Hacking Warmboot exploit and the real purpose?!?!

deSSy2724

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In short.... my switch is untouched and on low firmware which is compatible with the warmboot exploit in question.

I know that by choosing and setting up the warmboot exploit on our Switch consoles is in short to avoid using RCM dongles and jigs (which is cool and no hardmod is needed and because of that its my preference), and the second reason is that there is no reason to be worried about burning any fuses because we always boot the same low firmware version on sysNAND which means it wont burn any new fuses. Now, can anyone tell me whats the real purpose of Warmboot exploit if the following is true (correct me if im wrong):

1. The real official sysnand needs to be forever on the lowest firmware which means NO ONLINE services for legit games, which means only offline mode and only backups/homebrew possible with emunand..... basically no legit use with sysnand.
2. We need to be connected online every time to trigger the exploit to be able to enter a RCM mode/boot CFW/emunand (bad but not the biggest issue with proper use, DNS, blocking Nintendo servers etc.)

I mean whats the point actually? Now if im wrong with above statements and there is still a way to be able to connect online while relying on the warmboot exploit without getting banned (to seperate sysnand and emunand), does it means that one of our multiple created emunands would need to "act" like real sysnand? If its possible, can Nintendo aka the emunand itself detect that something is wrong even if we use it only for 100% legit purposes and that it is located on our microSD, instead on our real nand chip where it is supposed to be (by official standards).

Now, which brings us to some more questions:

Since we know that Nintendo can detect autoRCM and ban our consoles and that I want to be able to connect online with legit games, its obivious that I dont want to use autoRCM at all, then how to update the "legit sysnand/emunand" to the latest firmware (call it what you want) without burning fuses?
 

Basketto

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In short, you go through more effort having to stay on an ancient firmware. Its much easier to just use a dongle and autorcm. You cant go online with 4.1 and game, so you would essentially need to create 2 emunands. Some people that have had their switch on a shelf as a dust magnet for 2 years can convince themselves that it was worth the wait? But yes what you’ve stated pretty much sums up warmboot at the moment. The odds of nintendo banning you through auto rcm are as of today pretty much zero(im not sure where you got the idea nintendo bans autorcm..) Noone has been banned for autorcm and by that logic nintendo could just as easily detect files stored on your sd card.
 
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EXCEPT rcm exploit is not available to all units. so check yours if it's exploitable to rcm bug. And even then warmboot is better since you don't need to use autorcm or anything like that.
 

Basketto

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EXCEPT rcm exploit is not available to all units. so check yours if it's exploitable to rcm bug. And even then warmboot is better since you don't need to use autorcm or anything like that.

You require an online connection which is another dependency, and 4.1 is utterly useless other than booting into another upgraded os. For me that isnt better than just carrying a dongle :P. In fact if you dont mind hardmodding, installing a trinket probably involves the least variables required. Still means the switch would have to be of the non patched variety though.
 
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deSSy2724

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In short, you go through more effort having to stay on an ancient firmware. Its much easier to just use a dongle and autorcm. You cant go online with 4.1 and game, so you would essentially need to create 2 emunands. Some people that have had their switch on a shelf as a dust magnet for 2 years can convince themselves that it was worth the wait? But yes what you’ve stated pretty much sums up warmboot at the moment. The odds of nintendo banning you through auto rcm are as of today pretty much zero(im not sure where you got the idea nintendo bans autorcm..) Noone has been banned for autorcm and by that logic nintendo could just as easily detect files stored on your sd card.

So, basically no online mode if you use warmboot?

Im pretty sure that I read on multiple sources that autoRCM is detectable and that some useres were banned for autorcm..... hmm. And regards files stored on SD, emunand can be installed on SD partition and we can use multiple SD cards (one only for legit use, other only for backup/homebew use), I mean there is a workaround for that problem. So, without autorcm I need insert the jig, and press and keep holding volume plus button before the system restarts after the official system update to avoid burning fuses?

BTW my switch is unpatched and still on firmware 2.X (untouched, never connected online)....
 

Kadji

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When you hack your Switch you should stay away from Online Mode.
You can use a EmuNAND solution to keep your Sysnand "clean". That should, in combination with Incognito, be enough to avoid a ban (Incognito "wipes" the informations to identify your Switch from the NAND partition - it was posted somewhere on the forums).
I don't trust this though - I have bought over 100 Games from the eShop (most of them were small titles for under 5€) and don't want to risk lossing access to my account.

That's why I am still waiting to hack my Switch. I am hoping for a "Pro" Model, if it ever releases. With the RCM Exploit I am safe anymay, no matter what Nintendo does.

So in short: If you do everything correctly you should be safe. But we don't know exactly what Nintendo can check and what not.
Also, since you have a german flag under your name, you should choose to opt out of data collection according to the DSGVO / GDPR guidelines. Check the forum for more informations about this topic, it might be helpfull in avoiding a ban.

Anyway, you should always be prepared to recieve a ban out of nowhere. If you hack your Switch you should accept that. Otherwise, stay away from hacking your Switch or buy a second Switch - Christmas is around the corner and I am sure that some retailers will have some nice discounts in the comming month.
 

Basketto

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So, basically no online mode if you use warmboot?

Im pretty sure that I read on multiple sources that autoRCM is detectable and that some useres were banned for autorcm..... hmm. And regards files stored on SD, emunand can be installed on SD partition and we can use multiple SD cards (one only for legit use, other only for backup/homebew use), I mean there is a workaround for that problem. So, without autorcm I need insert the jig, and press and keep holding volume plus button before the system restarts after the official system update to avoid burning fuses?

BTW my switch is unpatched and still on firmware 2.X (untouched, never connected online)....

autorcm all you need to do is press the power button and insert a dongle into the usb c port(no jig in your joycon rail, no removing joycon)that is literally it. Can promise you as of yet no credible reports of autorcm bans. One report maybe has come up over 2 years and it was discovered the person was going online with their switch while hacked. It would be much bigger news if autorcm was causing bans. I have had it constantly enabled pretty much from when homebrew(emulation) has been available on the switch. I use dual boot mainly(android) atm then reboot to autorcm and use a payload to go back into original firmware.
If you warmboot you HAVE to have an internet connection. Once youve booted into the most recent firmware (emunand), you can play switch online games but you would need to keep that emunand clean.
Ps if you can link me multiple sources of autorcm bans it would definitely interest me ;).
 
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deSSy2724

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When you hack your Switch you should stay away from Online Mode.
You can use a EmuNAND solution to keep your Sysnand "clean". That should, in combination with Incognito, be enough to avoid a ban (Incognito "wipes" the informations to identify your Switch from the NAND partition - it was posted somewhere on the forums).
I don't trust this though - I have bought over 100 Games from the eShop (most of them were small titles for under 5€) and don't want to risk lossing access to my account.

That's why I am still waiting to hack my Switch. I am hoping for a "Pro" Model, if it ever releases. With the RCM Exploit I am safe anymay, no matter what Nintendo does.

So in short: If you do everything correctly you should be safe. But we don't know exactly what Nintendo can check and what not.
Also, since you have a german flag under your name, you should choose to opt out of data collection according to the DSGVO / GDPR guidelines. Check the forum for more informations about this topic, it might be helpfull in avoiding a ban.

Anyway, you should always be prepared to recieve a ban out of nowhere. If you hack your Switch you should accept that. Otherwise, stay away from hacking your Switch or buy a second Switch - Christmas is around the corner and I am sure that some retailers will have some nice discounts in the comming month.

I accept the risk....... but if they detect my emunand or some homebrews, backups will they ban my Nintendo accound (NNID) and all that or just the console? I dont want to lose my account, I have plenty of legit games on my 3DS/WiiU and I never used hacks/cheats (both digitally and physicaly). I know they dont care but they should be grateful that not all of us care just about free games, but actually spend our money on legit stuff.

autorcm all you need to do is press the power button and insert a dongle into the usb c port(no jig in your joycon rail, no removing joycon)that is literally it. Can promise you as of yet no credible reports of autorcm bans. One report maybe has come up over 2 years and it was discovered the person was going online with their switch while hacked. It would be much bigger news if autorcm was causing bans. I have had it constantly enabled pretty much from when homebrew(emulation) has been available on the switch. I use dual boot mainly(android) atm then reboot to autorcm and use a payload to go back into original firmware.
If you warmboot you HAVE to have an internet connection. Once youve booted into the most recent firmware (emunand), you can play switch online games but you would need to keep that emunand clean.
Ps if you can link me multiple sources of autorcm bans it would definitely interest me ;).

But thats the question..... how am I supposed to keep my emunand clean and go online? There are more problems if you do that because the emunand will be located on the SD card (installed where the sysnand is, on the SD partition or as files stored on the SD card.... depends on what you choose) and at that time you are opening one more question, can Nintendo detect that the emunand is located on the SD card and not on the real NAND inside the console?
 

RHOPKINS13

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If you set up two emunands, you can have one to use with all your Homebrew, NSPs, etc., and the other one you leave as close to stock as possible for online play.

It's possible to set up two emunands on one microSD, but in my opinion it's much easier to use separate cards. There's no 100%, guaranteed ban-proof way of using a "stock" emunand, since you're still running CFW, but a number of users claim to be using this and have not been banned.
 

deSSy2724

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If you set up two emunands, you can have one to use with all your Homebrew, NSPs, etc., and the other one you leave as close to stock as possible for online play.

It's possible to set up two emunands on one microSD, but in my opinion it's much easier to use separate cards. There's no 100%, guaranteed ban-proof way of using a "stock" emunand, since you're still running CFW, but a number of users claim to be using this and have not been banned.
Emunand created with SX OS or with Atmosphere, what is the cleanest?

What guide should I follow to make two emunands?

EDIT:
This is the only research done (as far as I know) on how emunand actually works and how clean it is:

https://gbatemp.net/threads/how-does-sx-os-emunand-work.518936/
 
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RHOPKINS13

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What guide should I follow to make two emunands?

I don't know of a particular guide for making two emunands, but if you're using two separate microSD cards it's as easy as going through the steps of creating an emuNAND, twice. Once with each card.

In my opinion, Atmosphere is the better way to go. creport redirects error logs to the microSD card, and prevents them from going out to Nintendo. As long as you keep your "dirty" emuNAND offline (or use 90DNS or incognito), and refrain from installing NSPs or using other homebrew on your "clean" emuNAND, you should be safe.

Note that it's not a guarantee and I'm not responsible if your stuff gets banned, I just know that there are multiple people using this method with patched Switches on low system firmware, and they haven't been banned.
 

Kadji

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I accept the risk....... but if they detect my emunand or some homebrews, backups will they ban my Nintendo accound (NNID) and all that or just the console? I dont want to lose my account, I have plenty of legit games on my 3DS/WiiU and I never used hacks/cheats (both digitally and physicaly). I know they dont care but they should be grateful that not all of us care just about free games, but actually spend our money on legit stuff.

I am not 100% sure on this but I think it is the Switch that is getting banned, not the individual accounts on your Switch. To my knowledge Nintendo only banns accounts if they are caught cheating.
I would not risk it though.

But thats the question..... how am I supposed to keep my emunand clean and go online? There are more problems if you do that because the emunand will be located on the SD card (installed where the sysnand is, on the SD partition or as files stored on the SD card.... depends on what you choose) and at that time you are opening one more question, can Nintendo detect that the emunand is located on the SD card and not on the real NAND inside the console?

If you relay want to play online and have a hacked Switch there is only one option: Keep your Sysnand clean and use that for online (with your legit account).
Use EmuNAND for piracy / homebrew, never connect with it to the Nintendo Servers (delete all network Settings) and remove your legit NNID from the EmuNAND - just to be safe.

And yes, that solution would mean loosing access to the warmboot exploit. I don't see another option that would be "safe" to use. And even then there is still the risk of Nintendo somehow detecting something. We sadly don't work for Nintendo so we can never be 100% sure that we dodge the banhammer with those precautions.
 

onibaku

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I don't know of a particular guide for making two emunands, but if you're using two separate microSD cards it's as easy as going through the steps of creating an emuNAND, twice. Once with each card.

In my opinion, Atmosphere is the better way to go. creport redirects error logs to the microSD card, and prevents them from going out to Nintendo. As long as you keep your "dirty" emuNAND offline (or use 90DNS or incognito), and refrain from installing NSPs or using other homebrew on your "clean" emuNAND, you should be safe.

Note that it's not a guarantee and I'm not responsible if your stuff gets banned, I just know that there are multiple people using this method with patched Switches on low system firmware, and they haven't been banned.

https://pubdev.switch.homebrew.guide/hacking/emummc

Heres a good guide for making multiple partitions and emunands on a single card! I think they just put it on their site recently, i used the guide but just for one emunand but it wouldnt have been difficult to make another, i just have no need for it..
 

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