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For gaming, the Amiga was definitely better. Having an emulator on 3DS would be great, but alas UAE only compiles with GTK libraries which are not available for 3DS.If you keep in mind that it's an old system, sure. I preferred the 16-bit Amiga, but the C64 had its moments.
Vice menu: Cartridge -> Detach cartrige imageIs there a way to remove a .crt once it's been added?
on the way in the next version. One challenge is how to emulate a two-button mouse on the 3DS touchscreen. In windows, right mouse button click needs a double finger tap on the touchpad - but the 3DS does not support multi touch ... any ideas?Is there any chance to implement a mouse emulation? C-Stick maybe?
First order of business would be a C128 emulator. If this turns out to be easy, VIC-20 should not be too hard ...I'd humbly suggest a VIC-20 emulator, but that system was quickly overshadowed by the C64 and I can't reasonably expect anyone to support it. I'll have to see if the Raspberry Pi or my Vita could do this.
As for Vice3DS, I was wondering if a mapping feature would be possible to allow for mapping a button to keys eg space bar?
I did some digging into the vice code and this is a rather challenging request. Bringing the vice menu to the bottom screen is not hard - but to keep the emulation running requires a complete revamp of the menu logic. The menu has its very own event loop - as well as file dialogs and key press prompts. All of these three separate event loops need to be integrated into the main event loop which would mean a shitload of work. Sorry about this ...There is one thing missing though to create the perfect experience
I had brought this up before. On a real C64, the processes don't pause when you insert a disk in the drive.
In all emulators I'm aware of, the emulation pauses so a settings menu pops up on the screen so you can insert a new disk image. Especially in demos you can feel the disruption. You have already done away with most screen interruptions by including soft keys, which change settings on the fly (like flipping the joysticks) which in other ports require a cumbersome entering of the settings menu and the subsequent interruption of the emulation flow.
So I suggest to have an option available where the settings menu loads into the lower screen, rather than the top screen, and keep the emulation running while you switch disks or whatever. Of course any settings change that requires a reset of the C64 will then do so after hitting B.
There is really no need to have the lower screen soft buttons available, or the virtual keyboard, while you are browsing through the emulator settings.
on the way in the next version. One challenge is how to emulate a two-button mouse on the 3DS touchscreen. In windows, right mouse button click needs a double finger tap on the touchpad - but the 3DS does not support multi touch ... any ideas?
That doesn't surprise me. The two-screen technology is unique. Of course the project is not designed to accommodate this. At least we know what's going on. Thanks for finding out. So interesting. I understand that the best we can achieve without a lengthy effort is to put the settings screen on the bottom screen, while the top screen with the emulation pauses? It's not a real achievement but a "proof of concept" of sorts. Perhaps it will compel somebody to do the work. It will be "in the face" that there should be an emulation flow that doesn't get interrupted by launching the menu or whatever. I find it funny that people are getting into extreme detail about perfecting the emulation, while the actual experience of simulating the uninterrupted reality of a C64 machine with monitor and floppy is still lacking very much. Only the 3DS will be able to deliver the ultimate experience eventually. Other ports will follow by simulating the bottom screen of the 3DS. Wanna bet?I did some digging into the vice code and this is a rather challenging request. Bringing the vice menu to the bottom screen is not hard - but to keep the emulation running requires a complete revamp of the menu logic. The menu has its very own event loop - as well as file dialogs and key press prompts. All of these three separate event loops need to be integrated into the main event loop which would mean a shitload of work. Sorry about this ...
That was an easy oneFor some reason, the Vice 3DS takes a very long time to display the contents of folders when the number of files is fairly large. This needs to be addressed. Of course you can always create sub-folders, but that's not an ideal solution - it's a workaround. For example, I have a complete collection of all cracks done by the genius Remember group. Having to wait for a minute or two every time I want to check out another piece of their work is kind of ruining the fun, especially because I don't really see a good reason for the delay. The emulator appears to investigate and analyze every file in the folder. This is not necessary in my book. Just show the files.
Haha ... thanks for the exaggeration.Wow wow wow. You are already a titan and now approaching god mode!
I install it through FBI, and it says it installed okay, but then the present just never shows up.
I think you're right, everything looks okay now.It will show up after a reboot.
I think you're right, everything looks okay now.
Now I just need to find some decent games! Seems like all of the most popular games are just ports from Atari 8-bit or ZX Spectrum.
Now I just need to find some decent games! Seems like all of the most popular games are just ports from Atari 8-bit or ZX Spectrum.
I try install again in my o3ds and dont work TT