Hacking USB Loader GX Games not showing up

daxyd

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Hey guys. A couple of days ago, I had USB Loader GX fully working with games on it. Yesterday, I checked USB Loader GX because I wanted to play Wii Sports, but none of my games were showing up. I have formatted to FAT32 and WBFS but no luck. Please help. Thx
 

Alexander1970

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Hey guys. A couple of days ago, I had USB Loader GX fully working with games on it. Yesterday, I checked USB Loader GX because I wanted to play Wii Sports, but none of my games were showing up. I have formatted to FAT32 and WBFS but no luck. Please help. Thx
Hello.:)

Did you check that "WII GAMES" is ON in the Top Menu "SELECT LOADER MODE" (3rd or 4 th Icon in the Menu above) on the Game List ?

1.jpg


Thank you.:)
 

Alexander1970

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Wiiflow works but not USB Loader GX
It is always surprising that the USB charger GX works and then, although you have not changed anything suddenly.:(

Is your USB Drive recognized on USBLoader GX Startup ?
Did you know on what IOS your USBLoader GX is starting/running ? 58 or 249 ? Maybe you can change it.
You can check this in the Settings\Loader Settings.

If this not help,please be so kind and post a sysCheck please.
https://gbatemp.net/threads/posting-a-system-check.300279/

Thank you.:)
 

Alexander1970

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Alexander1970

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OK I will start using that
thx

Translated with Google from
https://wiiki.wii-homebrew.com/WBFS#Geschichte

WBFS (Wii Backup File System) is a very simple file system that can only store Wii images at a single directory level. WBFS was explicitly developed in early 2009 by Kwiirk and Waninkoko for the use of USB loaders and initially used only as a partition (similar to a FAT, NTFS or ext234 partition). The developers made the access and management functions available as a C source code library LIBWBFS under the GPL2 license, so that third parties building on this library could quickly develop their own USB loaders and WBFS managers. The WBFS managers are needed because no operating system can handle WBFS partitions.

When Wiimm started developing his WBFS manager wwt (Winnings in Wiimm's ISO Tools) for Linux in late 2009, he minimally modified the LIBWBFS for testing purposes, so that WBFS files could be managed on other file systems. It was then Oggzee, the developer of the CFG Loader, who discovered these types of WBFS files for his USB loader months later. He then took over Wiimm's naming "TITLE [ID6] .wbfs" and introduced the splitting of WBFS files larger than 4 GiB. Meanwhile, all current USB loaders and WBFS managers can handle WBFS files.

In developing its tools and a consistent code review of the LIBWBFS, Wiimm discovered about a dozen programming errors in the LIBWBFS, 3 of which were so serious that they could make the entire WBFS archive unusable. The bug fixes were published and discussed on GBAtemp [1]. Because these bugs were discovered by mid-2010, it can be assumed that all loaders and tools that are older can definitely handle WBFS errors and destroy content. The popular WBFS Manager 3.0, released in April 2009, belongs to this category, so it is not recommended to use it.
 

daxyd

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I use WBFS Manager and I use Wiiflow BUT, 2 of my games are showing up...
Super Smash Bros. Brawl
Super Mario Galaxy
That's really weird that those games are showing up but not the rest of them.
 

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