ROM Hack Discussion Animal Crossing: New Horizons -- Reverse Engineering, Glitches, Bugs, etc. thread!

P4RI4H

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The save editor is actually coming along rather nicely. I was hoping I could download what was finished so far and try to see if I cant make sense of the code (I managed to build it though) so I can do the edits I wanted, such as switch out the villagers and try to forcibly delete one of the structures to also save my save. It looks like its shaping up but I do hope the first release can allow the edits the villagers and the removal of bridges/inclines.

I am a game developer, I can make things happen in game but damn when it comes to programs like these I get lost so easily. I still struggle with getting an understanding with these things.
At this point, can it edit island name? That's the only thing I'm really waiting on from it. The rest is non-pressing.

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Adr990

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When I put the item cheats from [1] to [20] and I open Tesla Overlay, It only shows the two first codes, the rest of the codes won´t show up, why is that?
Make sure all hex characters in your cheats are Uppercase. Otherwise codes from that point onward won't appear in the menu.
 

DestinyFeather

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anyone know of a way to use these cheats on ryujinx?

been looking but no joy so far hopefully someone here has had luck with it?
We have to be patient and wait for the save editor or yuzu support. Already tried cheatengine and had the same problem people mentioned earlier in the thread where I was unable to change the numbers of things.... That or dig around in hex manually...
 
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supermariorick

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2020032518401600-02CB906EA538A35643C1E1484C4B947D.jpg
It's a pain in the ass, but importing designs via save editing works. this is good news for those that don't have a Nintendo Switch Online subscription and want to import designs that are already made or are made using the tool on acpatterns.com
The only real hurdle is you have to drag the designs so they match the layout of the canvas and you have to alter the palette manually to match the palette on acpatterns.com
maybe at some point someone can develop a tool that makes it easier to convert pattern and design data from acnl -> acnh ?
In the mean time I'll stick with hex editing and correcting designs manually in the game

Oh right and to make imported designs editable in the game you have to set the name and island to your own. This is easier if you just import the pattern or design data without the name or the town name and overwrite one of the existing patterns or designs and change the name to yours instead of "someone" in the hex editor and the island name will already be your own.
 
Last edited by supermariorick,
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TidusWulf

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Don't worry about the airport color. The New Leaf save editor could edit train station styles. Sooner or later the experts making the NH editor will have it figured out. I wish I was smart with the coding shit so I could be helpful instead of just standing by. Unlikely that it'll be available as a code though. I think many of these codes are found by watching what values change based on what actions the player takes. There probably isn't a good way to isolate the data pertaining to the airport color because it doesn't really change the way money or items do.
 
Last edited by TidusWulf,

wrlfkr

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I think I made a discovery on how campsite villagers work! I’m not sure what would happen if no villager is present in the campsite before changing anything, but if you scan an amiibo into your campsite, at 0x4F6D94 and 0x4F6D95 are the ids for the villager. 0x4F6D95 is the species of animal (Ex. cat, dog, horse...) and 0x4F6D94 is the individual id of the villager (Ex. 03 02 Twiggy, 05 02 Piper, 0F 02 Lucha...). I haven’t tested out everything yet but I do know that individual ids correspond to the model numbers for the villagers. Here’s the hex values for species.

Code:
Animal Species Hex Values
00 - Anteater
01 - Bear
02 - Bird
03 - Bull
04 - Cat
05 - Cub
06 - Chicken
07 - Cow
08 - Alligator
09 - Deer
0A - Dog
0B - Duck
0C - Elephant
0D - Frog
0E - Goat
0F - Gorilla
10 - Hamster
11 - Hippo
12 - Horse
13 - Koala
14 - Kangaroo
15 - Lion
16 - Monkey
17 - Mouse
18 - Octopus
19 - Ostrich
1A - Hawk
1B - Penguin
1C - Pig
1D - Rabbit
1E - Rhino
1F - Sheep
20 - Squirrel
21 - Tiger
22 - Wolf

Sorry if any of this is confusing or wrong, I’m pretty new to hex editing.


Heya, I have a villager in my campsite and I gave this a quick shot. The villager isn't scanned in via amiibo and is the first camper to arrive since the campsite's been built. It's Hans, aka gor10. While 0x4F6D95 is the correct value for the species (0F), 0x4F6D94 is instead 0A, which doesn't apply to any of the villager model ids. I tried changing both of these to 10 22 because I want Kyle, and when I loaded the save, the campsite was just empty. Going to go ahead and try changing just the species value right now.

Edit: Just changed the species value and, well, I got Kyle! Wasn't expecting that.

The villager id values in the pastebin I'm using might be wrong, or since it's the first camper it might be set to be a confirmed smug villager like how your first two are always jock/uchi, I'm not sure.
 
Last edited by wrlfkr,
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TrivialTV

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Please let us know the new text folder names / how to get the cheats to work again with 1.1.1.
Need slot modifiers 21-40 too please.
 

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