[Archived] Xenoblade Chronicles 3 Graphics Settings

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Anyone can confirm if the memory leak via emulation has been adressed on the new 1.1.0 patch?

No not at all because this is not really an issue on real hardware, it's pretty much only in emulators.
I'm playing the game on Switch for a while now once even for 6h straight and memory usage has been completely stable, never hit the 4GB limit and there were no sudden framedrops. Digital Foundry didn't mention it either when they did mention the memory leak in 2, so I'm guessing it's the emulator's fault somehow.

I would not even expect them to fix it, the emu devs have to look in to it which could take a while.
 
Last edited by tet666,
I hate having to compile shaders in OpenGL, so I'm sticking with the Switch version for this game.

The resolution downgrade bothered me at first, but I don't notice it as much after playing for a bit.
 
“更新ver1.1.0升级档后画质Mod补丁失效”
方法壹:
(1),exefs文件夹里面的ips补丁失效,改用以下
(2),romfs文件夹不变,用你原来自己的

ips补丁相同位置处新建1.1.0.pchtxt,电脑记事本方式打开,复制以下内容:
@nsobid-16F4915DF864674DFD6BE2EB7298E3FC25ABBBA4

# Xenoblade Chronicles 3 [010074F013262000] v1.1.0 - Use Graphics Patch

@flag print_values
@flag offset_shift 0x100

// stream dumpbin lib_nx

@enabled
011AD208 73747265616D2F64756D7062696E
@stop

@masagrator
@sweet




方法贰
(1)用此处金手指,加上你原来画质Mod补丁的romfs文件夹
TID:010074F013262000
BID:16F4915DF864674D.txt
[调用画质补丁 v1.1.0]
080B0000 011AD208 642F6D61 65727473
080B0000 011AD210 6C2F6E69 62706D75

(2),如果全部两种方法都不能生效,耐心等@masagrator大佬的正式更新
 
Last edited by lucky,
I hate having to compile shaders in OpenGL, so I'm sticking with the Switch version for this game.

The resolution downgrade bothered me at first, but I don't notice it as much after playing for a bit.
try some mods on switch with mclassic if you play on docked mod it help a lot ;)
also if you have a complete vulkan shader cache for XC DE it would be very appreciate !
 
Game is blurry as hell in docked mode.. any way to improve this on switch? We were able to do it in xc definitive edition before
 
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do you by any chance have a working version for yuzu as well or just made for switch?
I could make a preset for Yuzu, but I don't emulate so I'd upload without testing it.
many thanks ! is it stable at 30 fps with oc ? and its compatible with 1.1.0 update ? thanks dude.
Unleast in large areas and unknown places that are in advanced scenery, is it optimized to reach 25-30 FPS with OC. It's not compatible with 1.1.0 at the moment, we need an update of the files from the master Masagrator to get it working in the new update.
 
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I could make a preset for Yuzu, but I don't emulate so I'd upload without testing it.

Unleast in large areas and unknown places that are in advanced scenery, is it optimized to reach 25-30 FPS with OC. It's not compatible with 1.1.0 at the moment, we need an update of the files from the master Masagrator to get it working in the new update.
thanks for the answer, i will test it on switch on 1440p screen with mclassic and let you know.
 
That would be great. Happy to go for some test runs for you for this and future versions!
Check it, only works with 1.0.0 and Yuzu/Ryujinx could make graphic glitches if scales resolution to x2/x3/x4, game doesn't support more than his maxed internal resolution (900p I think so).
 

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Check it, only works with 1.0.0 and Yuzu/Ryujinx could make graphic glitches if scales resolution to x2/x3/x4, game doesn't support more than his maxed internal resolution (900p I think so).
Will check when home after work. Will let you know in the evening! Thanks for the effort
 
Check it, only works with 1.0.0 and Yuzu/Ryujinx could make graphic glitches if scales resolution to x2/x3/x4, game doesn't support more than his maxed internal resolution (900p I think so).
Is this based on "Portable" or "Maxed" preset?
 
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