Wait, how will that work? The whole point of the WiiU is that the tablet displayed a different feed than the TV at the same time, and the whole point of the Switch is that you have to hide the screen in order to display on the TV?
You can think of the WiiU as a very poorly designed console version of the DS. As such WiiU emulation could work the same way as DS emulation on single screen devices. Basically you have the two "screens" displayed side by side on one display.Wait, how will that work? The whole point of the WiiU is that the tablet displayed a different feed than the TV at the same time, and the whole point of the Switch is that you have to hide the screen in order to display on the TV?
You can think of the WiiU as a very poorly designed console version of the DS. As such WiiU emulation could work the same way as DS emulation on single screen devices. Basically you have the two "screens" displayed side by side on one display.
(Other workarounds apply as well, such as having the lesser used screen smaller in the corner, or stacked on top etc.)
Man I am dense sometimesIt was on purpose
I played this a few years ago whenever the wifi went down, it's not exclusively a 90's thing
And windows xp came here alot later than 90s. Must be like mid 2000sI played this a few years ago whenever the wifi went down, it's not exclusively a 90's thing
You can think of the WiiU as a very poorly designed console version of the DS. As such WiiU emulation could work the same way as DS emulation on single screen devices. Basically you have the two "screens" displayed side by side on one display.
Yeah, that is true. Could be worked around displaying both screens on same display with gyro controls mapped to a stick. Obviously not ideal.The DS works because the orientation and distance between the screens doesn't change so you can just have them both on the same screen and have pretty much the same functionality (and even then not 100% of the time, you had games that just had to be clever and fancy and had you close the DS to solve a puzzle, like Zelda Phantom Hourglass (was that ever ported? How was that puzzle worked around in the ports?)).
Wii U has you moving the gamepad relative to the screen to "scan" stuff, serve as binoculars, among other things, I wonder how that was solved on the Switch. Probably by dragging the bottom screen frame over the top screen frame with your finger or some lame bullshit
They used a shitty solution for Phantom Hourglass-The DS works because the orientation and distance between the screens doesn't change so you can just have them both on the same screen and have pretty much the same functionality (and even then not 100% of the time, you had games that just had to be clever and fancy and had you close the DS to solve a puzzle, like Zelda Phantom Hourglass (was that ever ported? How was that puzzle worked around in the ports?)).
Wii U has you moving the gamepad relative to the screen to "scan" stuff, serve as binoculars, among other things, I wonder how that was solved on the Switch. Probably by dragging the bottom screen frame over the top screen frame with your finger or some lame bullshit
That puzzle was bs even in the original game. Sat there for probably 45 minutes completely stumped.They used a shitty solution for Phantom Hourglass-
On the DS there’s a point where you have to close th DS to merge two maps together
On the Wii U port, you open the Wii U menu and close it. The majority of the people who played the Wii U port got stuck here and never progressed because they thought it was a bug. And you can’t exit the map screen either without completing it