EverSD for Evercade Firmware 1.3.1 - Now with Retroarch Support!

  • Thread starter Thread starter KiiWii
  • Start date Start date
  • Views Views 68,963
  • Replies Replies 232
  • Likes Likes 6
And all this time the eversd dev himself hasn't lift a finger to support his product. Nothing. Zero.
 
Hi there,
Beta7 isn't working today. The Patcher says "source file too short". Or am I doing something wrong?
 
  • Like
Reactions: KiiWii
I see that the everpatcher got removed from the OP... Is there anywhere else to get it from?
 
Does that everpatcher come from the dev? Moreso, is KiiWii the dev himself?

Because I know for a fact the dev reads this thread.
 
Does that everpatcher come from the dev? Moreso, is KiiWii the dev himself?

Because I know for a fact the dev reads this thread.
I’m not the developer of any of these things. I know there are new things coming soon that are completely legal to distribute. I will update the thread as I find it out.
 
Following this thread in case downloads ever become available again... Missed the window of opportunity I guess...

Edit: EverSD dev posted a youtube vid on his channel today showing 1.3.1 compatibility. Checked the EverSD site download section and in addition to other files, there is a link back to this thread for EverPatcher which is still not available to download...
 
Last edited by esmith13,
Front page updated with Retroarch support!

Should be completely legal and a lot simpler to use.

Thanks,
My Evercade was already updated to v1.3.1 earlier this week. When I follow the process, EverPatcher 2.0 says: "Error! Could not add packfile line Try Again?"
I know I'm hooking up the evercade correctly since the official FW updater sees the Evercade and offers to update it (even tho it's already 1.3.1).
Any ideas?

EDIT: EverPatcher v2.1 fixed my issue. Thanks!
 
Last edited by esmith13,
  • Like
Reactions: KiiWii
Additional note for anyone using the new Retroarch SD pack from the GDrive link:
If you want the proper core names to show in Retroarch instead of the raw filenames as seen in the youtube video for this release, you just have to correct a small error in the retroarch.cfg file on the sd card:
file to edit:
SD Card -> retroarch -> config -> retroarch.cfg
change line number 2724 from:

libretro_info_path = "~/sdcard/retroarch/cores"
to
libretro_info_path = "~/sdcard/retroarch/info"

EDIT: The above issue has been fixed by the maintainers of the files.

 
Last edited by esmith13,
At last some support for this thing!

Where do we put the games?

Additional note for anyone using the new Retroarch SD pack from the GDrive link:
If you want the proper core names to show in Retroarch instead of the raw filenames as seen in the youtube video for this release, you just have to correct a small error in the retroarch.cfg file on the sd card:
file to edit:
SD Card -> retroarch -> config -> retroarch.cfg
change line number 2724 from:
libretro_info_path = "~/sdcard/retroarch/cores"
to
libretro_info_path = "~/sdcard/retroarch/info"
It was already like that (info, not cores) on mine.
 
At last some support for this thing!

Where do we put the games?


It was already like that (info, not cores) on mine.
The files on the GDriver were apparently updated. EverPatcher is a newer version too.

With this setup it's straight retroarch. Make yourself one or more roms folders and fill'er up!
Then either load them manually or import them to playlists.
While you can populate the evercade menu the old way, you can't seem to launch anything from there besides retroarch since the launch script is hard coded to do just that no matter what entry you click on.
 
The files on the GDriver were apparently updated. EverPatcher is a newer version too.

With this setup it's straight retroarch. Make yourself one or more roms folders and fill'er up!
Then either load them manually or import them to playlists.
While you can populate the evercade menu the old way, you can't seem to launch anything from there besides retroarch since the launch script is hard coded to do just that no matter what entry you click on.
Thanks. One more thing, if I had already patched my evercade to 1.3.1 with the previous method, do I need to use the everpatcher?
 

Site & Scene News

Popular threads in this forum