While you should probably switch over to fat, this sounds like you're using the album to launch the hbmenu.Maybe you guys have an answer my pokemon games crash on Melon. All other games work tho is it because my SD is in Exfat or is it something else
While you should probably switch over to fat, this sounds like you're using the album to launch the hbmenu.
Large ROMs need more RAM, i.e. they can only be launched with atmosphere title replacement (and not with album override).
It depends. Most 2d games run fullspeed without any overclocking, while 3d games usually still require it.Thanks I just googled in how to do that and it worked I guess the next question since I'm at work I cant really test it through does all the games run at full speed? I actually had good speed without doing the title replacement trick I guess my issue was with NSMB the game would freeze I hope the title replacement trick kills that.
the 3DS is completely a completely different console. The only reason a 3DS can run DS games is because it has more or less a DSi integrated.A bonus question in the near future would there be 3DS support or it's super difficult
melonDS currently does not support cheats, though it's being worked on(http://melonds.kuribo64.net/comments.php?id=111)I'm loving the DS emulator I just have to google when I have the chance to enable DS cheats I had bought Drastic on android so what I do is enable the cheat on there and just transfer the save file. I only do this on pokemon
It depends. Most 2d games run fullspeed without any overclocking, while 3d games usually still require it.
the 3DS is completely a completely different console. The only reason a 3DS can run DS games is because it has more or less a DSi integrated.
melonDS currently does not support cheats, though it's being worked on(http://melonds.kuribo64.net/comments.php?id=111)
Ahh ok thanks for the insight
switchroot android can run 3ds but it is super slow. So methinks that will not happen if ever but you never know.
It depends. Most 2d games run fullspeed without any overclocking, while 3d games usually still require it.
the 3DS is completely a completely different console. The only reason a 3DS can run DS games is because it has more or less a DSi integrated.
melonDS currently does not support cheats, though it's being worked on(http://melonds.kuribo64.net/comments.php?id=111)
SX OS is not supported ,use Atmosphere
I Installed Atmosphere and I open melonds and when I launch either Pokemon Black, Black 2, White and White 2 it crashed too. I need to reboot my switch to use it. Tried both SX OS and Atmosphere and still crash. I received error 2168-0002. I'm using 9.0.1 firmware. Other pokemon games loads and plays fine.
Literal and branch optimisations are from their nature not 100% safe, though I try to make them as compatible as possible. In case you experience a bug or freeze you can try disabling them as a workaround and if it works you can tell me so I immediately have a clue where to search for. That's exactly what happened right in the following quote:What do Literal Optimisations and the other one do, turning them off seems to have no effects besides maybe speed gains in Pokémon?
Again thanks for testing. I already did some investigations, this one is a bit more tricky and I have to give up on a hack (which worked surprisingly well), but if everything works out everything will be more accurate and maybe even a bit faster."Blue dragon Plus"doesnt work ....
unchecking Branch and literal optimisations....
allow the game to reach the title screen but when you press new game the game turns black
the save files have to go into /roms/ds and be named the same way only with .sav added(e.g. Legend of Zelda, The - Phantom Hourglass (Europe) (En,Fr,De,Es,It).nds -> Legend of Zelda, The - Phantom Hourglass (Europe) (En,Fr,De,Es,It).nds.sav). Afaik melonDS uses like drastic raw saves, so unlike desmume you don't need to convert them (desmume saves usually have the file extension .dsv).What about the save formatting? It's not recognizing my saves what I normally so is just rename them back to .SAV from my .DSV from drastic but it isnt recognizing them
the save files have to go into /roms/ds and be named the same way only with .sav added(e.g. Legend of Zelda, The - Phantom Hourglass (Europe) (En,Fr,De,Es,It).nds -> Legend of Zelda, The - Phantom Hourglass (Europe) (En,Fr,De,Es,It).nds.sav). Afaik melonDS uses like drastic raw saves, so unlike desmume you don't need to convert them (desmume saves usually have the file extension .dsv).
I did some research, I was wrong. Drastic uses the desmume save format. You need to convert them by opening the ROM the rom with the save in desmume and use the export backup memory function to convert the save file to the format melonDS usesIt didnt work I did a test and saved it without importing and it worked but it had a 512Kb my save haves a 513KB but it isnt reading