PCSX2 emulator gets support for texture dumping and replacement
Stenzek posted an example image, replacing the textures on crates in a Ratchet & Clank game.
Source
Nice, reminds me of RPCS3, love the cover art viewUI is getting replaced. Old UI is on lockdown and is waiting for new one to be finished before getting ripped out.
Pics are attached. (not mine)
(Yes, per game settings is a thing now)
Accuracy is slowly improving (with some speed optimizations). Sadly, PS2 is the hipster of video game consoles so emulating it on modern pc's doesn't make that work go any faster with performance in mind. Even for Sony this isn't easy work considering the PS2 software emulator in the PS4 isn't really an alternative to PCSX2.
There's a good reason Stenzek didn't went on creating his own PS2 emu and instead is helping out PCSX2.
20 years now, btw. Lots of code debt adding up in the first 10 years from a lack of proper project management that had to be sorted out. That has changed in around the last 5-6 years with even some complaining that they have become too harsh about added code, but ymmv.
OMG Midnight Club 3 Remix. I almost forgot about that. MC3 on PSP is one of my favorite games ever, and I almost ruined it for myself when i started MC3R on my PS3 (because it's so much better than the PSP version).I've already gotten to work with 3 projects so far The Warriors, Midnight Club 3 Remix & Resident Evil Outbreak
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glad they're doing this, but the emulator still kind of sucks
Thank you for the detailed explanation.UI is getting replaced. Old UI is on lockdown and is waiting for new one to be finished before getting ripped out.
Pics are attached. (not mine)
(Yes, per game settings is a thing now)
Accuracy is slowly improving (with some speed optimizations). Sadly, PS2 is the hipster of video game consoles so emulating it on modern pc's doesn't make that work go any faster with performance in mind. Even for Sony this isn't easy work considering the PS2 software emulator in the PS4 isn't really an alternative to PCSX2.
There's a good reason Stenzek didn't went on creating his own PS2 emu and instead is helping out PCSX2.
20 years now, btw. Lots of code debt adding up in the first 10 years from a lack of proper project management that had to be sorted out. That has changed in around the last 5-6 years with even some complaining that they have become too harsh about added code, but ymmv.
This has absolutely no bearing on that. Why would developers need to use an emulator to dump textures they already have?This is a game changer.
Hopefully it'll get game companies to speed up their remasters or rereleases from that era. Likely not, though.
UI is kind of shit for a PS2 emulator, it's not as accurate as i'd like it to be (especially for being in development 10+ years) and overall it's very slow
They wouldn't use this to develop a game. They would feel pressured to get out HD remasters of their games themselves.This has absolutely no bearing on that. Why would developers need to use an emulator to dump textures they already have?
There's already been a remake of MGS which I'd rather take over a remaster. Crash and Spyro too were remade for current gen consoles because had it been a remaster.. Yikes. Clunky controls and ugly graphics (great for its time albeit PS1 graphics don't look good compared to SNES/Genesis).now we can remaster PS2 games like Rockstar did with GTA .
Can’t to see a remaster of MGS1!
uhPS1 graphics don't look good compared to SNES/Genesis
Yeah.They wouldn't use this to develop a game. They would feel pressured to get out HD remasters of their games themselves.
Crash and Spyro PS1 graphics haven't aged well. Those others are fine.uh
crash? spyro? MGS1? Klonoa? Megaman X4? Symphony of the Night? i can go on dude
Dude, Spyro's PS1 graphics aged like a fine wine, and Crash would look like a PS2 game if it weren't for the shimmeringCrash and Spyro PS1 graphics haven't aged well. Those others are fine.
I play PS1 games on my Vita and even though the graphics look "rough," it's still fun to play.
Now we need auto translate function to play JPNs VNs *,*
There's tools to extract text from memory and send it to translators on the fly to be overlayed on screen, for a lot of really old jp vn engines, something can definitelly be done for ps2 since you can manipulate memory and even see these things with pcsx2.Dude if Google can't get auto translate right on just text you type what makes you think that would work at all in a videogame? In fact replacing text in a videogame is hard even if we are talking about modern games.
On PS2? Forget it.
There's tools to extract text from memory and send it to translators on the fly to be overlayed on screen, for a lot of really old jp vn engines, something can definitelly be done for ps2 since you can manipulate memory and even see these things with pcsx2.