Dragon Quest Monsters 2: Cobi and Tara's Marvelous Mysterious Key

DRAGON QUEST MONSTERS 2
COBI & TARA'S MARVELOUS MYSTERIOUS KEY

(JAPANESE to ENGLISH/FRENCH Fan-Translation)
(Future Multi-lingual Fan-Translation)


title_up_logo.bclim.00.png



Information
--

Team
  • Hacking & Programming: Colmines92, Ich_73, Z6n4
  • Translation: Gerb
  • Localization: Gerb, Z6n4, Ich_73
  • Graphics: Ich_73, Colmines92
  • Monster Apps: @Ich_73
--

Additional Links


--

Help us improve this translation!


Report all bugs to the appropriate github issues page below:
Please try to include any relevant images, a brief description.
Bugs posted here will likely be ignored by the team, as we're a small team, likely to miss it among the other posts.
If a luma crash occurs, please include a crash dump file, or screen shot of the luma crash output, along with an explanation of how it occured.



Download & Patch Instructions:


Patch Instructions for Dragon Quest Monsters 2: Cobi and Tara's Marvelous Mysterious Key:

Everything needed for the english patch (and future language patches) can be found on the github page linked below. Grab the latest patch, and follow the instructions in the wiki

Patch Instructions for Dragon Quest Monsters Transfer App - Terry's Wonderland 3D to Cobi & Tara:

Once you've completed DQM2, you will have the option to download and install the Monster Transfer App from the 3DS eShop, which let's you import monsters from your TW3D save, into DQM2.
We've also provided a translation for that app, which you can apply by following the instructions on the accompanying Wiki (listed below)

Patch Instructions for Dragon Quest Monsters Transfer App - Joker 2 to Terry's Wonderland 3D:

A translation for the app used to import monsters from the NDS title, DQM Joker 2, into Terry's Wonderland 3D (and then using the above app, into DQM2).
We've also provided a translation for that app, which you can apply by following the instructions on the accompanying Wiki (listed below)

Project Backstory

After the team completed work on Dragon Quest Monsters: Joker 3 back in 2016, we took a well rested break!
It wasn't too long afterwards that Joker 3 Pro was released, and we were back to work. In the middle of working on J3Pro, Z6n4 thought to themself, "Why work on a small story extension? We have a whole other game out there that hasn't been completed yet!"
At this point, the team decided to shift their focus towards working on Dragon Quest Monsters 2.

Starting work on this in 2017, the game's underlying framework required little hacking working beyond what the team initially accomplished with Terry's Wonderland 3D, and in no time, they had full scripts of the game ready for translation.
Gerb, a well known translator on the scene who most recently completed work on Slime Mori Mori 3, offered to help.
Within no time, Gerb had ripped through majority of the script, translating both Cobi & Tara's unique dialogue scripts!

Z6n4, however, ran into a major hurdle around this time. Completely stuck with a limitation built into the game by its original developers, the team could not show more than 50 or so characters on screen during any dialog sequence.
While this might have been fine for japanese language, this would not work for a full blown, detailed, english script.
Slowly, Z6n4 looked into this problem, but found no success. The project, to many, seemed like it was destined to never be completed...

Meanwhile, in 2020, a talented developer known as Ich_73 surfaced in our translation scene. They built a remarkable translation tool suite, and offered everything up to the public via github, in the hopes of crowd sourcing and encouraging work on multi-languages for both DQM TW3D and DQM2 3DS.
They weren't satisfied stopping there, however. Ich_73 decided to tackle the DQM 2 translation all by themselves. They ended up running into THE SAME roadblock that Z6n4 was stumped by.

Fortunately, another extremely bright individual going by the name of Colmines92 would also surface. Colmines92 contacted both of us, and in seemly no time, broke right through this barrier that had stumped us both for quite some time.

From this point forward, the 4 of us united and decided that, albeit being a small team... We could finally get this done!
Pooling together everything we had all completed to date, we set out in the last quarter of 2020 to finish this thing once and for all.

Several months later, we released the translation on 4/1/2021!

From the bottom of our hearts, we'd like to thank everyone who kept us motivated, stayed excited, will play our fan-translation & keep the scene alive.

- Z6n4

--
FAQs

  • How do I use this!? Please consult the linked github wiki's above. You will need to educate yourself on how to apply a translation/patch to a 3DS game using either a modded 3ds or the emulator citra.
  • Where do I get the game!? We listed some links below. Purchase a physical copy of the game, and then you can follow our tutorial on how to extract it, and modify your files.
  • How do I get the v1.1 update!? 3DS are region locked. You will need a japanese 3DS or way to communicate with the japanese eShop from your 3DS. If you are using a USA region 3DS, when prompted to update, the update WILL NOT WORK (it won't even download). You can extract the update using a japanese 3DS (to a CIA file). Consult our wiki for further questions.
  • Do I need version 1.0 or 1.1? The base game, of any 3ds game is v1.0. At the moment, this game has 1 official update (v1.1) that is required to go online with it. The version number of our patch has NOTHING to do with which version of the game you are using. HOWEVER, make sure you are using the right patch for the game version you are playing.
  • Can I play online with this patch? Yep! As long as you have an official 3DS, you should have no problems, with it running on the latest firmware.
  • Can I use my existing saves? Yes. But all monster names and character names will still be whatever you set them to be, in japanese when you originally played.
  • What's the MD5 Hash for the v1.1 update? 760B11D9BEFDAE746AE1C076A01BA75C
--

NOTICE: If you have trouble beyond this, consult the responses in this thread, or the related github wiki's, github issues pages, or ask on our Discord Server (listed above).

--

Where can I get ahold of Dragon Quest Monsters 2 for 3DS?

 
Last edited by Helmax,

Vvv59

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Hello everyone
What an amazing serie.

Is there anybody that understand how traits worked after a breeding ?
I found out a sheet where every monsters recides, skills and traits are explaining.

But there is something about traits tha I don't figure out.
for example a slime unlock Dust of the Clan +25, tactical trooper +50 and it seems he can unlock Strong Guard Break at +Star (how can I reach this rank ?)

Moreover, this same slime can learn Random accelerate

and Sudden White fog

. How Can he ?

 

Crimsonflare

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Hello everyone
What an amazing serie.

Is there anybody that understand how traits worked after a breeding ?
I found out a sheet where every monsters recides, skills and traits are explaining.

But there is something about traits tha I don't figure out.
for example a slime unlock Dust of the Clan +25, tactical trooper +50 and it seems he can unlock Strong Guard Break at +Star (how can I reach this rank ?)

Moreover, this same slime can learn Random accelerate

and Sudden White fog

. How Can he ?



The star rank can be achieved in post game, just keep playing. The P and H skills are gotten when you breed a larger version from these monsters, post game too
 
Last edited by Crimsonflare,

Mikemk

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Hello everyone
What an amazing serie.

Is there anybody that understand how traits worked after a breeding ?
I found out a sheet where every monsters recides, skills and traits are explaining.

But there is something about traits tha I don't figure out.
for example a slime unlock Dust of the Clan +25, tactical trooper +50 and it seems he can unlock Strong Guard Break at +Star (how can I reach this rank ?)

Moreover, this same slime can learn Random accelerate

and Sudden White fog

. How Can he ?

+25 and +50 are from normal breeding. Tomes are great for getting to +99.
 

itchyd

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How can I encounter street pass monsters? I setup streetpass but I have no way of encountering anyone. I'd like a wulfspade. Is there a method for this? Thanks!
 

Crithion

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How can I encounter street pass monsters? I setup streetpass but I have no way of encountering anyone. I'd like a wulfspade. Is there a method for this? Thanks!
I found this on gamefaqs:
I think these ought to work. You can find hex codes in the Google docs guide that's been posted around here several times

A warning, if you end up in a fight and the amount of spaces the enemies take up is more than four, such as a size two monster and three size ones, the game will crash on you. Use FFFF for the hex code to make that space blank.

First Position -
D3000000 00000000
0074d224 00000XXX
D2000000 00000000

Second Position -
D3000000 00000000
0074d564 00000XXX
D2000000 00000000

Third Position -
D3000000 00000000
0074d8a4 00000XXX
D2000000 00000000

Fourth Position -
D3000000 00000000
0074dbe4 00000XXX
D2000000 00000000
 

Hyunckel

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How can I encounter street pass monsters? I setup streetpass but I have no way of encountering anyone. I'd like a wulfspade. Is there a method for this? Thanks!

You need to be on a Nintendo (NEW) 3DS to connect to the Nintendo online and play soem Ranked Duels with StreetPass activated, then you will automatically encounter some SQENIX Monster Tamers in StreetPass Road menu and be able to duel them, if you win you get their monster (ex AU-1000). Takes some time to get the one you need though like Monster Wanderer to unlock the end of Lord of Hell breeding chain...

Thankfully you can get most of the tedious S/SS monsters as Key Rewards (though the max winning chance for them at Key Lv.100 is like 50%, but after that if they're not Size4 you can catch them again in S/SS kismet tower).
 

breaktemp

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I just got to the post game and I wanted to say thank you so much to the team for all your hard work! http://imgur.com/gallery/GINUzAz

Awesome job, the post game can be a bit tricky.
But try and join the project's discord channel if you want breed dream eggs or have a nice online battle or two.
The members are very active and helpful there.
 
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itchyd

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I made this QR code for rehid that remaps some buttons in the game for single-handed play in either hand. Be patient with rehid scanning the QR code! :rofl2:

The remaps are
  • ZL = A - This lets you talk and do most anything else with just your left hand.
  • ZR = L - lets you turn the camera left with your right hand
  • C-Stick (right side gray nub) = C-Pad (left side thumbstick)

The real limitation to left hand play is that you can only rotate the camera left with L if you want to rotate right you'll have to use your other hand, of course you could just make only left turns. :)

The limitation of right hand play is that it's pretty hard to use the nub and there are some instances where you need the d-pad.

This also works well for DQM:TW3D
 

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Last edited by itchyd,

verydeady

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On the intro screen with the red lettering it says "v1.0" but on the title screen it says "ver1.1" .
Am i good to go or is there some sort of error?
 

Clydefrosch

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i wish i didn't remember how much trouble i had making the patch work the first time, in turn making me too lazy to check the new update xD
i have to patch the base cia with the 1.0 files and the games update cia with the 1.1 file, right?
 
Last edited by Clydefrosch,
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Hark0n

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i wish i didn't remember how much trouble i had making the patch work the first time, in turn making me too lazy to check the new update xD
i have to patch the base cia with the 1.0 files and the games update cia with the 1.1 file, right?

and i can no longer get my hands on the game update... f**k my life... well no backup no sympathy i guess... -_-
 
Last edited by Hark0n,

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