I'm sorry but I'm not sure I completely understood what you said, basically what I'm expecting is that when I start my Switch normally all of my pirated games and hacky stuff won't be recognized by nintendo but my purchased games will be and when I start my emummc all my pirated games and my paid games will be available with their respective save. Isn't that how it's supposed to be ? Thank you very much for your helpemuMMC would not count if you're not going online with it. emuMMC has no bearing on sysMMC and vice versa.
It could be due to paranoia but the more realistic answer, and the one they don't tell you, is to make managing emuMMC & sysMMC simpler. If both of them share the same Nintendo folder, then then will share the same game library but that doesn't necessarily mean that both sysMMC and emuMMC will be able to access that same library simultaneously. The actual difference between a pirated and legitimate game, at least when it comes to digital titles, is the ticket. Legitimate games have tickets signed by Nintendo while pirated games have fake tickets not signed by Nintendo, just for the sake of tricking the system into thinking there is a ticket. When a game is installed, not only are the contents installed to the Nintendo folder but a ticket is also generated to launch that title that is stored within the internal memory. So that is why even if you install a game in sysMMC or emuMMC after creating an emuMMC, the game will not be automatically playable between both even if they share the same Nintendo folder. This is the only other logical reason I can think of for having a Nintendo folder dedicated to both sysMMC and emuMMC.







As you can tell I’m new to this, so my understanding of what I need to install is a bit limited. My plan is to install Hekate, back up my sys nand, create an emunand and then install Atmosphere CFW. I then need a way of transferring files and organising them on and to my switch.




