"SX_OS"? Where did you get this from?sd:/SX_OS/exefs_patches/BravelyDefault2
"SX_OS"? Where did you get this from?sd:/SX_OS/exefs_patches/BravelyDefault2
Thanks but it is possible that you can make one with a more stable 30 fps in docked mode?
Its possible to add TAA do Borderlands 1 and 2 on switch? O.o
Issue may lay in wrong DR frametime target (higher than 33.(3) for 30 FPS) or they are using gpu load to determine DR (which in Switch case may be not good). I have forced game to use 16.6 target frametime, so it may resolved stuttering. Probably changing it to 33.3 and locking game back to 30 FPS will resolve stuttering too.I already have the two mods (TAA and 60 FPS overclocked, handheld with reversenx and docked), and this way is more stable, less stuttering.
I'm wondering, would it be possible to make patches to disable Bloom and Depth of Field? I tried doing it with the .ini edit method but the effects appear to be hardcoded, similarly to AA (which needed ExeFS patch for TAA). I'm sure disabling them would also improve framerate a little bit.
There is no such setting, it's a console game, not PC.I m sure you can disable bloom in the game settings.
There is only Depth Blur.I m sure you can disable bloom in the game settings.
And? Witcher 3 joins the chat.There is no such setting, it's a console game, not PC.
There is no such setting, it's a console game, not PC.
Everything is possible. Issue is how much effort you need to put to extract it. Already can answer that it requires custom tool to extract text. If someone made tool for Octopath Traveler, then formats are similar, but not identical.I have a question on another matter though, is it possible to extract the text files of the dialogues, story events, etc from the game? I need it to make subtitles for my language because youtube automatic subtitles generate messy ones and sometimes it wont translate half of the video too like it happened to Part1 of my Bravely Default 2 walkthrough and i had to manually translate the rest..
Everything is possible. Issue is how much effort you need to put to extract it. Already can answer that it requires custom tool to extract text. If someone made tool for Octopath Traveler, then formats are similar, but not identical.
Unfortunately that setting only affects the overworld, it doesn't affect the combat which still has the Depth of Field even with that setting turned off.There is only Depth Blur.
- MAGIC ("IPS32")Unfortunately that setting only affects the overworld, it doesn't affect the combat which still has the Depth of Field even with that setting turned off.
And as I mentioned before, in this game values appear to be hardcoded as forcing the usual values (r.BloomQuality=0, r.DepthOfFieldQuality=0, r.MotionBlurQuality=0) through Engine.ini doesn't work.
I wager you'd probably not be interested in making exefs patches for those right? How do those patches even work by the way? Looking at the TAA for example it appears to be IPS header and then what are the values after that? Offset which to change and value which to change?
Thanks for explaining, though definitely way out of my depth.- MAGIC ("IPS32")
- NSO offset (uint32 big endian)
- size of data you want to apply (uint16 big endian)
- data you want to apply
(repeat last three as much as you want)
- end of file ("EEOF")