Homebrew Not64 Update

Al4ris

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Look at this quote from this forum about recommended settings for Conker's Bad Fur Day, it's highly recommendable to play in Not64 Second Edition v20200609:


Greetings
Yes, that's the configuration I've used, but the broken textures are massive even with it, and the ground texture problem is specially annoying. I tried rice too with Wii64, and it fix the ground and others but add broken fences and grass textures, and the framerate is worse.

I think this game should have an orange status by now.
 
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SaulFabre

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Yes, that's the configuration I've used, but the broken textures are massive even with it, and the ground texture problem is specially annoying. I tried rice too with Wii64, and it fix the ground and others but add broken fences and grass textures, and the framerate is worse.

I think this game should have an orange status by now.
What build of Wii64 1.2 Rice GFX are you using? Have you tried @FIX94's mod of Wii64 Rice and enabled the "NAND Pagefile" option for maybe get smoother frames? http://github.com/FIX94/Wii64/releases
 
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Extrems

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Hello @Extrems and Happy New Year.

I have experienced code dump in Diddy Kong Racing (U) v1.0 in the last release of Not64 that didn't happen in the build from 20171009 (not sure when the issue was introduced.Tthis is the other release that I have) or wii64 beta 1.1 (when I played 100% of the game). It happens when the cinematic to the second encounter with Wizpig (the final boss) is about to start. It's happening everytime while in the other emulators that I mentioned it never happens.

240617-62bd3230cd21aff6662c6c209768e089.jpg


I have attached a save in case you don't have a 100% completed game. In order to reproduce the code dump load the first game file, then move the character to the left as you start, across a doorway in the wall to the beach and head straight to a platform in the sand where some sparks will pop up. Enter the sparks and you will the transfered to the last world. Head straight ahead again and cross the two doors (the one with the clock and the last one with Wizpig in it) and you'll get the code dump.
Here's a video of how to get there. Just go to where the lighthouse was. Start at 0:12, I can't get the video to that moment.
I couldn't reproduce this issue using this save file and instructions.
 

pedro702

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I couldn't reproduce this issue using this save file and instructions.
taking the chance that you are here on Vigilante 8 usa rom if you start the game with fb textures on, just keep pressing A to reach ingame and it will always crash and you actualy need fb textures to be on to see the menu size correctly and text.it itsnt perfect but its usable.

if you dont have fb textures the menu is much more broken, i mean it isnt perfect with fb textures but without them its way worse, and once ingame the hud flashes so you need fb textures on to stop the flashing.

Sure you can wait with broken menu and only turn them on once you reach ingame but its not ideal and i know you like this kinda of stuff to not happen here is a picture of the crash.

 

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pedro702

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This is a simple out-of-memory condition, but I don't think I'll address it for the next release.
guess its complicated stuff then.

i like your yearly releases, could we be getting one sooninsh? still dont have a 2021 release xD i always love doing the compatibility test for the entire n64 collection :P
 
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Exidous

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I couldn't reproduce this issue using this save file and instructions.
Just tested your new version (launched via HBC), and that issue is fixed for my DKR (M2 v1.1). I still have the June 2020 version as my Wiiflow plugin and I just confirmed that I still get the code dump there on the same Wii.

If you're curious I can share my save file, the same instructions to get to the second Wizpig race apply. But since it's fixed in the new version my primary position is: thanks!
 
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pedro702

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Just tested your new version (launched via HBC), and that issue is fixed for my DKR (M2 v1.1). I still have the June 2020 version as my Wiiflow plugin and I just confirmed that I still get the code dump there on the same Wii.

If you're curious I can share my save file, the same instructions to get to the second Wizpig race apply. But since it's fixed in the new version my primary position is: thanks!
do you have adventure mode 2 unlocked on diddy kong racing? if so can you see if this new released fixed the graphics like ti did with destruction derby mirror mode?
 
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Sogun

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I couldn't reproduce this issue using this save file and instructions.

Hello @Extrems. This issue isn't happening anymore with the last release from yesterday as stated by Exidous. I can see that DKR's Adventure Two finally renders correctly now. Thank you.

GoldenEye plays at full speed 99% of the time. I don't think any previous releases performed that well.
I'll have to go back and replay some of the games I'm more familiar with in order to see if there are any improvements (although most of those games already played very well). Is there any particular game that has improved significantly?

Also. Do you think you can add an option to turn NAND pagination off just like FIX94's Wii64 1.2?


Thank you very much for the last release!
 

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