Absolutely that would be great.No problem. If you want to make separate nsp games, you can try using the script made by shadow256. I can also send you a prebuild of the script if you want.
Absolutely that would be great.No problem. If you want to make separate nsp games, you can try using the script made by shadow256. I can also send you a prebuild of the script if you want.
Awesome thank you again. Die hard i had to overclock but the widescreen works greatSent
File "c:\python37-32\lib\encodings\cp1251.py", line 19, in encode
UnicodeEncodeError: 'charmap' codec can't encode character '\xe8' in position 8: character maps to <undefined>
An error occurred during the process, check your source files and the remaining space on the hard drives.
Press any key to continue . . .
Not sure what that means, however, its easier if you post the log for shadow256 to view. It would be "Ultimate-Switch-Hack-Script.log" or something similar in the root of the installation.Now I'm having this on building the nsp:
Code:File "c:\python37-32\lib\encodings\cp1251.py", line 19, in encode UnicodeEncodeError: 'charmap' codec can't encode character '\xe8' in position 8: character maps to <undefined> An error occurred during the process, check your source files and the remaining space on the hard drives. Press any key to continue . . .
Have you tested all the available SAT builds of VF2 regarding SFX? There are at least 10 different revisions for the game. So the Japanese "Plus" version of Sega Rally runs better for me. Perhaps this is also true for one of the Japananese/European releases of VF2I'm still having trouble getting to following games to either launch or play correctly
Virtua Fighter Remix, NO CUSTOM .INI = plays but the ring often glitches, sending players out of bounds
Virtua Fighter 2, NO CUSTOM .INI = doesn't load. BUT using a custom.ini changing the block size=200 the game will load and play fine, but no sound fx or voices, only stage bgm
Mortal Kombat 2, NO CUSTOM .INI = black screen after the initial midway screen
Marvel vs street fighter, CUSTOM .INI used to set 5c for the 4meg expansion = black screen after the capcom screen
Combining multi disc games would be a great workaround for this.So I realized that a ton of my favorites are multi-disc titles. All of them transfer via Save, however, I am using the NSP install method. Is there anyway for the other discs (2, 3, etc) NSP to read Disc 1 NSP's save data? If not, has anyone had any success in combining multi-disc to single disc? I know there are PSX tools that do this, but I've never seen one for the Sega Saturn.
I have not, was kinda hoping someone wound be able to point me to an exact version and .ini to save time.Have you tested all the available SAT builds of VF2 regarding SFX? There are at least 10 different revisions for the game. So the Japanese "Plus" version of Sega Rally runs better for me. Perhaps this is also true for one of the Japananese/European releases of VF2
When prompted by the script:Hello everyone, awesome work !
How to hide the option left corner bar when creating nsp using guardian please ?
Yeah I'm having trouble with this too. Would like to just have black borders and an english playing guide. Where should the credits appear? On booting after the licenced by nintendo bit? Guess it would be nice to add the Saturn logo here?@shadow256 » new errors with new version. seems that wallpapers, credits and playing guide files still not work for me...
Thanks for guiding everyone through this. One question. When switching nsp for each disc with the same title ID, I assume you can't install the same ID over another. Do you simply delete the game, keeping the game save for that ID, then install the next disc with the same ID?i want to suggest to make multi disc games injected in cotton game collection with 3 in 1 game
give each disc thesame title ID since that collectio9n share the same save file for all 3 games
another suggestion:
i also want to add a 4th cloned NSP into that collection to add the 4th DIsc of panzer Dragoon Saga
and then change the Disc from the main menu by editing the Cotton2, Cotton2 boomerang, Gardian force title logo names with disc1,2,3
you can compile all 4 Discs with same title ID, and install them 1 by 1 after you finish a disc, since this game will save your game before a Disc Swap, i confirm it works
i have a workaround for now, just get disc 2 game save and inject it into switch!
will have to share a repository for game saves to redeem the problems we cant solve
so far i managed to inject saves from PC SSF and Saturn game cart saves backups into switch
Yes, that's the way to do it.Thanks for guiding everyone through this. One question. When switching nsp for each disc with the same title ID, I assume you can't install the same ID over another. Do you simply delete the game, keeping the game save for that ID, then install the next disc with the same ID?
use 3 in one for 2 disc and 3 discThanks for guiding everyone through this. One question. When switching nsp for each disc with the same title ID, I assume you can't install the same ID over another. Do you simply delete the game, keeping the game save for that ID, then install the next disc with the same ID?
Last time I tried, both EU/US version, it crashed before the intro. But I can't remember to what extend I tested the game, what values I tested.Anyone able to get Shinobi X working?
Yes, true.Not sure what that means, however, its easier if you post the log for shadow256 to view. It would be "Ultimate-Switch-Hack-Script.log" or something similar in the root of the installation.