Homebrew [RELEASE] ctrQuake - Quake 1 port

  • Thread starter Thread starter MasterFeizz
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you really need more depth? i always play this with the depth at minimum because otherwise it hurts my eyes. Nintendo did the right thing by making most of their games have a subtle stereo3D effect
If I ask, that means i need it. For lower effect there a 3D slider.
And yes, never tired or even felt pain/headache because of stereoscopic. I can play with 3D many hours
 
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If I ask, that means i need it. For lower effect there a 3D slider.
And yes, never tired or even felt pain/headache because of stereoscopic. I can play with 3D many hours
I can play with 3D for many hours with games like pokemon ORAS or animal crossing new leaf.
Certain games and homebrew abuse the 3D and it simply doesn't look right because the difference between eyes is too big.It looks as is certain parts of the screen actually duplicate in a f'd up way
But ok, good luck getting the enhaced depth
 
I've just compiled the ctrQuake hardware rendering branch. I did modify it a bit, but mainly due to the lack of touchscreen/circle pad support (I just used the code from the main ctrQuake branch). The zip includes the 3dsx/smdh and cia files. I also included my modification to the source if anyone wants a peek. Have fun =)
 

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The serverlist linked leads to a defunct server. If only I could frag some people online using a New Nintendo 2DS XL... :creep:
 
So i got myself another 3ds and got Quake on it. Did something change for running mods? I keep crashing with a translation-section error. Something about ctrquake.3dsx
 
Last edited by Purplstuph,
is there chance of ever getting a cia of that?? I dunno if you're the dev, or how plausible this is technically, but it didn't hurt to ask
ctrQuake has issues building on the latest version of devkitARM and libctru. Though there is a fork from MotoLegacy that does allow it to build without any errors and does run, but it crashes when loading into a new game and I'm not entirely sure on how to fix that.
 
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Last edited by Deleted member 323844,
Isn't 3DS_CIA defined by default?

I'm getting this using the flag: /mnt/b/Bajar/ctrQuake/source/sys_ctr.c:35: warning: "_3DS_CIA" redefined
35 | #define _3DS_CIA
|
<command-line>: note: this is the location of the previous definition

You're right, i was referring to a old local modified branch of mine. Sorry about that.

Increasing __stacksize__ seems to fix the crashing on the latest upstream master branch.

Here a .cia build with stereoscopic 3D enabled.
 

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Just tried it. Still crashes when loading a new game.
For reference, I'm using MotoLegacy's fork, but with the modified stack size.

I'm not sure about this fork.
I've build an otherwise unmodified clone from Masterfeizz's repo.

It's not build with the latest libctru tho, as i keep a few virtual machines around with various revisions of libctru.

Did you try to debug with gdb?
 

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