Tutorial  Updated

Skyrim Modding

Skyrim mods have been a large part of the game and today we are going to go over how to add pre made mods and how to convert Skyrim SE mods to switch


Required FilesSetup Skyrim Toolkit and PatchInstall Premade ModsConvert Skyrim SE ModsPack & Unpack ModsPremade Levelers Tower with PatchRecomended ModsSkyrim Homebrew Tools


  1. For Converting and Packing - https://github.com/Lord-Akkrand/Skyrim-NX-Toolkit
    Bypass plugin limit in Skyrim - https://mega.nz/file/rpN2HQbR#GyBawfti1Nmx4wOTLFdKuhEb5w0E3v_5-z4SiFqcJIg
    Required by Toolkit - https://github.com/BtbN/FFmpeg-Builds/releases


  2. Start by extracting Skyrim-NX-Toolkit to Desktop
    After downloading ffmpeg copy ffmpeg.exe to \ToolKitRelease\Utilities

    Open Skyrim INIs and Plugin Bypass Patch .zip
    -if your on atmosphere just copy /atmosphere to SD Card
    -if your on sxos copy the 01000A10041EA000 Folder from /atmosphere/contents to your titles folder and place exefs_patches in /sxos/exefs_patches

    -The Toolkit will download any required programs after you run it the first time



  3. goto https://www.nexusmods.com/skyrimnintendoswitch and select what ever mods you like
    im going to use cheat room as an example
    https://www.nexusmods.com/skyrimnintendoswitch/mods/108

    after you download the mod you will have 4 files in the folder
    -Cheat Room.esp
    -CheatRoom.bsa
    -CheatRoom - Textures.bsa
    -CheatRoom - Meshes.bsa


    Open your Plugins file with a text editor

    for sxos - /sxos/titles/01000A10041EA000/romfs/Plugins
    for atmosphere - /atmosphere/contents/01000A10041EA000/romfs/Plugins

    it should contain some notes from the dev you can delete everything in the file
    then add *Cheat Room.esp and save it then transfer it back to your romfs folder

    -if you are installing multiple mods add all the .esp file names here

    for example:
    *Cheat Room.esp
    *ModNumber1.esp
    *ModNumber2.esp
    *SomeOtherMod.esp
    DisabledMod.esp

    The Asterisk (*) is the On/Off for the mod if you remove it the mod is disabled

    Open Skyrim.ini with a text editor
    for sxos - /sxos/titles/01000A10041EA000/romfs/Skyrim.ini
    for atmosphere - /atmosphere/contents/01000A10041EA000/romfs/Skyrim.ini


    go down until you see [Archive]
    first is sResourceArchiveList= this is where you put CheatRoom.bsa and CheatRoom - Meshes.bsa
    second is sResourceArchiveList2= this is where you put CheatRoom - Textures.bsa

    should look like this
    Code:
    [Archive]
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Hyrule.bsa, Skyrim - Patch.bsa, CheatRoom.bsa, CheatRoom - Meshes.bsa
    sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, CheatRoom - Textures.bsa
    bLoadArchiveInMemory=1
    sArchiveToLoadInMemoryList=Skyrim - Animations.bsa

    Open Skyrim_en.ini
    for sxos - /sxos/titles/01000A10041EA000/romfs/Skyrim_en.ini
    for atmosphere - /atmosphere/contents/01000A10041EA000/romfs/Skyrim_en.ini

    and add CheatRoom - Textures.bsa

    should look like this
    Code:
    [Archive]
    sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, CheatRoom - Textures.bsa

    And finally copy the 4 files from cheat room into the Data folder
    for sxos - /sxos/titles/01000A10041EA000/romfs/Data
    for atmosphere - /atmosphere/contents/01000A10041EA000/romfs/Data

    Done
    !! Skyrim will detect cheats and disable game achievements !!
    when you start Skyrim it will show a pop saying cheat room active and cheat teleport spell added if you use the spell and teleport to cheat room
    Once there do what you like, increase perks get cheat weapons and armor etc.
    After your done with cheat room use the spell again and select original position



  4. Download what ever mods you want from https://www.nexusmods.com/skyrimspecialedition (Don't use SKSE or SKYUI)

    -I'm going to Use Levelers Tower v4.4 by WilliamSea because it is one of my favorite mods for Skyrim you can use what you want
    https://www..com/skyrimspecialedition/mods/2692

    Open the ToolKitRelease Folder and create a new Folder(you can name it whatever you want the converted mods to be named)
    -I'm going to name my Folder LevelersTower

    -After creating your Folder copy all the files from the mods you downloaded in the case of Levelers Tower
    -you should have a Meshes Folder, Scripts Folder, Textures Folder and LevelersTower.esp

    Now Drag n Drop the LevelersTower Folder (or your mod folder) to CONVERT_MOD

    -A new terminal window will open and show the progress of everything this will take some time for example LevelersTower took about 20 mins

    Copy the the contents of the new folder named LevelersTower_ConvertedAndPacked to the DATA Folder
    for sxos - /sxos/titles/01000A10041EA000/romfs/Data
    for atmosphere - /atmosphere/contents/01000A10041EA000/romfs/Data

    Open your Plugins file with a text editor
    for sxos - /sxos/titles/01000A10041EA000/romfs/Plugins
    for atmosphere - /atmosphere/contents/01000A10041EA000/romfs/Plugins

    -If you don't have any mods installed then delete everything inside the plugins file but if you already have mods installed then just
    Add *LevelersTower.esp to the file and save it

    If you converted multiple mods copy all the .esp file names here with a * before the esp name
    for example mine looks like this(if your under 18 don't look up any of the mods on my list)
    Code:
    *FlowerGirls SE.esm
    *AmorousAdventuresPlus.esp
    *FlowerGirls SE - Adventures.esp
    *UNP Female Body Renewal.esp
    *Sexy Armor Replacer Patch.esp
    *Mayatola Unique Followers AIO.esp
    *MarriageModSE.esp
    *FNIS.esp
    *LevelersTower.esp
    *MistySkye.esp
    *AmazingFollowerTweaks.esp
    *Cannabis Skyrim SE.esp
    *Spousetocustomhome.esp
    *BarenziahQuestMarkers_Droppable.esp
    *DrugProjectF44.esp
    *Cheat Room.esp
    *XPMSE.esp

    The Asterisk (*) is the On/Off for the mod if you remove it the mod is disabled
    -In my case The FlowerGirls SE.esm must be on top of the list and XPMSE.esp must be at the bottom in order for it to work some mods require certain
    positions in the list most say on the Nexus when they need to be above or below a esp
    Sometimes trial n error is the only way to figure out load order or you can load the mods on PC if you own Skyrim SE you can use a Mod Load Order Tool to setup and check your order
    I've always just moved it up down if a mod fails and normally its takes a couple try's to get working

    Open Skyrim.ini with a text editor
    for sxos - /sxos/titles/01000A10041EA000/romfs/Skyrim.ini
    for atmosphere - /atmosphere/contents/01000A10041EA000/romfs/Skyrim.ini


    -Go down until you see [Archive] and add LevelersTower.bsa, LevelersTower - Textures.bsa, LevelersTower - Meshes.bsa

    should look like this

    Code:
    [Archive]
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Hyrule.bsa, Skyrim - Patch.bsa, LevelersTower.bsa, LevelersTower - Meshes.bsa
    sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, LevelersTower - Textures.bsa
    bLoadArchiveInMemory=1
    sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
    -If your mods contain animations add them to the end of sArchiveToLoadInMemoryList=

    Open Skyrim_en.ini and add LevelersTower - Textures.bsa
    should look like this

    Code:
    [Archive]
    sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, LevelersTower - Textures.bsa

    Done
    !! Skyrim will detect cheats and disable game achievements !!

    When you start your Skyrim game a message should pop up saying Levelers Tower added and if you go to your map you will see a new player home
    this player home is capable of modifying most parts of players stat along with some extras like longer days/nights increasing player speed and carry weight
    and it also has some cool fire, frost and shock arrows that are worth checking out



  5. --Packing Mods--
    This is only for Switch mods Skyrim SE Mods need to be Converted


    Create a new Folder
    - I'm going to name my Folder MasterMods

    - Place all your downloaded files inside this folder

    - Drag and Drop this folder onto PACK_MOD and let it run until its done
    -you will end up with a folder called MasterMods_Packed

    --Unpacking Mods--

    Drag and Drop your packed file folder onto UNPACK_MOD and let it run until its done

    -You will end up with a folder with the addon _Packed_Unpacked
    -example MasterMods_Packed_Unpacked


  6. Here is an example of Levelers Tower with bypass limit patch ready to play just copy to SD card
    Atmosphere
    Sxos



  7. Lockpick Pro - https://www.nexusmods.com/skyrimspecialedition/mods/1989
    Spouse can live anywhere - https://www.nexusmods.com/skyrim/mods/11370?tab=description
    Stones of Barenziah Droppable plus Quest Markers - https://www.nexusmods.com/skyrimspecialedition/mods/686?tab=description
    Cheat Room - https://www.nexusmods.com/skyrimnintendoswitch/mods/108?tab=description
    Beautiful Nature - https://www.nexusmods.com/skyrimnintendoswitch/mods/156
    Forest Mounts and Followers SE - https://www.nexusmods.com/skyrimnintendoswitch/mods/152



  8. This is a overlay that I made for my own use its only for enabling and disabling esp from plugins file. I figured I would add it here in case some one wants to use it. There is a Sx version and a Atmos version and since i'm still working on it when I have time so its in Beta now

    Atmosphere
    Sxos

    betav1 - initial release
    betav2 - bug fix that deleted first character if you selected a esp multiple times without closing overlay

    Also This is worth keeping an eye on but its codded only for atmos its basically a mod manager that runs on switch

    SkyMM-NX

    This one I changed it to work on Sx in case some one doesn't know how to compile and fix errors associated with compiling other peoples code

    SkyMM-NX-S

 
Last edited by Terrorize420,

ragragabash69

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Hi Happy New year to all!
I would like to ask if anyone have succesfully converted Bikini Armour mods to switch? I have tried converting it and it seems incomplete. Sorry for asking im quite new to this..
 

ragragabash69

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hi ive tried converting all of the version of The amazing world of bikini armor(original author nisetanaka) but i cant seem to produce texture or meshes.bsa in my conversion.A sorry for being noob
 

Terrorize420

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hi ive tried converting all of the version of The amazing world of bikini armor(original author nisetanaka) but i cant seem to produce texture or meshes.bsa in my conversion.A sorry for being noob

it seems that the requirements for this mod are
- RaceMenu
(Wont work on switch because it need SKSE)
- XP32 Maximum Skeleton Special Extended - XPMSSE
(Use this one for switch https://www.nexusmods.com/skyrimnintendoswitch/mods/10
- CBPC - CBP Physics with Collisions for SSE and VR
(I use this https://www.nexusmods.com/skyrimnintendoswitch/mods/38 for bounce animation)

Im trying to convert it now ill see if it works but without Racemenu according to the author it should only mess up some boots so shouldn't be too big a deal

Here's what I got compiled I added the skeleton and walk n bounce animations too so it should all function except for the boots that require racemenu for some reason. give it a try and let me know if it works or if you need more help like setting up your ini files and plugin file

https://www.mediafire.com/file/aib3jep73flwwep/TheAmazingWorldOfBikiniArmor.zip/file
 
Last edited by Terrorize420,
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Truggel

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Hi, many mods do work for me so far, but the mod Fantasy Soundtrack Project (which adds more well soundtracks) doesnt work because the music files cant be converted. Is there a way to do this?
 

Terrorize420

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Hi, many mods do work for me so far, but the mod Fantasy Soundtrack Project (which adds more well soundtracks) doesnt work because the music files cant be converted. Is there a way to do this?

I also got it to convert no problems and it seems to work

Sounds Processing Complete: 255/255 (255/0) success/failure.
Total Time Taken 0:05:45

if you open terminal then drag n drop the CONVERT_MOD then press space bar then drag n drop the folder you want to convert then hit enter the terminal window will stay open after it gets done so you can see what's going on like errors

if you still cant get it to convert try this one I converted its both Core and Combat music and the esp's are the replacer ones
https://www.mediafire.com/file/j7t06qaqnqk13v7/music_ConvertedAndPacked.zip/file
 
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kakaka1

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Hello Terrorize420, i'm trying to convert a Mod with multiple options like SeranaHolic (having eyes color variations, with or without makeup...) , how should i handle the files?
Thanks in advance!
Untitled.png
 
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Terrorize420

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Hello Terrorize420, i'm trying to convert a Mod with multiple options like SeranaHolic (having eyes color variations, with or without makeup...) , how should i handle the files?
Thanks in advance!
Untitled.png

Copy the contents of Main into the folder you want to convert then add what you want from the options like CBBE and Eye color and makeup so in your conversion folder you should have

Meshes Folder
Textures Folder
Serana.esp

all the options you want just copy the textures and meshes into the main two then convert it using CONVERT_MOD.bat

i can help after work today if you don't get it by then
 

Truggel

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Hi, thanks for your help & upload! Yes the problem was even if I converted the 'music' folder, it gave me no errors but the converted folder was just empty.

@kakaka1 You could install that fomod mod in your favorite mod manager first and choose your options then open that mod in explorer and drag it to the nx toolkit folder. After that convert it as usual and delete the installed mod from the mod manager as it was just to get the specific files.
 

Terrorize420

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Hi, thanks for your help & upload! Yes the problem was even if I converted the 'music' folder, it gave me no errors but the converted folder was just empty.

And you can convert other mods fine?

does it say anything about ffmpeg is missing or any other required exe the only time my folder came out empty was when the batch file couldn’t download ffmpeg

otherwise it saves a text file for every mod you convert its named whatever the original folder is called you can look thru there for a error
 

Truggel

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And you can convert other mods fine?

does it say anything about ffmpeg is missing or any other required exe the only time my folder came out empty was when the batch file couldn’t download ffmpeg

otherwise it saves a text file for every mod you convert its named whatever the original folder is called you can look thru there for a error

Luckily your Files worked perfectly for Skyrim on Switch, I tested it yesterday.
I tried converting myself again and I got a .bsa but just with a size of 307kb.
Obviously, that cannot be right and the .txt stated there were 73 bytes of 73(? whats with the rest) skipped, which
resulted in that small bsa size I guess. I dont know what went wrong though, I converted many mods and this music
folder was the only problem so far.

Edit: I just noticed Sounds of Skyrim has the same problem, my bsa for that mod is unrealistic small and it doesnt work ingame. Somehow I cant convert sound files.
SoundsOfSkyrimComplete.esp = 889kB
SoS.bsa = 206kB
Here is the log file (some lines are in German because my Windows is): /file/t7a7gc6a5b0cmec/SoS.log/file
For mediafire, I am not allowed to paste the link :/

Edit2: Nvm I found the issue myself while reading the log. My ffmpeg.exe was an old version it seems and could not handle the files correctly. With a newer one downloaded it suddenly worked. Which means probably that I now have to convert and merge many mods again and hopefully it fixes my Infinite loading screen issue (happens from time to time, especially in Whiterun)!
 
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Terrorize420

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Luckily your Files worked perfectly for Skyrim on Switch, I tested it yesterday.
I tried converting myself again and I got a .bsa but just with a size of 307kb.
Obviously, that cannot be right and the .txt stated there were 73 bytes of 73(? whats with the rest) skipped, which
resulted in that small bsa size I guess. I dont know what went wrong though, I converted many mods and this music
folder was the only problem so far.

Edit: I just noticed Sounds of Skyrim has the same problem, my bsa for that mod is unrealistic small and it doesnt work ingame. Somehow I cant convert sound files.
SoundsOfSkyrimComplete.esp = 889kB
SoS.bsa = 206kB
Here is the log file (some lines are in German because my Windows is): /file/t7a7gc6a5b0cmec/SoS.log/file
For mediafire, I am not allowed to paste the link :/

Edit2: Nvm I found the issue myself while reading the log. My ffmpeg.exe was an old version it seems and could not handle the files correctly. With a newer one downloaded it suddenly worked. Which means probably that I now have to convert and merge many mods again and hopefully it fixes my Infinite loading screen issue (happens from time to time, especially in Whiterun)!

Im not sure if i ever updated my ffmpeg but i think the source was fixed and now the batch file should be able to download the newest by itself but i dont think it updates so if you ever need to update it just delete the ffmpeg.exe from the folder and run the batch file

I started making a gui for the batch files to make it easier for people new to it

--------------------- MERGED ---------------------------

Hey do you know if The mod serana dialogue add on works on switch?

she should be more talkative and i think there should be more dialogue when you talk to here

one easy way to tell if a mod works is disable it and next time you load a game it will tell you that its missing the mod if that happens it’s working

if you use overlays i have a overlay i made for enabling and disabling esp from plugin file and i need some people to tell me how it works for them its in the skyrim homebrew section of this tut If any one wants to try
 

Sevrei

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Does anyone know a way to have over 50 mods running? I've managed to fit 52 .BSA references in my INI file but can't find a way to load more than this.
 

Terrorize420

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Does anyone know a way to have over 50 mods running? I've managed to fit 52 .BSA references in my INI file but can't find a way to load more than this.

at that point unless your renaming your mods to shorter names im guessing your just hitting the max character limit in the ini file packing mods might help. Also check your ini file for errors a missing “,” will cause every mod listed after to not work
 

Sevrei

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at that point unless your renaming your mods to shorter names im guessing your just hitting the max character limit in the ini file packing mods might help. Also check your ini file for errors a missing “,” will cause every mod listed after to not work

Essentially I've renamed all the BSA files to say A to Z .bsa and 0 to 9 .bsa among others in this fashion (1A etc) and I eventually hit the 1024 limit. So far I haven't been to get over 52.

im running 94 mods here

How so without breaching 1024 charlimit? Can you please post your INI?
 

arianadark

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Essentially I've renamed all the BSA files to say A to Z .bsa and 0 to 9 .bsa among others in this fashion (1A etc) and I eventually hit the 1024 limit. So far I haven't been to get over 52.



How so without breaching 1024 charlimit? Can you please post your INI?
sure,
upload_2021-4-13_7-55-55.png
 

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