Hacking Configurable USB Loader

kimotori

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Wiiflow lite, read other partition not fat32? O... yeh, 1 partition and... stop... and program is locate to sd card... and stop... or not? mmm

I was forgetting, cfg usbloader, it launched from the partition 3 (fat32) ... I don't use sd-card, in this case, this disk is gpt, 2tb

can wiiflow do the same? mbr and gpt?

https://postimg.cc/HVfYZH6j


I would say, he has more problems wii flow lite ...
 
Last edited by kimotori,

Andrew57961

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can anyone expain all of the settings? I have no idea what nodisk or pad hook are for. same with video patch. vidtv, hook type,
i'm using nintendont as well
 
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elenarguez

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Because it doesn't give as much problems as GX that right now it looks like a pimple fresh out of the ass lmao :ha:

can anyone expain all of the settings? I have no idea what nodisk or pad hook are for. same with video patch. vidtv, hook type,
i'm using nintendont as well
Pad hook is an option to activate cheats (ocarina) on different controllers for example in the classic controller or with the wii mote + nunchuk
Videopatch and vidtv is for patching games that are from different regions to your wii.
Hooktype is also something related to cheats but I don't have much idea what is that, I don't usually touch these options ^_^
 

Alexander1970

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ok, thank you! And also this is the only one that was able to actually dump games without softlocking, unlike gx, which never works quite right.

Hello,:)

For Disc Dumping please change the Loader´s IOS in USBLoader GX from 58 to 249 please.
Global Settings -> Loader Settings -> Loader´s IOS.

Thank you.:)
 
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kimotori

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CFG_USB_loader http://www.mediafire.com/file/osm6l57717eljow/Cfg_USB_Loader_70.zip/file

lang pack http://www.mediafire.com/file/mkho75xjk726lq4/lang70.zip/file

Sources http://www.mediafire.com/file/sm65rpmkhflfhep/source-archive.zip/file

==========================================================================

CFG_USB_loader-mod70r65 http://www.mediafire.com/file/yjg5z2izakxxmbp/cfg70MODr65.zip/file

Sources-mod http://www.mediafire.com/file/z0hrnz7yx8cw9qe/source-archive-mod.zip/file

Plugin-neek2o http://www.mediafire.com/file/q4itga01d4nwfya/plugin-neek2o.zip/file

Plugin-mighty http://www.mediafire.com/file/rxbi8i5dorc81lh/plugin-mighty.zip/file

=========================================================================

Forwarder vWii http://www.mediafire.com/file/m4efnfbfd8oebwn/Configurable-USB-Loader-Forwarder-vWii.zip/file

Forwarder Wii http://www.mediafire.com/file/rluejrj72rnyekh/Configurable-USB-Loader-Forwarder-Wii.zip/file

==========================================================================

* CFGloader read multipartitions in mbr (max 4 primary partition), filesystem WBFS,FAT32,NTFS,EXT2,EXT3 and recent EXT4

==========================================================================

CFGloader-mod vers. 78r11

https://wiidatabase.de/downloads/usb-und-disk-loader/configurable-usb-loader-mod/

tnx to @alexander1970 for link​
 
Last edited by kimotori,

Duncan Idaho

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I need a bit of help here, I want to change a specific pat of CFG loader mod, the codes and txt codes so that they are in SD:/codes and SD:/txtcodes, but I didn't see the option on the .exe

any pointers please?

--------------------- MERGED ---------------------------

Hello, I was wondering if anyone could be kind enough to point me how I change two paths of where CFG mod reads things, specifically the codes and txt folder. I did not see an option for that on the .exe.

Thanks.
 

sechiand

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Hi everyone, I need help.
I am fond of this old but still Nice CFG-loader.
I configured CFG Loader, USB Loader-gx and WIFLOW with the same emunand directory (SD: / nand) and everything works perfectly with my savegame.
Use CFG LOADER v71beta51t3 latest known version that allows you to dump the nand in the aforementioned directory.
In the global settings there is the option that enables partial or total emunand, when it is enabled it works perfectly but when I go out in system menu and then return to load CFG the setting has not been saved and I have to re-enable it every time. There would also be another way, enable the function for each game and in this case it remains saved, but it is not available for 80 games and it is not the right way.
My question is this, has someone solved maybe with another version or with some other manual setting in the configuration file?
I tried almost all of them:
I read somewhere to put in the config.txt file (nand_emu_path = usb: / nand /)
but it does not work and if I change the directory for example (nand_emu_path = usb: / nand / 01 /) cfg loader does not consider it, and the emunand option does not remain active.

I thank in advance whoever wants to help me.
 
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sechiand

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I have made several tests with different CFG USB LOADER versions that maybe will come in handy for someone about the problems mentioned above EMU NAND ENABLE / DISABLE

1-CFG USB Loader 71beta51t3 SAVE TO EMUNAND (DISABLE / SD / USB) works when you activate it (SD) but on restart it returns disabled
2-CFG USB Loader 71beta49t2 SAVE TO EMUNAND (DISABLE / SD / USB) works when you activate it (SD) but on restart it returns disabled
3-CFG USB Loader 71beta26 SAVE TO EMUNAND (DISABLE / SD / USB) WORKS ACTIVATION AND DEACTIVATION (remains on reboot) but does not read correct save from NAND (NEW PLAYERS ??) (I don't know where it goes to read, create a new save ??)
4-CFG USB Loader 70r78.11 released SAVE TO EMUNAND (DISABLE / SD / USB) KEY IS missing (Reads on EMUNAND if it is activated individually by game option)

Thanks to version 71beta26 I was able to find out that in the settings.cfg file go to write this:
"emu_global = 0" for EMU DISABLED
"emu_global = 1" for EMU on SD
"emu_global = 2" for EMU on USB

Therefore to solve the problem manually you can open the SD file: \ usb-loader \ config.txt (NO settings.cfg because it would be rewritten by the application while config.txt is fixed)
and write inside it as above (to activate EMU-NAND):

emu_global = 1

to disable EMU-NAND

emu_global = 0

There is some error in compiling the application, but since it is now obsolete and nobody takes care of it, the only solution is the one mentioned above.
If someone would like to make some consideration or something else is welcome, I would like someone to get their hands on this loader and bring it back to life, I am not able.

Thanks.
 

metroid maniac

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This loader is so dead that it's hard to find sources for some of these forks any more.
Is 70r78.11 by nitraiolo considered to be the most up to date version and if so where can I find its source code?
 

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