ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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[Moon Jump]
580F0000 02648E78
780F1000 00E1D6D4
640F0000 00000000 BF800000
580F0000 02648ED8
780F1000 00E1D740
640F0000 00000000 BF800000
580F0000 02648EB8
780F1000 00E2312C
640F0000 00000000 BF800000
580F0000 02648EB8
780F1000 00E23100
640F0000 00000000 BF800000
580F0000 02648EB8
780F1000 00E24410
640F0000 00000000 BF800000
580F0000 02648E78
780F1000 00E24450
640F0000 00000000 BF800000

Try this

This code was made a year ago for Super Mario Odyssey v 1.2.0.

Any way this could be ported over to version 1.3.0???

UPDATE: Never mind, I found the updated cheats file on the first page. Thanks.
 
Last edited by masterbuzzsaw,
Huntdown
0100EBA004726000
0e4cd9323816d642
[Moon Jump zit]
80000002
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 000000AC
640F0000 00000000 C0800000
20000000

[Invincible zit]
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 00000368
640F0000 00000000 000000FF

[Inf Dash zit]
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 00000438
640F0000 00000000 00000000

[One Hit Kill (Early Weapons) zit]
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 00000314
640F0000 00000000 000000FF

[inf hp ]
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 00000298
640F0000 00000000 00000009

[inf hp baddass]
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 000002A4
640F0000 00000000 00000009

[inf granade]
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 00000304
640F0000 00000000 00000099

[inf ammo]
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 000002F4
640F0000 00000000 000003E7

[no reload]
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 0000032C
640F0000 00000000 00000000

[auto shootgun]
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 000002F0
640F0000 00000000 00000015
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 00000310
640F0000 00000000 00000001

[lazer no badass]
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 00000320
640F0000 00000000 00000062
580F0000 036AE328
580F1000 00000980
580F1000 00000028
580F1000 00000058
780F0000 000002F0
640F0000 00000000 00000012
 
Last edited by arismendy64,
i tried with both OS and both are not working
Let me try to get the game(Luigi's Mansion 3), and see what noexs can trace...
if it was because of the no main section defined in SXOS(2.9.5), that's one thing,
but that doesn't explain why atmosphere doesnt work either....

(see below for why the strike-through)
 
Last edited by Gamerjin,
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Cooking Simulator ver 1.0.0
Title ID: 01001E400FD58000
Build ID: 54d347dc37e12941


[Inf, Money]
58000000 04283E28
58001000 000000A0
58001000 00000000
78000000 000000C8
64000000 00000000 4CBEBC20

[Inf. Skill Points]
58000000 04284D68
58001000 000000A0
58001000 00000000
78000000 00000018
64000000 00000000 000003E7
 
Last edited by Lionheartwolf,
Armed 7 DX
TID:0100C5B0113A0000
BID:3ee273ceb6829739
Code:
[Invincible]
040F0000 01BF0B10 00000087

[Inf SHIELD]
040F0000 01BF0B08 00000003

[Inf Life]
040F0000 01BF0EA4 00000008

[Inf CHARGE (Hold ZL)]
80000100
040F0000 01BF0ED8 0000044C
040F0000 01BF0EE0 000000FF
20000000

 
For version 1.0.0 is 1000 less, I mean 037C7B30 = 037C6B30 ?? Or No because is ASM
this game too big file main
RPG games are big files

trials of mana

.text:00000000037C7B30 SUB SP, SP, #0xE0 enemies move
.text:00000000037C7B34 STR D8, [SP,#0x70]
.text:00000000037C7B38 STP X28, X27, [SP,#0x80]
.text:00000000037C7B3C STP X26, X25, [SP,#0x90]
.text:00000000037C7B40 STP X24, X23, [SP,#0xA0]
.text:00000000037C7B44 STP X22, X21, [SP,#0xB0]
.text:00000000037C7B48 STP X20, X19, [SP,#0xC0]
.text:00000000037C7B4C STP X29, X30, [SP,#0xD0]
.text:00000000037C7B50 ADD X29, SP, #0xD0
.text:00000000037C7B54 LDR W20, [X0,#0x118]
.text:00000000037C7B58 MOV V8.16B, V0.16B
 
Last edited by xtatu,
this game too big file main
RPG games are big files

trials of mana

.text:00000000037C7B30 SUB SP, SP, #0xE0 enemies move
.text:00000000037C7B34 STR D8, [SP,#0x70]
.text:00000000037C7B38 STP X28, X27, [SP,#0x80]
.text:00000000037C7B3C STP X26, X25, [SP,#0x90]
.text:00000000037C7B40 STP X24, X23, [SP,#0xA0]
.text:00000000037C7B44 STP X22, X21, [SP,#0xB0]
.text:00000000037C7B48 STP X20, X19, [SP,#0xC0]
.text:00000000037C7B4C STP X29, X30, [SP,#0xD0]
.text:00000000037C7B50 ADD X29, SP, #0xD0
.text:00000000037C7B54 LDR W20, [X0,#0x118]
.text:00000000037C7B58 MOV V8.16B, V0.16B


Sorry I dont Understand ASM.
 
Let me try to get the game(Luigi's Mansion 3), and see what noexs can trace...
if it was because of the no main section defined in SXOS(2.9.5), that's one thing,
but that doesn't explain why atmosphere doesnt work either....
ok, so from what i have traced....
its my understanding that the pointer was not consistent. of course, im starting a new game, and i get these:
Code:
[Cur hearts = 99]
580F0000 019C75B8
580F1000 00000578
580F1000 000009A0
780F0000 000014B0
640F0000 00000000 00000063

[Moonjump (Press B)]
80000002
580F0000 019C75B8
580F1000 00000578
580F1000 000009A0
780F0000 00000218
640F0000 00000000 41000000
20000000
i did not put the money cheat in here, because that still works, so i cant take credit for that. also, i had to go to a depth 3 pointer to account for both moonjump and hearts....
update: i had to switch to confirm, but yes, my code also works on SXOS as well.
 
Last edited by Gamerjin,

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