Homebrew Help with compiling Super Mario 64 3DS

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Wavy

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I've found this post from 2015, haven't tried it but there are chances of it working https://gbatemp.net/threads/converting-elf-to-cia-how.399353/#post-5723948
I'll just use the 3DSX Launcher as it's easier, and I don't want to tinker with the rsf file in case if that breaks something.

Edit: Don't read that. I couldn't get it to work. Instead I'll try to use cxitool

Edit Edit: Don't read that either, cxitool needs dll that only work with 32bit Windows, and I use a 64bit version of Windows, So I'll make a native cia instead.
 
Last edited by Wavy,

Tebra

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I get this error when trying to compile on Arch Linux
cc1: error: '-mfloat-abi=hard': selected processor lacks an FPU
 

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I get this error when trying to compile on Arch Linux
cc1: error: '-mfloat-abi=hard': selected processor lacks an FPU
You don't have your environment variables set correctly. Either edit your existing variables to match this in your bashrc, or add them if they don't exist. Also, I recommend replacing bash with zsh or another shell. It'll make life easier as bash doesn't really handle the export function all that well.

DO NOT issue these as direct commands.
Code:
export PATH=$HOME/bin:/usr/local/bin:/opt/devkitpro/tools/bin/:$PATH
export DEVKITARM=/opt/devkitpro/devkitARM
export DEVKITPRO=/opt/devkitpro
export DEVKITPPC=/opt/devkitpro/devkitPPC
You'll have to reload your terminal after making this edit. You can also see if your PATH is correct with this command.
Code:
echo $PATH
 
Last edited by Joom,

Tebra

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You don't have your environment variables set correctly. Either edit your existing variables to match this in your bashrc, or add them if they don't exist. Also, I recommend replacing bash with zsh or another shell. It'll make life easier as bash doesn't really handle the export function all that well.

DO NOT issue these as direct commands.
Code:
export PATH=$HOME/bin:/usr/local/bin:/opt/devkitpro/tools/bin/:$PATH
export DEVKITARM=/opt/devkitpro/devkitARM
export DEVKITPRO=/opt/devkitpro
export DEVKITPPC=/opt/devkitpro/devkitPPC
You'll have to reload your terminal after making this edit. You can also see if your PATH is correct with this command.
Code:
echo $PATH
It works now. I can play sm64 on 3DS. Thanks
 
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MyJoyConRunsHot

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Is there a version with the jump button on B and the dive button on Y?

--------------------- MERGED ---------------------------

Is there a version with the jump button in B and dive on Y?
 

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Is there a version with the jump button on B and the dive button on Y?

--------------------- MERGED ---------------------------

Is there a version with the jump button in B and dive on Y?
You can edit controls by heading to the source by editing controller_3ds.c at sm64_3ds/src/pc/controller/controller_3ds.c
They really should of made it as a config file instead of recompiling it
 

MyJoyConRunsHot

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You can edit controls by heading to the source by editing controller_3ds.c at sm64_3ds/src/pc/controller/controller_3ds.c
They really should of made it as a config file instead of recompiling it
Is there a guide for compiling it into a .cia file with 800px mode?
 

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Is there a guide for compiling it into a .cia file with 800px mode?
I'm not quite sure on how to use 800px mode, but I know how to make a .cia

To make a cia, you'll need Makerom from here. Download the version for your machine. Now make a folder somewhere on you PC (for example "Makerom") where you'll extract Makerom. Now copy the sm64.us.f3dex2e.3dsx.elf (or something along those lines) file from sm64/build/<VERSION>_3ds into your directory with Makerom then rename the elf to sm64_3ds.elf. We now a need banner, icon and rsf file for us to make a cia, which you can get from the attached zip (BTW the icon/banner files were made by me). Just extract the files from the zip into your directory with Makerom. Head to the terminal and head to your Makerom directory and enter this:
Code:
makerom -v -f cia -o sm64_3ds.cia -DAPP_ENCRYPTED=false -rsf sm64_rsf.rsf -target t -exefslogo -elf sm64_3ds.elf -icon icon.icn -banner banner.bnr
Now it'll take Makerom about a minute to build the cia. Once it's done, sm64_3ds.cia will be created in the Makerom directory. You can now install it on your 3DS
 

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Joom

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For those that haven't seen it, there's this fork available by @mkst that comes with an easy to use configuration file, and comes with quite a few improvements over the original port. Make sure you read the information on the repo as it has build instructions as well as the feature list. Some things include a slight improvement for the O3DS and stereoscopic 3D. Both are still very much WIP, so keep that in mind. It's also easier to remap buttons with this fork due to its configuration file, so check it out if you're wanting some custom features.

https://github.com/mkst/sm64-port/tree/3ds-port
 
Last edited by Joom,

euamotubaina

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the sh build for the Shindou edition doesn't compile, right? the other 3 compiled alright

Code:
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `start_rumble.part.0':
thread6.c:(.text+0x1c): undefined reference to `osMotorStart'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x4c): undefined reference to `gRumblePakSchedulerMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x50): undefined reference to `gRumblePakPfs'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `stop_rumble.part.0':
thread6.c:(.text+0x74): undefined reference to `osMotorStop'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0xa4): undefined reference to `gRumblePakSchedulerMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0xa8): undefined reference to `gRumblePakPfs'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `init_rumble_pak_scheduler_queue':
thread6.c:(.text+0xd8): undefined reference to `gRumblePakSchedulerMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0xdc): undefined reference to `gRumblePakSchedulerMesgBuf'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `block_until_rumble_pak_free':
thread6.c:(.text+0x100): undefined reference to `gRumblePakSchedulerMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `release_rumble_pak_control':
thread6.c:(.text+0x114): undefined reference to `gRumblePakSchedulerMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `queue_rumble_data':
thread6.c:(.text+0x140): undefined reference to `gRumbleDataQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `func_sh_8024C89C':
thread6.c:(.text+0x150): undefined reference to `gRumbleDataQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `is_rumble_finished_and_queue_empty':
thread6.c:(.text+0x198): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x19c): undefined reference to `gRumbleDataQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `reset_rumble_timers':
thread6.c:(.text+0x1d0): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `reset_rumble_timers_2':
thread6.c:(.text+0x258): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `func_sh_8024CA04':
thread6.c:(.text+0x270): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `cancel_rumble':
thread6.c:(.text+0x28c): undefined reference to `osMotorInit'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x2d4): undefined reference to `osMotorStop'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x2e0): undefined reference to `gRumblePakPfs'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x2ec): undefined reference to `gRumbleDataQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x2f0): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `thread6_rumble_loop':
thread6.c:(.text+0x4c0): undefined reference to `osMotorInit'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x584): undefined reference to `gRumbleDataQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x58c): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x594): undefined reference to `gRumbleThreadVIMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x5a0): undefined reference to `gRumblePakPfs'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `create_thread_6':
thread6.c:(.text+0x5e0): undefined reference to `osCreateThread'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x5f0): undefined reference to `osStartThread'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x5f4): undefined reference to `gRumbleThreadVIMesgBuf'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x5f8): undefined reference to `gRumbleThreadVIMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x600): undefined reference to `gRumblePakThread'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `rumble_thread_update_vi':
thread6.c:(.text+0x630): undefined reference to `gRumbleThreadVIMesgQueue'
collect2: error: ld returned 1 exit status
make: *** [Makefile:901: build/sh_3ds/sm64.sh.f3dex2e.elf] Error 1
 

Wavy

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the sh build for the Shindou edition doesn't compile, right? the other 3 compiled alright

Code:
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `start_rumble.part.0':
thread6.c:(.text+0x1c): undefined reference to `osMotorStart'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x4c): undefined reference to `gRumblePakSchedulerMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x50): undefined reference to `gRumblePakPfs'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `stop_rumble.part.0':
thread6.c:(.text+0x74): undefined reference to `osMotorStop'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0xa4): undefined reference to `gRumblePakSchedulerMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0xa8): undefined reference to `gRumblePakPfs'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `init_rumble_pak_scheduler_queue':
thread6.c:(.text+0xd8): undefined reference to `gRumblePakSchedulerMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0xdc): undefined reference to `gRumblePakSchedulerMesgBuf'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `block_until_rumble_pak_free':
thread6.c:(.text+0x100): undefined reference to `gRumblePakSchedulerMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `release_rumble_pak_control':
thread6.c:(.text+0x114): undefined reference to `gRumblePakSchedulerMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `queue_rumble_data':
thread6.c:(.text+0x140): undefined reference to `gRumbleDataQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `func_sh_8024C89C':
thread6.c:(.text+0x150): undefined reference to `gRumbleDataQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `is_rumble_finished_and_queue_empty':
thread6.c:(.text+0x198): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x19c): undefined reference to `gRumbleDataQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `reset_rumble_timers':
thread6.c:(.text+0x1d0): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `reset_rumble_timers_2':
thread6.c:(.text+0x258): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `func_sh_8024CA04':
thread6.c:(.text+0x270): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `cancel_rumble':
thread6.c:(.text+0x28c): undefined reference to `osMotorInit'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x2d4): undefined reference to `osMotorStop'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x2e0): undefined reference to `gRumblePakPfs'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x2ec): undefined reference to `gRumbleDataQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x2f0): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `thread6_rumble_loop':
thread6.c:(.text+0x4c0): undefined reference to `osMotorInit'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x584): undefined reference to `gRumbleDataQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x58c): undefined reference to `gCurrRumbleSettings'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x594): undefined reference to `gRumbleThreadVIMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x5a0): undefined reference to `gRumblePakPfs'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `create_thread_6':
thread6.c:(.text+0x5e0): undefined reference to `osCreateThread'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x5f0): undefined reference to `osStartThread'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x5f4): undefined reference to `gRumbleThreadVIMesgBuf'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x5f8): undefined reference to `gRumbleThreadVIMesgQueue'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: thread6.c:(.text+0x600): undefined reference to `gRumblePakThread'
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/10.2.0/../../../../arm-none-eabi/bin/ld: build/sh_3ds/src/game/thread6.o: in function `rumble_thread_update_vi':
thread6.c:(.text+0x630): undefined reference to `gRumbleThreadVIMesgQueue'
collect2: error: ld returned 1 exit status
make: *** [Makefile:901: build/sh_3ds/sm64.sh.f3dex2e.elf] Error 1
The Shindou version is only experimental, which will cause build errors.
 

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