Stereoscopic 3d only on the last official release.Sorry can you please tell me how to enable stereoscopic 3d
Stereoscopic 3d only on the last official release.Sorry can you please tell me how to enable stereoscopic 3d
ok thanks for letting me know, it runs kirby great (till a freeze) will 3d affect the performance when it's back in?I believe stereoscopic 3D has been disabled in this release 8.
Of course.ok thanks for letting me know, it runs kirby great (till a freeze) will 3d affect the performance when it's back in?
No, but Dreamcast is next on the list.Wait, this is actually a thing? what's next, emulating a 3ds with a modified DS Lite?
You can find a compiled .cia from the latest source just some posts ago.Hi I've been trying to compile this because I want to run Mario Kart 64 on my 3DS, but I am not good with computers and keep getting many errors and have spent the last hour trying stuff. Is it possible you could please give me the data.zip file? I would really appreciate it.
amazing improvement of performance on this build! im on O3DS and mario 64 is running at actually playable speed! (a bit slow but still, playable!) without frameskip and with audio enabled. Mario Kart and Paper Mario also greatly improved their performance to sort of playable speeds. I could test other games more accurately if it helps anyoneAnyone who tries to visit the DaedalusX64 discord might get kicked off without reason.
Anyone curious about this supposed 'release 8' but don't want to deal with the trouble I ran into, here's the QR code → download link I managed to grab.
The color saturate is darker from the above build, but I find my play through of Super Mario 64 is smoother on the build compiled and supplied by stranno.
There has been some more improvements; but I'm currently half way through a UI rewrite and can't release till I have time to finish it.The hub saids May the third, so by now the emulator could of come across a considerable amount progress.