So I've decided I want to offer my skills as a programmer to port some games over to the 3DS, a challenge I've never taken up before. What's the process for porting over a game written in C++ with native gamepad support? I have a rough game plan but I'd appreciate some advice. The game I'm planning to port is TES: Morrowind using OpenMW.
-Convert code so it works on 3DS
-Get OpenMW to start.
-Map 3DS buttons to gamepad
-Get Morrowind to start to menu
-Graphics, sound, and resolution fixes
-Optimizations for frame rates and loading times
The 3DS is more powerful than the computer I used to run Morrowind back in 2002, so I'm confident in the 3DS's ability to run the game (at least on an N3DS). I realize this is a rather large undertaking, but I want to at least give it a shot. Any advice would be appreciated.
-Convert code so it works on 3DS
-Get OpenMW to start.
-Map 3DS buttons to gamepad
-Get Morrowind to start to menu
-Graphics, sound, and resolution fixes
-Optimizations for frame rates and loading times
The 3DS is more powerful than the computer I used to run Morrowind back in 2002, so I'm confident in the 3DS's ability to run the game (at least on an N3DS). I realize this is a rather large undertaking, but I want to at least give it a shot. Any advice would be appreciated.