After going through the long process that you described, I finally finished/installed... only to get "Unable to start software. Return to the Home menu and try again" error.
I feel so defeated.
I feel so defeated.
After going through the long process that you described, I finally finished/installed... only to get "Unable to start software. Return to the Home menu and try again" error.
I feel so defeated.
Well, i made all the way untill the part in the video with the game untouched (because i realized i couldn't change the voice lang in-game and that pissed me off lmao), so i didn't saw this cutscene with the game undubbed. Will see it, later.I did it! In the end, I needed to rename the file in the format that NSP installers recognize. For example: FFX[0100fe500d0ca000][0].nsp
Also, I don't know what kind of corruption is here, but look at this picture. It appears, briefly, in the intro screen, and then everything seems to go normal after. I haven't done any thorough testing. You have this happen to you ZeroFX? Any idea what causes it?
Thats exactly the part im talking about i think, tidus warps inside auron and it just hangs.It breaks for me a few minutes in, at the bridge with Auron. Such a loss...
Did you guys test this method longer than the opening? I went with masagrators file splitting and things work until theres a scene where the monster "demi" should crash into a building but it wont load with this method. Also I can play past that without the undubbing but after saving and switching back noticed that the battle sounds arent undubbed. I replaced the "voicefevmapper.txt" and "FFX_VideoList.txt" with the jp equivalents.
Thats sad, ill keep on looking for possible solutions.It breaks for me a few minutes in, at the bridge with Auron. Such a loss...
It breaks for me a few minutes in, at the bridge with Auron. Such a loss...
It seems there is only one time that the game specifies language settings regarding video, voice, and text. A couple possible solutions, both beyond my skill:
1. Find the specific file and patch it
2. Develop a kip that runs in the system and re-interprets the instruction
I can see solution 2 being useful for multiple games, but the drawbakd is that it is an extra system process that is always running.
Perhaps another way of doing this could be using the cheat engine for changing the in-game memory.
Still a big work to find what to change.
Thats sad, ill keep on looking for possible solutions.
Pretty much, just like they patched steam .exes on pc ver.1. Your specific file is nro and can't be used because of keys and hashes. Only way is to wait for implementing ease_nro_restriction in atmosphere as it works properly only in dev units.
Versions doesnt matter unfortunately.Could be good to know a few things.
What version your switch is on, what CFW are you using as well.
There's 3 version of the game.
The ASIA, the JAPN, and EU/NA. Which one do you have.
Also, if i'm not mistaken that scene that appears and seems broken, it's at the begining of the game.
1. Your specific file is nro and can't be used because of keys and hashes. Only way is to wait for implementing ease_nro_restriction in atmosphere as it works properly only in dev units.
I was looking at this method earlier and repeated this many times.
NSO in this game is only a forwarder to NRO launcher.
2. Doing kip like that will slow down whole system as it would check every byte and it needs to do it before game will try to set language from string. It would be a nightmare.
Also, if i'm not mistaken that scene that appears and seems broken, it's at the begining of the game.