ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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all right, for all those (like me), who did not want to have to type in god mode and unlimited force mode, i present these to you:
and for some odd reason, i found these on v1.0.0 but they carried over into v1.0.1???
(oh, and before i forget, i did beat the game with these codes, so there shouldnt be a problem....)
[Breeze beta18 STAR WARS™: The Force Unleashed™ 1.0.1 TID: 0100153014544000 BID: 017384C7C95F5BA7]

[lock hp bar]
04000000 00112D0C BD452260

[inf. force]
04000000 00107814 1E2703E1
04000000 0010C5F0 1E2703E9
04000000 00122EA0 1E2703E9

[lock hp bar off]
04000000 00112D0C 1E2ACC00

[force meter is always full]
580F0000 005B3A20
780F0000 00001CD4
640F0000 00000000 00000000
[this code make a powerup useless as after you use it, you need to build back up the force meter. this code keeps the bar full so the effect is very, very short]

[health meter(needs readjusting)]
580F0000 005B3A20
780F0000 00000520
640F0000 00000000 438C0000
[note: this is float, starting at 100 min, i dont know where the max health is and with lock hp bar i probably wont look for it.)
 
Last edited by Gamerjin,
all right, for all those (like me), who did want to have to type in god mode and unlimited force mode, i present these to you:
and for some odd reason, i found these on v1.0.0 but they carried over into v1.0.1???
[Breeze beta18 STAR WARS™: The Force Unleashed™ 1.0.1 TID: 0100153014544000 BID: 017384C7C95F5BA7]

[lock hp bar]
04000000 00112D0C BD452260

[inf. force]
04000000 00107814 1E2703E1
04000000 0010C5F0 1E2703E9
04000000 00122EA0 1E2703E9

[lock hp bar off]
04000000 00112D0C 1E2ACC00

[force meter is always full]
580F0000 005B3A20
780F0000 00001CD4
640F0000 00000000 00000000
[this code make a powerup useless as after you use it, you need to build back up the force meter. this code keeps the bar full so the effect is very, very short]

[health meter(needs readjusting)]
580F0000 005B3A20
780F0000 00000520
640F0000 00000000 438C0000
[note: this is float, starting at 100 min, i dont know where the max health is and with lock hp bar i probably wont look for it.)

ya games like thsi won't shift much, since they aren't going to do any major changes :) great job!
 
ya games like thsi won't shift much, since they aren't going to do any major changes :) great job!

@Gamerjin

Max Health is.. the float next to Current Health.. it stores a float value to multiply from Base Health (100f)

i.e 200 max health = 2 float.. etc etc..

also your force address is current force usage... -4 from the address you have stores the real force value.. set to like 10,000 float and bar never really goes.. and +4 from your current force address is part of the calculation as well.. but you cannot edit that value.

The address you have goes from 0 to MAX Force.. for example..

[Inf. Force]
580F0000 005B3A20
780F0000 00001CD0
640F0000 00000000 461C4000

1650745827758.png


The addresses above are.. only for reference.

Hope that makes sense? These old games were... coded very oddly.. but it is what it is.. lol
 
Last edited by khuong,
I'm still worried that Isaac 1.7 USA may not get cheats. I have almost everything unlocked in the pc version and I just wanted to cheat the more annoying challenges out.
 
I'm still worried that Isaac 1.7 USA may not get cheats. I have almost everything unlocked in the pc version and I just wanted to cheat the more annoying challenges out.
Keep older version update file would be wise then. Of course there is also the option to learn how to update code
 
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@Gamerjin

Max Health is.. the float next to Current Health.. it stores a float value to multiply from Base Health (100f)

i.e 200 max health = 2 float.. etc etc..

also your force address is current force usage... -4 from the address you have stores the real force value.. set to like 10,000 float and bar never really goes.. and +4 from your current force address is part of the calculation as well.. but you cannot edit that value.

The address you have goes from 0 to MAX Force.. for example..

[Inf. Force]
580F0000 005B3A20
780F0000 00001CD0
640F0000 00000000 461C4000

View attachment 307286

The addresses above are.. only for reference.

Hope that makes sense? These old games were... coded very oddly.. but it is what it is.. lol
dont suppose there is a cheat to auto complete or skip the button press combos you have to do to kill each stage boss? xD
 
@Gamerjin

Max Health is.. the float next to Current Health.. it stores a float value to multiply from Base Health (100f)

i.e 200 max health = 2 float.. etc etc..

also your force address is current force usage... -4 from the address you have stores the real force value.. set to like 10,000 float and bar never really goes.. and +4 from your current force address is part of the calculation as well.. but you cannot edit that value.

The address you have goes from 0 to MAX Force.. for example..

[Inf. Force]
580F0000 005B3A20
780F0000 00001CD0
640F0000 00000000 461C4000

View attachment 307286

The addresses above are.. only for reference.

Hope that makes sense? These old games were... coded very oddly.. but it is what it is.. lol
Welp, that would explain why I couldn't find the max health. As for the force code, from my own personal gameplay, one power used the whole bar. I was also using the European wii codes as a reference to what the cheat value was. When I saw it as 0, it dawn on me I would have to find it like I found the ap value for valkyrie chronicles 4. Going up in value while the display went down.
Even more bad news, I'm fairly confident to say we don't have any float math codetypes like the 3ds has....
 
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Welp, that would explain why I couldn't find the max health. As for the force code, from my own personal gameplay, one power used the whole bar. I was also using the European wii codes as a reference to what the cheat value was. When I saw it as 0, it dawn on me I would have to find it like I found the ap value for valkyrie chronicles 4. Going up in value while the display went down.
Even more bad news, I'm fairly confident to say we don't have any float math codetypes like the 3ds has....

HAH THIS!!!! Yeah, you can only do math with asm from what I know.. maybe @TomSwitch can comment..

You'll have to codecave the function for health, and do the maths.. OR... just set Health Multiplier to 10f and Current Health to 10000f :)

then the bars always match up.
 
HAH THIS!!!! Yeah, you can only do math with asm from what I know.. maybe @TomSwitch can comment..

You'll have to codecave the function for health, and do the maths.. OR... just set Health Multiplier to 10f and Current Health to 10000f :)

then the bars always match up.
didn't follow the discussion, what math you want to do? cheatVM can't do float (change request would probably be rejected but you can try to raise it with SciresM, it's not hard to make the change)
 
didn't follow the discussion, what math you want to do? cheatVM can't do float (change request would probably be rejected but you can try to raise it with SciresM, it's not hard to make the change)

Yeah it's float maths... maybe you can ask SciresM .. you have more clout than the rest of us.
 
Yeah it's float maths... maybe you can ask SciresM .. you have more clout than the rest of us.
I have clearly not enough of that. Super glad that detach dmnt made it into the official release or we all have to use my fork to be able to use gdb and cheatVM with the same game session

There are few things I wish could be part of cheatVM
1. Memory that persist between cycle.
2. Keydown. Currently it is keyheld only so no way to perform something once per keydown.
3. Yes, float operation would be nice.

Actually all can be done with cheatVM code but with very clumsy code and increasing level of complexity down the list.
 
Last edited by TomSwitch,
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I have clearly not enough of that. Super glad that detach dmnt made it into the official release or we all have to use my fork to be able to use gdb and cheatVM with the same game session

There are few things I wish could be part of cheatVM
1. Memory that persist between cycle.
2. Keydown. Currently it is keyheld only so no way to perform something once per keydown.
3. Yes, float operation would be nice.

Actually all can be done with cheatVM code but with very clumsy code and increasing level of complexity down the list.

Keydown vs.. KeyHeld.. would be amazing..

You can do it per game with asm can't you? :) -- would have to do some debounce stuff... never looked into it though.. either way.. I agree :)
 
PNR_GamePage_Header_Mobile_360x393_Logo.png

[奇々怪界 黒マントの謎 / Pocky & Rocky Reshrined
TID: 01004A40167C2000
BID: 905749621EAF1B75]

Posted here -> https://gbatemp.net/threads/mantono-pocky-rocky-reshrined-01004a40167c2000.611307/

Future updates will be posted to the thread above..

May I suggest if you want to learn how to make cheats or codes this would be a good game.

It’s a retro remake — not emulated so.. values are float or 4 bytes.

Each value has its own functions (not shared) so it’s easy to debug.

[奇々怪界 黒マントの謎 / Pocky & Rocky Reshrined
TID: 01004A40167C2000
BID: 905749621EAF1B75]

[Inf. Health]
040F0000 01FEA330 D503201F

[Inf. Bombs]
040F0000 01FEA66C D503201F

[No Pwr-Dn on Hit.]
040F0000 020EE15C D503201F
040F0000 020EE1BC D503201F
040F0000 020EEE28 D503201F
040F0000 020EEEDC D503201F
040F0000 020F0A34 D503201F
040F0000 020F113C D503201F

[Stop Timer]
040F0000 01FB6128 D503201F

[Enable Timer]
040F0000 01FB6128 BD009900

[- khuong ツ -]
20000000

In case anyone wants to manually edit stuff..

MEMORY:0000006D3CD37F98 08 00 00 00 HP DCD 8 ; hp
MEMORY:0000006D3CD37F9C 08 00 00 00 DCD 8 ; max hp
MEMORY:0000006D3CD37FA0 00 00 00 00 DCD 0 ; ??
MEMORY:0000006D3CD37FA4 0A 00 00 00 DCD 0xA ; lives
MEMORY:0000006D3CD37FA8 05 00 00 00 DCD 5 ; bombs
MEMORY:0000006D3CD37FAC 00 00 00 00 DCD 0 ; ??
MEMORY:0000006D3CD37FB0 0B 00 00 00 DCD 0xB ; coins
MEMORY:0000006D3CD37FB4 F3 00 00 00 DCD 0xF3 ; shield
MEMORY:0000006D3CD37FB8 00 00 00 00 DCD 0 ; ???
MEMORY:0000006D3CD37FBC 00 00 00 00 DCD 0 ; ???
MEMORY:0000006D3CD37FC0 58 20 00 00 DCD 0x2058 ; score
MEMORY:0000006D3CD37FC4 00 00 00 00 DCD 0 ; weapon power level = max 4
MEMORY:0000006D3CD37FC8 02 00 00 00 DCD 2 ; element type - 1 fire - 2 green
MEMORY:0000006D3CD37FCC 00 00 00 00 DCD 0
MEMORY:0000006D3CD37FD0 00 00 00 00 DCD 0
 
Last edited by khuong,
Request Cheat For ;

MELTY BLOOD: TYPE LUMINA v1.2.1

[Player Infinite HP]

[Player Infinite Magic Gauge]

[Player Infinite Moon Gauge]
 
Hi,

I am looking for the game code as below,

eBASEBALL Powerful Professional Baseball 2022
TID: 0100BCA016636800
BID: 24E803D8E9B87D87

[パワフェス mode all person]

Thanks.
 
Hi guys, it's been awhile since my last visit but i really need a little help with a cheat for

Atelier Ryza 2: Lost Legends & the Secret Fairy
ID 01009A9012022000
BID C297957A5785216

Honestly i'm starting to become a little desperate since i cannot find this cheat for my wife....

Many thanks in advance for any reply B-)
Any luck?
 

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