Homebrew Super Mario 64 Port

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This is sweet and runs amazing. My only problem is that whenever I save and continue it freezes for 5 seconds, I tried re-installing it and it fixed it but eventually it freezes again when saving. Anyone else having this problem?
 
This is sweet and runs amazing. My only problem is that whenever I save and continue it freezes for 5 seconds, I tried re-installing it and it fixed it but eventually it freezes again when saving. Anyone else having this problem?
It's a split second for me. Using a 3DSX here.
 
Do we need files from the original PC port? I tried compiling but I got an error about a missing cpp file.

EDIT: NVM. I found the precompiled version.
 
Last edited by Pickle_Rick,
Hmm, I have the compiled version and it seems to work flawlessly, but I see people saying they get to make use of 3D with this, I'm not getting any 3D effect at all. Are there different versions or something floating around out there? Or do I have to do something in the game to enable the 3D (I have the slider turned up to max on N3DS).
 
Hmm, I have the compiled version and it seems to work flawlessly, but I see people saying they get to make use of 3D with this, I'm not getting any 3D effect at all. Are there different versions or something floating around out there? Or do I have to do something in the game to enable the 3D (I have the slider turned up to max on N3DS).
There is currently no support for 3d
 
I'm not sure what you are talking about.

On a sidenote: it sadly turns out that getting rid of the sound mixing is not enough to get sm64 full speed on o3ds.
Wops, nvm, I was confused with other project.

Does sound mixing over DSP gives any kind of performance boost?
 
Last edited by Deleted member 323844,

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