No, I'm using the in built option on MelonDS not sys-clk.This is an issue with sys-clk itself that applies near everywhere. Maybe scour their thread for info.
No, I'm using the in built option on MelonDS not sys-clk.This is an issue with sys-clk itself that applies near everywhere. Maybe scour their thread for info.
First do you properly exit the emulator properly, by pressing Stop button and then Exit? And secondly even when not exiting the emulator properly nothing happens like this, I'm not completely versed with all the consequences of using exFAT, but this sounds like it could be one.Hey everyone, I'm having issues with both games Pokemon Black and Pokemon Black 2, where saving my game does not work. Every time I save, and close it out, it ends up deleting the .nro file for NXShell and it completely removes all of my roms from the roms\ds folder. Im just wondering if theres a fix for this or if its just for these specific games, or if saving games just doesnt work in general.. Thanks in advance
*Update: It's having the same issue with Pokemon Soulsilver as well however it only deletes the ROM, not NXShell as well.
Libnx allows you to use clkrst/pcv shit which lets you set custom clock speeds in a homebrew, both RA and Melonds use this, sysclk isn’t involved at all .MelonDS is probably hooking into sys-clk? That's how Retroarch works and it has the same issue with losing clocks when suspend.
First do you properly exit the emulator properly, by pressing Stop button and then Exit? And secondly even when not exiting the emulator properly nothing happens like this, I'm not completely versed with all the consequences of using exFAT, but this sounds like it could be one.
EDIT: melonDS does it's overclocking by itself, there's nothing with hooking to sys clk or something like that. I'm quite sure I know where the issue of overclocking being reset after switching to docked mode or turning the switch off lies. I just need to address it at somewhen.
yes, switch over to FAT. Many people have reported all sorts of corruptions with any kind of homebrew and exFAT formatted sd cardsSo would you recommend I format my Sdcard with a different file system? Also, thanks for the reply
yes, switch over to FAT. Many people have reported all sorts of corruptions with any kind of homebrew and exFAT formatted sd cards
use minipartition wizard. i formated 400gb sd to fat32Hey, so it turns out my microsd card is too big to be formatted to FAT (128GB) :l any other possible solutions?
Windows can't format cards larger than 32 GB. UseHey, so it turns out my microsd card is too big to be formatted to FAT (128GB) :l any other possible solutions?
try this http://melonds.kuribo64.net/faq.phpHi everyone
I need help
the app crashes always, the screen goes white and then gray (the console looks like turned off) end for five minutes
i can turn on/off my switch. After this everything goes back to normal. Any ideas of what the problem could be (overclock is set to 1.5)?
I have sxos 2.9.3 (fw 9.0.1)
my micro sd samsung evo u10 128gb fat32
thanks a lot
try to verify both your bios(https://drastic-ds.com/viewtopic.php?t=5417) and rom files.Hi everyone
I need help
the app crashes always, the screen goes white and then gray (the console looks like turned off) end for five minutes
i can turn on/off my switch. After this everything goes back to normal. Any ideas of what the problem could be (overclock is set to 1.5)?
I have sxos 2.9.3 (fw 9.0.1)
my micro sd samsung evo u10 128gb fat32
thanks a lot
ok thanks
thanks i hope for future sxos supporttry to verify both your bios(https://drastic-ds.com/viewtopic.php?t=5417) and rom files.
In any case SX OS is not supported.
Hi. I’m having trouble where whenever I import a .sav file onto my switch from my computer to continue playing a game on my switch, the save is never loaded and the game asks me to start a new file. Any fix for this?
yes!Any updates?
yes!
The past few month I only occasionally worked on melonDS, often loosing motivation after a short time. But during the last few days, I finally got back into the right mood and started working where I left off. I already redid the 4-bit text background optimisation (https://github.com/RSDuck/melonDS/tree/switch). There's of course still a ton of work to do. This is a rewrite of the 2D graphic rendering, so most games have currently a ton of graphical elements missing, but I'm optimistic that I get everything done.
yes!
The past few month I only occasionally worked on melonDS, often loosing motivation after a short time. But during the last few days, I finally got back into the right mood and started working where I left off. I already redid the 4-bit text background optimisation (https://github.com/RSDuck/melonDS/tree/switch). There's of course still a ton of work to do. This is a rewrite of the 2D graphic rendering, so most games have currently a ton of graphical elements missing, but I'm optimistic that I get everything done.