ROM Hack Discussion Fire Emblem: Three Houses General Hacking

Ultimos54

Well-Known Member
OP
Member
Joined
Aug 27, 2018
Messages
1,270
Trophies
0
XP
3,480
Country
Australia
I try to help with anything installation related or save editor/cheat usage related since im no coder.I've been kinda slacking recently with updating the post but I just don't have the time or patience to go through pages and see what i missed in the codes or anything like extra programs.
 

FellDragonGrima

Well-Known Member
Member
Joined
May 1, 2017
Messages
246
Trophies
0
Age
28
XP
567
Country
United States
I try to help with anything installation related or save editor/cheat usage related since im no coder.I've been kinda slacking recently with updating the post but I just don't have the time or patience to go through pages and see what i missed in the codes or anything like extra programs.
Yea. I understand. No worries. Still, thanks!
 

DEMONDICE

K-K-Kureiji
Member
Joined
Dec 7, 2013
Messages
1,014
Trophies
1
Age
33
XP
2,016
Country
United States
Hmm, so has anyone made any progress with model swapping? I like how each character has a unique look, but only in certain classes..and some of the classes are not ideal. It would be a nice change to give them their unique appearances in any class.
 

DEMONDICE

K-K-Kureiji
Member
Joined
Dec 7, 2013
Messages
1,014
Trophies
1
Age
33
XP
2,016
Country
United States
Beta 3:
https://www.dropbox.com/s/eaogy29kp39ccel/fireemblemthreehouse_saveeditor_beta3.7z?dl=0

Changelog: (too many code changes to count them all, so i will just list the major new ones)

- Quests are now editable, this may or may not result in a crash, if a quest is enabled early
- Support Conversations are now editable
- All language files moved from external files into compressed ressources, this means a single exe file without any data folder
- some impossible values are now "silently" fixed when loading a save, like class exp
- Misc Items/Gift Items/Quests/Support Conversations editor allows multi edit, hold shift when selecting.
- some game database files are now loaded, this allows more accurate limited values/calculations

- Character Tab:

- Adjutant editable (might be useless...)
- Class Level editable (0 = not mastered, 1 = mastered)
- Abilities - All button added
- Combat Arts Editor added
- Skill exp limited to the current Rank and Rank no longer editable
- Stats are limited to the maximum values from the Character Database
- Job / Battalion / Items are shown, but not editable for now, editing these would mess to much up without a lot of error checking
- Import of battle memory dumps are possible (via character import), they only work in menu/exam and crash in battle, so no official support for now.

The "Test" tab is only me testing out what each value in the Database files of the game does, it might be useful for some people, so i left it visible.
This is the final update before my vacation, so don't expect any update / hotfix / support in the next 2 weeks.
Hey Falo, just curious but are you still working on the editor or is this basically the final version you have planned?
 

kazuki_chan8

Well-Known Member
Member
Joined
Mar 30, 2019
Messages
164
Trophies
0
Age
35
XP
209
Country
Malaysia
I'm currently too busy in real life to work on it.
Most of what i wanted to do is done and it's open source, so anyone can update it or implement new stuff.
Hoping for adding magic manually in the save editor. Hope someone can figure it out.
 

DEMONDICE

K-K-Kureiji
Member
Joined
Dec 7, 2013
Messages
1,014
Trophies
1
Age
33
XP
2,016
Country
United States
I'm currently too busy in real life to work on it.
Most of what i wanted to do is done and it's open source, so anyone can update it or implement new stuff.
Alright, thanks for the answer. I was looking for a way to edit Batallions, I'll keep an eye out for something in the future then.
 

Dudamax

Well-Known Member
Member
Joined
May 30, 2017
Messages
150
Trophies
0
Age
28
XP
491
Country
United States
Can someone provide me with INFO0.bin and INFO2.bin files that work with the randomized person.bin file? Ive tried recreating these files several times but when loading FE, they cause the game to crash or hang on load screen.
 

otakusensei

Well-Known Member
Member
Joined
Sep 21, 2007
Messages
101
Trophies
1
XP
477
Country
United States
Can someone provide me with INFO0.bin and INFO2.bin files that work with the randomized person.bin file? Ive tried recreating these files several times but when loading FE, they cause the game to crash or hang on load screen.
I'm pretty sure it's illegal to share those. Are you using nxdumptool? That's how I got them.
 

Mrperson0

Well-Known Member
Member
Joined
Jun 30, 2015
Messages
273
Trophies
0
Age
34
XP
818
Country
United States
Does anyone know if the Support List in the Save Editor matches the game's internal support list? If not, does anyone have a link to the internal list?
 

Mrperson0

Well-Known Member
Member
Joined
Jun 30, 2015
Messages
273
Trophies
0
Age
34
XP
818
Country
United States
Yes, its the same as in game.

That is odd. I thought paired endings were supposed to be determined by internal order in the result of a tie?

My friend took a look at his first save. Dimitri x Annette had 1001 points (and an A+ support), whereas Dimitri x Dedue was shy of 1000 (probably went to 1001 in endgame). Annette x Ashe also had 1001 points (and A+ support), but the game's endings went Annette x Ashe and Dimitri x Dedue. Wouldn't Dimitri x Annette take priority? Or does viewing a certain support first determine the paired ending?
 

simsimsim

Well-Known Member
Member
Joined
May 16, 2018
Messages
370
Trophies
0
Age
30
XP
1,260
Country
Canada
That is odd. I thought paired endings were supposed to be determined by internal order in the result of a tie?

My friend took a look at his first save. Dimitri x Annette had 1001 points (and an A+ support), whereas Dimitri x Dedue was shy of 1000 (probably went to 1001 in endgame). Annette x Ashe also had 1001 points (and A+ support), but the game's endings went Annette x Ashe and Dimitri x Dedue. Wouldn't Dimitri x Annette take priority? Or does viewing a certain support first determine the paired ending?
you got check who is their top close ally in their profile. In my run where I recruited everyone, everyone ended with the pairing I planned by only checking the top close allies.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: :rofl2: :rofl2: