Homebrew Nintendont-CrisMMMod

CrisMod

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@CrisMod
Can i play with gamecube controler with third party adapter if i use Wii U Nintendont CrisMMMod Channel NEW Version 7. 30 for PAD?

Thanks
Yes, but you have to run the app with the Wii U PAD as Second Player and use the Wii controller as First Player....and when pop-up the windows to ask you if you want use the Wii U PAD as controller you have to choose NO.
 

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Did you try to watch into the Video Settings from FIX94 and mine if they are the same? Also did you use the IPL?
Ahhh ok! IPL was "no", I had to say "yes". However, I don't understand why it didn't run and I have the BIOS .bin in the root of the SD

EDIT:
For me the problem is when loading games through wiiflow. Do not load any game even with or without IPL off!
I start with wiiflow, due to the fact that my Haxchi goes right in if I want to play gc / wii
 
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CrisMod

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Ahhh ok! IPL was "no", I had to say "yes". However, I don't understand why it didn't run and I have the BIOS .bin in the root of the SD

EDIT:
For me the problem is when loading games through wiiflow. Do not load any game even with or without IPL off!
I start with wiiflow, due to the fact that my Haxchi goes right in if I want to play gc / wii
On IPL Menu voice, If did you selected "NO" have means that you have turn it on, Because in the Menu settings there is wrote SKIP IPL: and turn on you say NO. if you don't want the IPL you have to choose YES, because it will skip the IPL/BIOS on loading stage.
The BIOS you have to write the file with the related BIOS Region (example iplusa.bin) otherwise will not work, as I explained on the first page of this topic, please have look on it.
About WiiFlow issues are the problems of the WiiFlow settings , and not Nintendont, you have to play with it to find the right settings. When you cannot see any image usually it's related to the Video regions miss match with your settings from Nintendont and WiiFlow as well.
 

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Hi I'm having problems when using Nintendont 7.20 and 7.30 with USB Loader GX, the games just won't load it displays black screen and I can't even turn off my Wii U I had to unplug the power cord, version 7.10 worked pretty well with gamepad and with USB Loader
 
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Hi I'm having problems when using Nintendont 7.20 and 7.30 with USB Loader GX, the games just won't load it displays black screen and I can't even turn off my Wii U I had to unplug the power cord, version 7.10 worked pretty well with gamepad and with USB Loader

This is the same problem I've been facing with wiiFlow!
 

CrisMod

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This is the same problem I've been facing with wiiFlow!

Hi I'm having problems when using Nintendont 7.20 and 7.30 with USB Loader GX, the games just won't load it displays black screen and I can't even turn off my Wii U I had to unplug the power cord, version 7.10 worked pretty well with gamepad and with USB Loader

Hmmm starting to make me thinking guys that the internal sound it takes so much resorces from the Wii/ Wii U. Thanks to point it out. Please tell me more about, how you use WiiFlow? In the case I will let you try the same version without background sound and let's see if it's an issue to solve in the future ;). Later and below, I will post you the v. 7.30 boot.dol without background sound, to understand together if could be this the problem...


Will one day be posible to show the games in like 720p with Nintendont?
Sorry if is a stupid question.
Technically the Wii U could have enouph power to implement such future, but to implement it I don't have for now such skils, it needs people genius like FIX94 or Crediar to make it....
 

pedro702

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Will one day be posible to show the games in like 720p with Nintendont?
Sorry if is a stupid question.
Technically the Wii U could have enouph power to implement such future, but to implement it I don't have for now such skils, it needs people genius like FIX94 or Crediar to make it....
you could never run nintendont in 720p ever.

wiiu has 2 gpus one is for wiiu mode gx2 and the other is an actual gpu from the wii/gc they shared the same gpu simply called GX.

nintendont only runs in wii mode and all its graphics are generated trough the GX gpu which maxes out at 480p, nintendont is not an emulator so all graphics are generated by direct commands which means we dont emulate any single gfx we simply use the codding and send it to the gpu directly, you cant do 720p on GX it even if you were a genius since the gpu cant do that much.

the only way to ever make nintendont do well "HD" would be porting nintendont to wiiu mode, which would require someone to actually make a graphical emulation engine since gx2 codding is widely different from GX, which would probably make many games run way slower since the wiiu doesn't have the decent power to emulate gc graphics and making nintendont into a semi hybrid emulator.

Enough to say this would require lots of hundreds of hours and genius coders to do, which i dont see anyone ever doing, specially since games would probably run much slower due to needing to actually emulate the graphics in wiiu mode which isnt needed in wii mode.
 
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CrisMod

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you could never run nintendont in 720p ever.

wiiu has 2 gpus one is for wiiu mode gx2 and the other is an actual gpu from the wii/gc they shared the same gpu simply called GX.

nintendont only runs in wii mode and all its graphics are generated trough the GX gpu which maxes out at 480p, nintendont is not an emulator so all graphics are generated by direct commands which means we dont emulate any single gfx we simply use the codding and send it to the gpu directly, you cant do 720p on GX it even if you were a genius since the gpu cant do that much.

the only way to ever make nintendont do well "HD" would be porting nintendont to wiiu mode, which would require someone to actually make a graphical emulation engine since gx2 codding is widely different from GX, which would probably make many games run way slower since the wiiu doesn't have the decent power to emulate gc graphics and making nintendont into a semi hybrid emulator.

Enough to say this would require lots of hundreds of hours and genius coders to do, which i dont see anyone ever doing, specially since games would probably run much slower due to needing to actually emulate the graphics in wiiu mode which isnt needed in wii mode.
@pedro702, good to see you here.....
Thanks to reply on it, anyway do you know if in vWii mode or in the real Wii, there is some Download Buffering Homebrew limitation, that it doent's allow you to not go over of 8MB?
I ask you this, because when I implement the background music , and start to do the updates, even if I clean up the background Music and increase in coding the Memory access, when you will try to Download the Upgrade, the Nintendont, goes in crash.... And if I don´t include the background Music and Nintendont goes again back to around 7/8MB the Download process it starts to work again.
Otherwise, I need to find the goes around way (that anyway I 'm testing)...
Also, I´m curious if still there outside some one that sell the Geko USB for Debugging? Otherwise it's always a guessing here.....

PS: On Playstation 2 world I saw such implementation. To change the internal Resolutions Graphic/ Real Upscaling, I´m curius if for Wii/vWii can implement somenthing like for Playstation 2 the App it calls GSM. In Playstation 2 this app can let you internally Upscaling the games - by software - till 1080i/p. And it works in PS2 and PS1 games, the same situation as GC and Wii. So not in Emulation mode.
It´s quite amazing for such console to do that result. Not sure how it' s coded it.......
 
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pedro702

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@pedro702, good to see you here.....
Thanks to reply on it, anyway do you know if in vWii mode or in the real Wii, there is some Download Buffering Homebrew limitation, that it doent's allow you to not go over of 8MB?
I ask you this, because when I implement the background music , and start to do the updates, even if I clean up the background Music and increase in coding the Memory access, when you will try to Download the Upgrade, the Nintendont, goes in crash.... And if I don´t include the background Music and Nintendont goes again back to around 7/8MB the Download process it starts to work again.
Otherwise, I need to find the goes around way (that anyway I 'm testing)...
Also, I´m curious if still there outside some one that sell the Geko USB for Debugging? Otherwise it's always a guessing here.....

PS: On Playstation 2 world I saw such implementation. To change the internal Resolutions Graphic/ Real Upscaling, I´m curius if for Wii/vWii can implement somenthing like for Playstation 2 the App it calls GSM. In Playstation 2 this app can let you internally Upscaling the games - by software - till 1080i. And it works in PS2 and PS1 games, the same situation as GC and Wii. So not in Emulation mode.
It´s quite amazing for such console to do that result. Not sure how it' s coded it.......
the ps2 gpu had support for resolutions from 480i to 1080i so your just forcing games to run at the max resolutions the ps2 gpu supported , the same way you can force games to run at 480p on nintendont, you can only force the max the gpu gives the ps2 even had some 1080i retail games

https://en.everybodywiki.com/List_of_PlayStation_2_games_with_alternative_display_modes

obviously if the gpu has codding for 1080i you can force it on the games but they will run slower in real hardware for sure if they are gpu intensive games.
 

CrisMod

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the ps2 gpu had support for resolutions from 480i to 1080i so your just forcing games to run at the max resolutions the ps2 gpu supported , the same way you can force games to run at 480p on nintendont, you can only force the max the gpu gives the ps2 even had some 1080i retail games

https://en.everybodywiki.com/List_of_PlayStation_2_games_with_alternative_display_modes

obviously if the gpu has codding for 1080i you can force it on the games but they will run slower in real hardware for sure if they are gpu intensive games.
Ok, and what about the Memory Access/ Buffering Q.?
 

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Ok, and what about the Memory Access/ Buffering Q.?
no idea i never coded such things, that would be fix94 and he basically vanished and never was seen again, the nintendont updater is also broken for a long time too so no idea on that either.
 

CrisMod

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no idea i never coded such things, that would be fix94 and he basically vanished and never was seen again, the nintendont updater is also broken for a long time too so no idea on that either.
It´s not really break the Nintendont about the Update, because I solved it...... But it needs to change anyway to solve it.
I solved the Updates before , but now (since I add the music), i go to the crashing screen if I try to update it because of another problem related to the buffering. I feel sorry that FIX94 vanish because Iḿ his big fan...
What about Crediar?
 

pedro702

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It´s not really break the Nintendont about the Update, because I solved it...... But it needs to change anyway to solve it.
I solved the Updates before , but now (since I add the music), i go to the crashing screen if I try to update it because of another problem related to the buffering. I feel sorry that FIX94 vanish because Iḿ his big fan...
What about Crediar?
crediar vanished way before fix94 vamished lol, fix94 picked up the project along other people because crediar basicaly quited right after the first releases that only could run wind waker and he basicaly gave up on hacking and released his beta to the public so people if they wanted could continue with it.
 

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crediar vanished way before fix94 vamished lol, fix94 picked up the project along other people because crediar basicaly quited right after the first releases that only could run wind waker and he basicaly gave up on hacking and released his beta to the public so people if they wanted could continue with it.
Ha....lol......because I would like to ask him if he knows how to implement the saves on Triforce game VS4, because on VS4 cannot be keeping/ saves your score game playing as Mario Kart 1 or 2.
And i fell sad about that because it's an historical good game where you cannot replicate in no one other machine.......
Do you knwo someone that can help on that?
 

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