there a way to fix this?
 

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