Hello, sorry about this. This is long overdue. My charging cable gave up and I had to make a patchwork of an Original and 3rd party cable. It sucks but it allpwed me to charge to 50-65%. Anyways here is for what I promised.
Toukiden 2
Weapons
First, I want you to open up your materials chest, then check your max available slots. That or jist used the db's Max Storage Slot to sset it to 1500. Search that at 32-bit.
FF FF 00 00 00 00 00 00 00 00 - this is what we want and it is continuous. Up to how manh weapon slots you currently have. If you read my Kowami post before, you will see that there are no additional FF FF for Mitama. They don't equip on the weapon anymore and are in their unique equip slots.
FF FF AA BB CC XX YY ZZ 11 00 - this is what I will call it.
FF FF - this is weapon. Again it follows Kiwami's format. I recommend equipping a weapon of what you want to acquire. Say equip a Rifle when inserting another Rifle. The reason for this is because there are four result for insert. First is you get a specific weapon, get a blank result which doesn't show, a blank that is shown(doesn't cause crash when highlighted) and a unknown weapon named ???(will crash if highlighted).
AA BB CC - this is fortify levels. New to Toukiden 2, there are three choices when fortifying. Two if you have a non element weapon. These levels have a max value of 09 ie +9 individually but has a collective level of 9. This means that it cannot exceed 9. So having a 04 03 03 will be automatically corrected when loading the save file even if you saved beforehand.
AA - this is attack. It increases Attack and Dexterity(Precision) slightly.
BB - this is Attack and Dexterity. It increases Attack in a lower value but Increases Dex higher and consistently compared to above.
CC - this is Element/Ailment. Nothing more nothing less.
XX YY ZZ - unique to Toukiden 2 is the ability to break a weapon's limit. Hamminess aside, this allows you to increase total fortify levels to +10-12. This done via a wandering blacksmith GFaqs dubbed clown, or whom I dubbed troll. Troll has a habit of lurking every portal stone safe spots randomly and only does one action before leaving. This part renders him useless, no way I will hunt for him. Individually has a max of 03 and collective level of 3. Don't worry the bonuses are worth it.
XX - Attack and Dexterity
YY - Doesn't do anything, I am serious.
ZZ - Element and Ailment. The boost are high the Adjucicator?(First Poison Spear) had a 500+ poison after upgrading it via CC and ZZ.
11 - denotes that the weapon is either 02(newly acquired), 03(acquired) or just leave it blank no biggie.
Notes - the max weapons you can have is 2000, assuming you changed it or you did every quests regarding it. Previous Character AI weapons are available alongside this game's AI weapons. These weapons can match The strongest weapons that are non Mitama Weapons.
Armors
Search for your max available weapon slot or for 0004FFFF via 32-bit.
FF FF 04 00 00 00 00 00 00 00 - this is what we want.
FF FF 04 AA BB CC XX YY ZZ 11 - this how I will call it.
FF FF - this is armor set. Same as weapon but more forgiving. Crashes still happens.
04 - Armor type. 00(helm), 01(armor), 02(arms), 03(legs).
AA BB CC - Simar to weapons but for Armors. Same limits.
AA - Defense Only.
BB - Element Only.
CC - Aegis. Affects how fast you recover the red portion of hp. Important for Carnage(Martyr), Diffusion, Heaven's Wrath, etc.
XX YY ZZ - Same as weapons but for Armors. Same limits.
XX - Defense
YY - Element
ZZ - Aegis
11 - same as weapons but for Armor. Not really that important.
Notes - Special Armors like Tenko and Hayatori/Hatsuho, Soma/Horo are under 01 only it is whole set despite occupying 1 slot. The AI Armors are gender specific and their upgrades and fortify levels are only available for specific genders. Hatsuho/Horo are Female only and Hayatori/Soma are Male only. It means Males cannot upgrade and fortify say Horo Outfit and same goes for Females cannot upgrade and fortify Soma outfit. Max Slots are 800. Also no more Set Bonus, Mix and Match for Fashion and Stats you want.
Mitamas
Search for Max Armor Slot or either 030000FF to start at bottom. You need to see a lot of FF FF FF.
00 00 00 00 00 00 00 00 00 00 FF FF FF - this is what we want.
11 22 33 44 55 66 77 88 99 0B XX YY ZZ - this is what I call it.
11 22 33 44 55 66 77 88 99 - this are Mitama Boosts/Skills. Basically when you view a Mitama tgis are the skills you can equip and level. This from top to bottom, the numbers corresponds to how they are arranged by default without equipping any of them. Max for each is 3, do not worry the game will not crash. Just save and those Skills that are only 1 Star will adjust once you load them.
0B - should always be this. As in 0B, It means Mitama is gotten. You willcrash if not 0B.
XX YY ZZ - current skills equipped.but auto arranges from lowest to highest.
XX - first skill equipped. Best be set to 00 Always meaning 1st available skill. I am serious, leaving it at FF will cause crash when opening Mitama equip menu.
YY ZZ - 2nd and 3rd Skill Equipped. Best to leave as FF FF. Else youwill crash.
Notes - There 250 total Mitama 199/200 without DLCs. Region specific Mitamas won't appear. Damn it, nk Ragna for me. Unique to Toukiden 2, Mitamas need to be at max level to fuse Mitama Wepons. Mitamas give Shards which is what is used for Mitama Weapons.
Note - When doing this, you will notice a few things. Camera is locked and do not follow your Character, nor can be rotated. NPCs moves away from their position like Blacksmith slowly moving towards you if near them and hammers air. Get stuck in equipment, mitama menus and/or shop menu or Stucked with NPC convos. Just save by pressing start and scrolling to it then reload save to fix it.