ROM Hack RELEASE Outer Worlds Graphics and FPS Mods

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I'm really hoping they'll release an update soon, it's a great game so far(3 hours in) but 60fps is the thing I'm really waiting for, don't care about graphics that much, that's my opinion at least.

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This game struggles to hit 30fps so it seems pretty doubtful for 60 but im no wiz so who knows.
 
This game struggles to hit 30fps so it seems pretty doubtful for 60 but im no wiz so who knows.
Who knows man, imma go to sleep cuz it's 2AM here, maybe in the morning some wiz guy will surprise us y'know, our scene is amazing.

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That's a reasonable difference in blurryness and detail. This is that russian mod thing shared in the topic in the attachment?
 
There is one on there for Bioshock infinite, but I can't register to dl it because the captcha to register is in russian :(
Can anyone grab it and post here, like they did for the outerworlds one?

hxxp://4pda.ru/forum/index.php?showtopic=939714&view=findpost&p=96957426
 
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Im not sure if anyone knows how to edit the files but if anyone knows how can you please make one with the minimum dynamic resolution set to 75-80 percent? Thanks.
 
How much are we OC with that config file?

From the source:

What was changed:
- The maximum dynamic resolution threshold is increased to 100% [Portable / Dock]
- The minimum dynamic resolution threshold is 50% [Portable / Dock]
- Portable resolution is - 720p, Docked is - 1080p
- Slightly reduced image sharpness [Portable / Dock]
- Texture filtering changed from linear to anisotropic 8x [Portable / Dock]
- Increased the distance of static LODs [Portable / Dock]
- Increased the range of drawing objects [Portable / Dock]
- Increased resolution of dynamic shadows [Portable / Dock]
- Increased the range of drawing dynamic shadows [Portable / Dock]
- Increased the range of light rendering [Portable / Dock]
- Enabled global dimming [Portable / Dock]
- Enabled DoF [Portable / Dock]
- Enable lens flare [Portable / Dock]
- Enabled sun rays [Portable / Dock]
- Increased quality of SSR reflections [Portable]
- Increased quality of materials [Portable / Dock]
- Increased particle number [Portable / Dock]
- Increased amount of grass [Portable / Dock]
- Some minor changes [Portable / Dock]

Minimum for portable mode: 1.2 CPU / 537 GPU /1600 RAM
Ideal for portable mode: 1.4 CPU / 768 GPU /1600 RAM

Docked Mode: Set everything to max

Performance in docked mode will be worse than in the portable mode (UE4 feature on the switch).

With the minimum overclock that I recommend, you get more or less the same performance as in the original without overclocking.

The game slows down a lot but can be fixed with patches.
 
Last edited by mattyxarope,
Lol, my configs.
Its not a final version, im waiting a patch and then i change something maybe.
Can you share your tools/scripts for (un)packing/(de)compressing configs for Bio Infinite? I want to check if it has any target FPS settings before releasing 60 FPS mod.
 
From the source:

What was changed:
- The maximum dynamic resolution threshold is increased to 100% [Portable / Dock]
- The minimum dynamic resolution threshold is 50% [Portable / Dock]
- Portable resolution is - 720p, Docked is - 1080p
- Slightly reduced image sharpness [Portable / Dock]
- Texture filtering changed from linear to anisotropic 8x [Portable / Dock]
- Increased the distance of static LODs [Portable / Dock]
- Increased the range of drawing objects [Portable / Dock]
- Increased resolution of dynamic shadows [Portable / Dock]
- Increased the range of drawing dynamic shadows [Portable / Dock]
- Increased the range of light rendering [Portable / Dock]
- Enabled global dimming [Portable / Dock]
- Enabled DoF [Portable / Dock]
- Enable lens flare [Portable / Dock]
- Enabled sun rays [Portable / Dock]
- Increased quality of SSR reflections [Portable]
- Increased quality of materials [Portable / Dock]
- Increased particle number [Portable / Dock]
- Increased amount of grass [Portable / Dock]
- Some minor changes [Portable / Dock]

Minimum for portable mode: 1.2 CPU / 537 GPU /1600 RAM
Ideal for portable mode: 1.4 CPU / 768 GPU /1600 RAM

Docked Mode: Set everything to max

Performance in docked mode will be worse than in the portable mode (UE4 feature on the switch).

With the minimum overclock that I recommend, you get more or less the same performance as in the original without overclocking.

The game slows down a lot but can be fixed with patches.

If decent performance in docked requires a max clock, wouldn't a 900p resolution solve most of these issues?
I know that most of the bottlenecks are CPU based, if combat is anything to go off, but even then, reducing the bottleneck of the GPU would help, even if minimal.
Edit: Actually, nevermind, forgot this game runs DR scaling.
 
Last edited by ChampOfTheCouch,

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