ROM Hack Pokemon Brilliant Diamond & Shining Pearl Cheat Database

ChonTrain

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So have done my First Pointer for this Game. :)

[Inf Pokeradar Energy 1.1]
58000000 0472AD60
58001000 000000B8
58001000 00000000
78000000 000002AE
62000000 00000000 00000032
Any Radar Item codes working? I really want to try this before beating the game.
 

OblivionReign

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do you know a way to get the "legit Shaymin?"
I don't think the Oaks card event code, works for yuzu

I haven't gotten the event codes to work and don't know if tweaking to the mystery zone is even possible in BDSP.
These only give items The events have flags that cant be activated using codes right now.
 

HK-51

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Its also funny how female wobbufets wear lipstick in this game like in the anime.
I like BDSP with all the small details and say to hell with all the haters, I pre ordered Pearl.

Is the mystery zone even coded into the game as a location? BDSP is also on a cartridge
 
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Th5Blaze

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It is what it is... Here's a list of codes that work and don't work.
Workaround for those codes that don't work will be to use ryujinx and add those codes , play the game with the cheats enabled, save the game and transfer the save file to yuzu.
Ah okay. I converted the 100% catch code (which is the only one I actually want), and it doesn't seem to work (I converted it into two separate ON/OFF cheats per @SkyQueen's suggestion). Infinite digging works fine as it is. Is the 100% catch code supposed to be something like:
Code:
[100% Catch Rate (ON) 1.1]
040A0000 0213d220 529FFFE0
040A0000 0213d224 D65F03C0
 

Korados

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Its also funny how female wobbufets wear lipstick in this game like in the anime.
I like BDSP with all the small details and say to hell with all the haters, I pre ordered Pearl.

Is the mystery zone even coded into the game as a location? BDSP is also on a cartridge
You do know that gender differences have been in every game since the original Diamond and Pearl, right? Your discovery comes 14 years too late... 😅
 

Falo

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For the catch trainer Pokémon, is it still supposed to be catching the first Pokémon always? I updated the cheat file but it is still messing up. And saw there is a walk through walls code, is that true?
The problem is how the game is coded to work.

In earlier games there were 4 slots for pokemon, Player 1, NPC 1, Trainer 1, Trainer 2, so a max of 4 (or in Gen5 6) pokemon could be on the field at the same time and only the data for the current pokemon was loaded. So when the catch code was used, it then catched the currently loaded pokemon.

But in this game (and maybe SWSH too), it was changed to load all pokemon of all trainers at once and only use an index to show which pokemon is on the field.

So when catching a pokemon, the code is only able to select between "Trainer 1 and Trainer 2", and since a wild pokemon will always be at index 0, the catching mechanic only trys to catch the pokemon at index 0.

This is not so easy to change, because the code behind this is the same code that is used for all battle mechanics offline and online, so an ipc based command system does the heavy work of sending the catch command to the scripting system.

Currently i can't do anything to fix this, use the Encounter Code as an alternative.
 

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