Hacking Mariko revision. Does nobody care about hacking these?

Jayro

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You could without sigpatches, for example, the USB loader, or an sd loader

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Anyways there will be cfw one day, whether it's near or end of life
Most-likely with the help of a modchip once the console is EOL, since OFW updates and hardware revisions won't be getting in the way.
 

SciresM

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You could without sigpatches, for example, the USB loader, or an sd loader

"the USB loader or an sd loader" nope.

The scenario described is "browser exploit + nvservices GPU dma for homebrew".

This literally doesn't even give you permission to access the SD card, let alone use USB.

Even if you sent game data over websockets connection from browser, there's no way to play it/create a process that the game can execute successfully in.

You would need substantially heavier compromises for piracy, what I described is not sufficient for it and would not enable it.

Anyways there will be cfw one day, whether it's near or end of life

Not via a software exploit, there won't be. I really do feel qualified to say this, as a hacker and cfw developer.
 

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"the USB loader or an sd loader" nope.

The scenario described is "browser exploit + nvservices GPU dma for homebrew".

This literally doesn't even give you permission to access the SD card, let alone use USB.

Even if you sent game data over websockets connection from browser, there's no way to play it/create a process that the game can execute successfully in.

You would need substantially heavier compromises for piracy, what I described is not sufficient for it and would not enable it.



Not via a software exploit, there won't be. I really do feel qualified to say this, as a hacker and cfw developer.
Not anytime soon for sure

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I like watching people dumbsplaining to the author of atmosphere who reverse engineered the Switch's operating system. ghlf.
If they want to tell people why's it taking so long, they should try installing cfw on their own
 

linuxares

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Not anytime soon for sure

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If they want to tell people why's it taking so long, they should try installing cfw on their own
Why it's taking so long? Uhm... they don't work on it from 9 to 5. That's probably the biggest reason.
 

Deleted member 546149

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Why it's taking so long? Uhm... they don't work on it from 9 to 5. That's probably the biggest reason.
I meant they shouldn't harass developers into doing something near the level of impossible.

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Trying to correct Scrizzm about his well-researched facts.
Wasn't trying to correct him, I was just given an info mistake
 

I_AM_L_FORCE

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Just for the record, as a hacker who's been involved in every cfw-related exploit for the switch and works on this stuff regularly: it's probably not going to happen.

I've sunk ~300-400 hours of my time investigating Mariko exploit stuff.

There are no trustzone bugs. This means no custom firmware.

There are no kernel bugs. This means no shitty fake custom firmware where you pretend you hacked trustzone, which is something I was prepared to work to support if I found the right bug.

Nintendo got the security right this time. Waiting for a software exploit is almost certainly not gonna do anything for you.
Would you say modchips are the way forward on these units then? I have a modded V1, was just wondering your opinion...
 

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