Homebrew RELEASE melonDS for Switch — continuation

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Thanks for that! Do you mind link me a tutorial for doing a forwarder? I tried some but atmosphere crashed everytime.
I'm trying to do a forwarder for MelonDS (don't need now, thanks) and mGBA.
 
Is there any way I can change the screen gap to a custom value?
It seems the default values (0, 8, 36, 64) etc are either too small or too big to support many of the games I have. This is very important for games that have images or operate with both screens that account for the gap. It's quite jarring otherwise.

Otherwise fantastic work! The emulator runs perfectly with no hiccups whatsoever. It's great!
 
Last edited by Sayshi,
Thanks for that! Do you mind link me a tutorial for doing a forwarder? I tried some but atmosphere crashed everytime.
I'm trying to do a forwarder for MelonDS (don't need now, thanks) and mGBA.
forwarders are not supported, please don't use them.

Fowarders not supported :/
I'm guessing the author doesn't want ppl going around saying they got banned from nintendo because someone used their app the wrong way
Title redirection works fine
 
Last edited by pinbi7,
Just wanted to mention that i tried this emulator a few years ago and was very impressed in the work put into it, Then try the new update the other day and wow what a huge increase in power and performance, So thank you Catlover for all your hard work.
 
Last edited by Newhouse-Estates,
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Is there any way I can change the screen gap to a custom value?
It seems the default values (0, 8, 36, 64) etc are either too small or too big to support many of the games I have. This is very important for games that have images or operate with both screens that account for the gap. It's quite jarring otherwise.

Otherwise fantastic work! The emulator runs perfectly with no hiccups whatsoever. It's great!
Just a quick bump for this (if I can do that).

Happy to provide pictures if necessary as well if my explanation is not clear ^^;
 
The performance on this thing is amazing. I love being able to turn my Switch into a DS.
I was wondering if there is a turbo button on this thing. I want to play Pokemon bad, but I can't stand mashing. being able to set a shoulder button to turbo A would be amazing.
 
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Hi! Loving it a lot since I got it a few days ago.
Was wondering is it possible to fast forward (like mgba) in Melonds Switch?
 
With fully overclocked CPU (2.397 GHz) Mariko Switch (Atmosphere 0.19.3 / HOS 12.0.2), the game 'Golden Sun: Dark Dawn' would be playable in full speed - judging from the smoothness of its 3D intro. Unfortunately, just after the intro, lower screen goes almost black and some text artifacts are visible instead.

What strikes me as strange is that both the above problem and the transparency issues with other games (reported a while back) happen only in this fork of melonDS - in RetroArch melonDS the game works flawlessly (but far slower, so no fullspeed in Golden Sun :( ) and also - for other games - the transparencies don't disappear.
 
Is there any way I can change the screen gap to a custom value?
It seems the default values (0, 8, 36, 64) etc are either too small or too big to support many of the games I have. This is very important for games that have images or operate with both screens that account for the gap. It's quite jarring otherwise.

Otherwise fantastic work! The emulator runs perfectly with no hiccups whatsoever. It's great!
Bump. Sorry for the persistency. Can this be done?
 
With fully overclocked CPU (2.397 GHz) Mariko Switch (Atmosphere 0.19.3 / HOS 12.0.2), the game 'Golden Sun: Dark Dawn' would be playable in full speed - judging from the smoothness of its 3D intro. Unfortunately, just after the intro, lower screen goes almost black and some text artifacts are visible instead.

What strikes me as strange is that both the above problem and the transparency issues with other games (reported a while back) happen only in this fork of melonDS - in RetroArch melonDS the game works flawlessly (but far slower, so no fullspeed in Golden Sun :( ) and also - for other games - the transparencies don't disappear.
Well the reason this port is the fastest is because it has some optimisations I made which are only included here, though they can have their own issues which most of the time can be resolved though. The transparency issue lies likely in the neon gpu2d renderer which will be replacement by the next update anyway, so chances are high this bug might disappear (while new ones arrive. Exciting!).

As for Golden Sun, I have some suspecisions where the problem lies, but Golden Sun does all kinds of stupid things (which is also the reason it has so high demands in cpu speed).

Bump. Sorry for the persistency. Can this be done?
no need to repeat yourself, I read every post in this thread. Most games use one of the provided values, so I won't change this to a fiddly free form input. Can you tell me the game and maybe which value would be good for it, so I can add it?

As for the current status of the project, putting both 2D and 3D rendering onto the GPU is near the final stretch.
 
no need to repeat yourself, I read every post in this thread. Most games use one of the provided values, so I won't change this to a fiddly free form input. Can you tell me the game and maybe which value would be good for it, so I can add it?

I'd be happy to! Really sorry about the multiple bumps.
The main game I'm referring to is DQ5, which relies heavily on the duel screen split. I've attached the examples bellow. I'm not sure of the specific value, but it's between the already present 8xp and 64xp values. Some of the sonic rush series and sonic colors DS also have similar issues, except are stuck between the 90xp and 64xp gaps respectively.

And while I have your attention, I also tried playing sonic chronicles and the world ends with you, and they crashed after playing certain video files. Have you heard of those bugs?

Much appreciated, and thank you so much for your hard work! You're awesome ^^
 

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Last edited by Sayshi,
The main game I'm referring to is DQ5, which relies heavily on the duel screen split. I've attached the examples bellow. I'm not sure of the specific value, but it's between the already present 8xp and 64xp values. Some of the sonic rush series and sonic colors DS also have similar issues, except are stuck between the 90xp and 64xp gaps respectively.
16px seems to be a good value for it DQ5.

And while I have your attention, I also tried playing sonic chronicles and the world ends with you, and they crashed after playing certain video files. Have you heard of those bugs?
known issue always be sure to check out the bug tracker on Github https://github.com/Arisotura/melonDS/issues/359
 
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Hello! I'm having trouble with melonDS on my switch. I followed all the steps from the "NH Switch Guide" on github first.

And I've created a melonds folder in my switch folder with bios7.bin, bios9.bin, firmware.bin, melonDS.nro and romlist.bin. I made a ROMS folder in the switch folder. Whenever I open up melonds in the hbmenu, press Browse, and try to access my ROMS, I get this error: "The software was closed because an error occurred." What am I doing wrong?
 
And I've created a melonds folder in my switch folder with bios7.bin, bios9.bin, firmware.bin, melonDS.nro and romlist.bin. I made a ROMS folder in the switch folder. Whenever I open up melonds in the hbmenu, press Browse, and try to access my ROMS, I get this error: "The software was closed because an error occurred." What am I doing wrong?
do you use the album to access the hbmenu?
 

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