Homebrew DaedalusX64 3DS compatibility thread. (unofficial)

  • Thread starter Thread starter Hambrew
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Should I replace this thread with a Google Sheet?

  • Yes

    Votes: 34 91.9%
  • No

    Votes: 3 8.1%

  • Total voters
    37
  • Poll closed .
I went ahead and made a new compatibility list on the wiki:

https://wiki.gbatemp.net/wiki/DaedalusX64_3DS_Compatibility_List

Thanks for doing that, but I think it would be interesting to separate if the game was tested on the New 3DS or the Old 3DS since the performance may vary between the two models. I, for example, have the Old 3DS as well as many others who tested it here, I had no problems running Mario Kart 64 but Super Mario 64 had a very unstable frame-rate. Another example is Mario Party 3, you said that it freezes as soon as it opens, but that's not what happens on the Old 3DS.
L4hAJjy.png


The game has texture problems but is playable
 
I went ahead and made a new compatibility list on the wiki:

https://wiki.gbatemp.net/wiki/DaedalusX64_3DS_Compatibility_List

Actually did you boost the power of it through using a bios or something? some of these game you say work very well dont even fully load, i used mega man 64 as my example because it was the one i was most interested. the logos show up and then it seemly doesnt even get to a loading screen, just a black screen
 
Actually did you boost the power of it through using a bios or something? some of these game you say work very well dont even fully load, i used mega man 64 as my example because it was the one i was most interested. the logos show up and then it seemly doesnt even get to a loading screen, just a black screen

I can confirm that Mega Man 64 doesn't go pass the loading screen on the official v0.2 build, but on the latest provisional discord build I could find (https://gbatemp.net/threads/release-daedalusx64-n64-emulator.562195/page-48#post-9154596) it does run at an extremely respectable 20-30 fps (virtually full speed in lots of places) at least during the first mine section. When you comes out of the mine the frame rate drops to 12-15 in the big areas and the market, and (very) minor graphical glitches start to appear. Still very playable for me overrall, though my guess is still that it will drop to further than 12-15 fps in later sections like the first fight with Tron Bonne or the inner city. Regardless, this build improves upon nearly every game I've tried, so I think it's definitely worth checking out. My guess is the list is actually based on results measured by the performance of this build.
 
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I was also having problems with some games which are listed as performing fine and updating to the latest beta build fixed the issue. Given MasterFeizz is working on the PS3 port atm, V0.3 is probably not going to come out for awhile. So I think It'd be better if the compatability list included the beta 9 build as well.

Banjo-Kazooie for instance is also unplayable and crashes on the menu on v0.2 (I tried multiple roms and versions incase it was purely a bad ROM). But runs pretty much as described on the compatability page if using the latest build.
 
Banjo-tooie (5-7 FPS), does not detect controller

Banjo-Kazooie freezes at intro sequence on new file start

Mischief Makers and Pokemon Snap just crash the app

I open new issue on Daedalus GitHub about Banjo-Kazooie working state)
DaedalusX64-3DS/issues/75
 

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Kirby 64 NTSC (masterpiece. play it)
latest version of DX64
high fps with major glitches

sidenotes: During gameplay there's no glitches that i noticed and the fps is high (50-60). the UI for the game however is completely broken which in my opinion makes the game unplayable.

--------------------- MERGED ---------------------------

nvm lol this thread better get closed
 
Kirby 64 NTSC (masterpiece. play it)
latest version of DX64
high fps with major glitches

sidenotes: During gameplay there's no glitches that i noticed and the fps is high (50-60). the UI for the game however is completely broken which in my opinion makes the game unplayable.

--------------------- MERGED ---------------------------

nvm lol this thread better get closed
it had better close its dead dead dead dead dead
edit: this is on the original DX64 3DS emulator article id better reopen it :ph34r:
 
Last edited by Hambrew,
Just tested some impressive games and quite a few games runs smoothly with the latest update v1.0

Super Mario 64 - Full speed
Mario Kart 64 - Full speed
Kirby 64 - Full speed
Yoshi’s Story - Full speed
F Zero - Full speed
Harvest Moon - Full speed
Blast Dozer - Full speed
Super Smash Bros - Full speed, Audio a bit lag
Bomber Man 64 1/2 - some graphic problems
F1 Grand Prix - good speed and sometimes lag
Golden Eyes - good speed and audio lag
Zelda Legend - 60%~70% speed
Super Robot Taisen 64 - good speed but crashed after battle anime
Fushigi no Dungeon - good speed and sometimes lag, some graphic problems
Pokémon Snap - graphic problems
Pokémon Stadium - graphic problems and crashes
Star Craft - Crashed when loading

Most of the tested titles are running well which is really coooool! A little bit shame that star craft can not be loaded…look forward to MasterFeizz’s next release.
 
Wonder Project J2 (Japanese with English patch)
little sound hickups
In text box shows only first letter
texture glitches (character sprites spawn evrywhere)
Fps almost perfect (60). In previous version it was about 15 or lower.
 
Just tested some impressive games and quite a few games runs smoothly with the latest update v1.0

Super Mario 64 - Full speed
Mario Kart 64 - Full speed
Kirby 64 - Full speed
Yoshi’s Story - Full speed
F Zero - Full speed
Harvest Moon - Full speed
Blast Dozer - Full speed
Super Smash Bros - Full speed, Audio a bit lag
Bomber Man 64 1/2 - some graphic problems
F1 Grand Prix - good speed and sometimes lag
Golden Eyes - good speed and audio lag
Zelda Legend - 60%~70% speed
Super Robot Taisen 64 - good speed but crashed after battle anime
Fushigi no Dungeon - good speed and sometimes lag, some graphic problems
Pokémon Snap - graphic problems
Pokémon Stadium - graphic problems and crashes
Star Craft - Crashed when loading

Most of the tested titles are running well which is really coooool! A little bit shame that star craft can not be loaded…look forward to MasterFeizz’s next release.
What settings are you using with Goldeneye? - it really chugs for me
 

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