ROM Hack Animal Crossing New Horizons Item Spawning Tool

MyShiLingStar

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cant remember if this was already stated. how can i change color variation for clothes? everything comes out the same with spawn all.

For clothes,
the images look the same because they have the same name. But they are actually different colors in game.
Just spawn every one and pick your color.

fgcnfghnfgn.png
 

FabioCapela

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I myself have both edizon overly and emuiibo overly activated all the time as well. I myself can confirm they do not affect ACNH poker.
But I do sometime get the "spawn empty present" bug as well. All I need to do is just reboot and everything will be fixed.


If anyone want the technical details when it happen:
The message To and From sys-botbase will be filled with "A".

For example:
0000114A 0020175F (Money tree + Star fragments)
becomes
0A0A1A4A 0A2A1A5A (The first first 0A marked it as wrapped present, and all other bytes makes it a nonexistent item(empty) or wrong item.)

This will give you those "spawn empty present" because every bytes are totally wrong.
If I'm not mistaken, it doesn't change the messages received (which is why you can still see the inventory), only the sent ones. And the corruption pattern is a bit stranger in that the nibbles of each byte are inverted; for example, a mangled byte 5F won't show as 5A, but instead as FA (or, in the specific example I studied, FC, as when I saw it happening it was filling with "C" instead of "A").

It's very strange, and I can't begin to imagine how such an error could happen. What I did notice is that it's more common whenever the console crashes; for me, a reboot just after a crash is almost guaranteed to have the issue.
 

catlady77

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For clothes,
the images look the same because they have the same name. But they are actually different colors in game.
Just spawn every one and pick your color.

fgcnfghnfgn.png

I was using danger spawn but you’re saying spawn each item on that list? How many clothes (total counting color) are there? Like 4000?
 
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@MyShiLingStar not sure what load is supposed to do but it freezes. also i have a few suggestions
maybe add import/dump nhi?
also, separate fields for flag0/flag1/uses would be so helpful, its a bit confusing to do stuff like that now
 

MyShiLingStar

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@MyShiLingStar not sure what load is supposed to do but it freezes. also i have a few suggestions
maybe add import/dump nhi?
also, separate fields for flag0/flag1/uses would be so helpful, its a bit confusing to do stuff like that now

The save/load button is a shitty save and load function I added.
It read the config file "acnhpoker.exe.config" and look for the key:
Code:
<add key="save01" value="020000000000000006000000000000000A000000000000000E000000000000001200000000000000140000000000000018000000000000001C000000000000002000000000000000220000000000000026000000000000002A000000000000002C000000000000002E00000000000000300000000000000032000000000000003400000000000000380000000000000042000000000000004400000000000000" />
<add key="save21" value="48000000000000004A310000000000004B310000000000004D310000000000004E31000000000000503100000000000051310000000000004E0000000000000033050000000000003505000000000000370500000000000039050000000000003B050000000000003D050000000000003F050000000000004105000000000000F530000000000000F730000000000000F930000000000000FB30000000000000" />
The format is just all the bytes stored in two string.
Not sure how .nhi works but I guess it's similar.

I guess you are used to NHSE's item editor and want flag0/flag1/uses to be all separated.
To me, the one that NHSE use is more confusing.
I will let OP @kinglycosa decide whether poker want to follow NHSE format.
 
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The save/load button is a shitty save and load function I added.
It read the config file "acnhpoker.exe.config" and look for the key:
Code:
<add key="save01" value="020000000000000006000000000000000A000000000000000E000000000000001200000000000000140000000000000018000000000000001C000000000000002000000000000000220000000000000026000000000000002A000000000000002C000000000000002E00000000000000300000000000000032000000000000003400000000000000380000000000000042000000000000004400000000000000" />
<add key="save21" value="48000000000000004A310000000000004B310000000000004D310000000000004E31000000000000503100000000000051310000000000004E0000000000000033050000000000003505000000000000370500000000000039050000000000003B050000000000003D050000000000003F050000000000004105000000000000F530000000000000F730000000000000F930000000000000FB30000000000000" />
The format is just all the bytes stored in two string.
Not sure how .nhi works but I guess it's similar.

I guess you are used to NHSE's item editor and want flag0/flag1/uses to be all separated.
To me, the one that NHSE use is more confusing.
I will let OP @kinglycosa decide whether poker want to follow NHSE format.
wait, there already is a way to modify flag0/flag1? if there is thats ok i just didnt see any way to
 

MyShiLingStar

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wait, there already is a way to modify flag0/flag1? if there is thats ok i just didnt see any way to

Problem is, I don't know which bytes are flag0 or flag1 refering to in NHSE
That's why I think NHSE is more confusing...


For example in poker:
0000114A 0020175F (114A Money tree + 175F Star fragments)

The first "00" can be change by the "right-click" -> "wrap item"
The "0020175F" can be change in hex mode.
 
Last edited by MyShiLingStar,

Devola

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EDIT: Had to look through a few pages. never mind

The link to download the enhanced versions isn't working.
 
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MyShiLingStar

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@MyShiLingStar @FabioCapela I'm interested in donating to you guys. where can I. I was wondering if you guys could make it so that you could inject 40DIYS at a time in alphabetical order in the inventory

I appreciate your thoughts of donating. But since I am not the original owner of the program, I wounldn't be accepting the donation.
As for the 40 DIY a time, the idea is simple, but creating a proper user interface for 15 page selections (565 Recipes/40 slots= 14.125) require more planning.
Should I add 15 different buttons to do so? Or do I add a dropdown box for you to select?

Is there any chance for collections of items you usually spawn ? Like flowers, or an inventory full of spiders ?

Fill your inventory with 40 spiders -> Click "Save" -> Everytime you click "Load", you get your 40 spiders.

.nhi is just a binary dump of the inventory, reordered to be in slot order (instead of being broken into two banks in reverse order like in the game memory).

Thx for the info, will add that as an saving/loading options.
 

obs123194

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I appreciate your thoughts of donating. But since I am not the original owner of the program, I wounldn't be accepting the donation.
As for the 40 DIY a time, the idea is simple, but creating a proper user interface for 15 page selections (565 Recipes/40 slots= 14.125) require more planning.
Should I add 15 different buttons to do so? Or do I add a dropdown box for you to select?



Fill your inventory with 40 spiders -> Click "Save" -> Everytime you click "Load", you get your 40 spiders.



Thx for the info, will add that as an saving/loading options.

whatever is easiest I just want to have all the recipes all over my island so my friends can learn them
 

IntrigueR

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Indeed a save and load function for inventories would be awesome! such as saving a file of loaded inventories for future loading back into inventories. That would be awesome! Please consider!
 
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FabioCapela

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@MyShiLingStar how do I get my original turnip prices? lol Im afraid nintendo will eventually log em
After changing them with my tool or a cheat? You can't. But you can force the game to generate a new set of prices by time-traveling any amount of time, even a single minute, into the past. Be warned that it will spoil all turnips, and you will also need to water your flowers again.
(You can also time-travel forward to the next Sunday or later, but traveling a couple minutes to the past has less side-effects.)
 
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