Ah, ok. Guess i'll wait for an update.
And, what exactly is HzTool?
Did I accidentally leak a cia of it? I don't remember ever giving it to anyone or uploading it.
I think it's a debugger I made.
Ah, ok. Guess i'll wait for an update.
And, what exactly is HzTool?
Nah, I just looked at the front page edited reason.Did I accidentally leak a cia of it? I don't remember ever giving it to anyone or uploading it..
I'll try to scoop up some older builds for archival which are known to have good performance, and some of them have good performance AND multiscreen support!!!
Edit: there are waaaaaaaaaaaaay too many builds, and half of them don't even work. I don't know what to do with them now...
Yeah I might continue testing and doing a bit better documentation (i.e. what released version is best for new 3DS, old 3DS, both-screens, etc.) I wanted to organize what versions I could, the development of this is a bit disorganized for my liking (no offense). Particularly with the most up to date version hidden several pages back and not mentioned in the first post...
Anyway, good luck with development of this project!
thats why video guides are not something thats recommended as they too are usually outdated, plus sthetix usually has bad outdated guides people come whining to here about their console being bricked.OMG I just remembered that NTR CFW hasn't been properly updated for Luma3DS in ages.
This video says to use a custom fork of Luma. Sorry but no thanks, there are just too many moving parts and I don't want to be using a version of Luma that could possibly be massively outdated.
thats why video guides are not something thats recommended as they too are usually outdated, plus sthetix usually has bad outdated guides people come whining to here about their console being bricked.
I don't think this project was ever intended to replace ntr. Ntr just uses hardware the old 3ds doesn't have, so this is the (much slower (at least atm, who knows) because it does not have its on hardware to run on) alternative.ok so i tried make some comparison screenshots, and the 100% NTR has less noise than 100% HzMod while still having better framerate
the lossless HzMod doesnt have any noise, but it runs only at 8FPS
100% NTR
100% HzMod
Lossless HzMod:
so i will just stick with NTR for now. still great project though!
It may be better to grab the rom from the vc game via gm9 and emulate it on pc or mobileI feel like it's hard for me to get a pixel-perfect screen capture for use in OBS. Do you have any advice?
Also, my use-case is trying to record the 3DS Virtual Console game Pokemon Yellow. I decided to say screw it and try NTR CFW, but it also has issues with colors.
NTR:
HzMod (Build June 11, 2019)
HzMod (Build June 6, 2020)
Thankfully, HzMod from February 2018 is lossless with TARGA and doesn't have these color issues.
Right now I'm playing the game with Bilinear upscaling, but by holding START I can play with integer scaling (in this case just 1:1) but the display window is still doing some weird filtering or scaling on the image. It's very small and hard to notice unless you're zoomed in with an image editor, but it bothers me (I want to upscale 3DS footage 4x for YouTube recordings but it's all weird because of this)
It may be better to grab the rom from the vc game via gm9 and emulate it on pc or mobile
You can find the game in gm9, mount it, go to romfs, then rom, and that file in there is the rom, you can just put a .gbc on the end after you copy it to gm9/out.
And I like playing with debug and experimental software.
I uploaded a HzMod with only bottom screen support (not tested): https://puu.sh/DmqHn/66c587afaa.cia
ok so i tried make some comparison screenshots, and the 100% NTR has less noise than 100% HzMod while still having better framerate
the lossless HzMod doesnt have any noise, but it runs only at 8FPS
100% NTR
100% HzMod
Lossless HzMod:
so i will just stick with NTR for now. still great project though!
I feel like it's hard for me to get a pixel-perfect screen capture for use in OBS. Do you have any advice?
Also, my use-case is trying to record the 3DS Virtual Console game Pokemon Yellow. I decided to say screw it and try NTR CFW, but it also has issues with colors.
NTR:
HzMod (Build June 11, 2019)
HzMod (Build June 6, 2020)
Thankfully, HzMod from February 2018 is lossless with TARGA and doesn't have these color issues.
Right now I'm playing the game with Bilinear upscaling, but by holding START I can play with integer scaling (in this case just 1:1) but the display window is still doing some weird filtering or scaling on the image. It's very small and hard to notice unless you're zoomed in with an image editor, but it bothers me (I want to upscale 3DS footage 4x for YouTube recordings but it's all weird because of this)
What HzMod versions are y'all using?
The reason for the noise is lower color resolution (it's not actually noise, but the color has half resolution compared to the brightness data). If you were to desaturate the image, you could see that the image is actually full-resolution with minimal noise.
I also forgot to mention that HzMod had internal changes which makes SnickerStream not work with too old versions (I think those changes were made around 2020/feb to 2020/maj). Only use SnickerStream with versions newer than around 2020/03/29.
For my main purpose, I'm using a build from February 2018 (it's actually in the first post I think). That's from before you started converting previously TARGA games to JPEG, which broke colors really bad for some games (but naturally got a good performance boost).
Also, from my testing just now, Snickerstream seems to work with almost every version I have which is top-screen only. At least as far back as 2018, but it doesn't have TARGA support.
What HzMod versions are y'all using?