Homebrew [RELEASE] Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE (ALL-IN-ONE) *PROPER*

nitr8

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I'm currently struggling around with libbte (Bluetooth) and libwiiuse (wireless pad) as I can't get the pad to work once the test app booted. I get a different ACK report from the WiiUse library (17 03 on NDEV) while it should be 17 00 (regular Wii).

So I thought this might be related to the IOS I had booting on the NDEV: IOS56 but on the Wii I use IOS58. I then loaded the APPLOADER.IMG from a game that comes with IOS58 (had to extract the game from the disc to get the file) into the NDEV and installed the IOS58 WAD from the NUS. So I finally can use IOS58 now as the HBC usually uses this as well. But the main problem persists.

This needs more investigation... Sorry.

Btw: this means you can actually use ANY APPLOADER.IMG (ANY IOS) from ANY Wii game out there to boot the NDEV (...as long as you have the related IOS WAD installed to the device (which btw. is tricky to do)).

Gesendet von meinem BLA-L29 mit Tapatalk
 
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nitr8

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So, this currently is the end of the line.

The NDEV broke. No chance of getting it to work. It doesn't boot anymore. I don't get to see anything on the screen - even no debug output on the serial port.

The only idea would be trying to dump the nand. But what would I need for that?

Any help would be really appreciated now....

Oh and btw: it's a Hynix HY27UF084G2M
 
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DaturaInoxia

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Great work!
All games works fine for me, excepts Hexen - i do all the same with other 3 games (and they work fine) but with Hexen when i select hexen.wad and press start i get black screen only and wii u dont react to wiimote or power button on front of the console, so i need to unplug the ac cable.
What can i do with it?
 

niuus

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Great work!
All games works fine for me, excepts Hexen - i do all the same with other 3 games (and they work fine) but with Hexen when i select hexen.wad and press start i get black screen only and wii u dont react to wiimote or power button on front of the console, so i need to unplug the ac cable.
What can i do with it?
Can confirm, did not worked for me (Hexen 1.0/1.1)
 
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CaptainHIT

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So, this currently is the end of the line.

The NDEV broke. No chance of getting it to work. It doesn't boot anymore. I don't get to see anything on the screen - even no debug output on the serial port.

The only idea would be trying to dump the nand. But what would I need for that?

Any help would be really appreciated now....

Oh and btw: it's a Hynix HY27UF084G2M
Noooo! I'm really sad to hear about this. :(
 

niuus

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So, this currently is the end of the line.

The NDEV broke. No chance of getting it to work. It doesn't boot anymore. I don't get to see anything on the screen - even no debug output on the serial port.

The only idea would be trying to dump the nand. But what would I need for that?

Any help would be really appreciated now....

Oh and btw: it's a Hynix HY27UF084G2M
Will the project continue like it was before? A recompiling with libogc 1.8.15 or upwards would auto benefit every Wii U Pro Controller user out there.
 
Last edited by niuus,

LumInvader

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I know this isn't updated anymore, but in its options, is there a way to set the game to 240p? I know DOOM is only 320x200@35, but this port had many things done to it to look more like a proper console port, like framerate (can reach up to 60FPS) and controls (although I much rather play using the GC controller).

After acquiring a CRT PC monitor and playing Chocolate DOOM on PC, I can see how beautiful the game looks as it was originally intended. But since this is a more "recent" monitor (2006) I was forced to set a 144hz refresh rate to play at 320x200, because this is 31khz only, and I would need a 15khz monitor to play at the intended 320x200@75hz. Here's the results:
Since this is a PC monitor, I can safely set such a low resolution/line count without issues. It is "stretched" to 4:3, so it's the correct aspect ratio as well. It's truly amazing playing the game like this. I never played DOOM when it came out originally, but I would imagine someone having "nostalgiagasms" looking at this (I don't know if that's really what it was supposed to look like though XD).

I see that the Wii port doesn't stretch the image, maintaining its pixel count so it doesn't need filtering/interpolation, but the aspect ratio becomes weird that way. The game is playable though, but on a CRT TV it's just not right to play DOOM at 480i. All the other console "true" DOOM ports (as in not counting the modern ports which might be using emulation) managed 240p somehow, even the SNES port, with it's windowed mode of sorts XD. It would be great to see this port do the same.
I really don't understand how anyone goes through all the trouble to port low-def games on a Wii without including low-def progressive scan output (240p, et al). Must be a millennial thing. The Wii is the one and only emulation console built for this purpose. The original Doom ran @ 320x200. Unsurprisingly, it also happens to look it's best at it's native resolution. And by golly, the Wii outputs Doom's 200p like a champ.
 

TheMrIron2

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I really don't understand how anyone goes through all the trouble to port low-def games on a Wii without including low-def progressive scan output (240p, et al). Must be a millennial thing. The Wii is the one and only emulation console built for this purpose. The original Doom ran @ 320x200. Unsurprisingly, it also happens to look it's best at it's native resolution. And by golly, the Wii outputs Doom's 200p like a champ.
The Wii does nicely support 240p and it looks quite good from what I've seen, but most people writing this software are not using a display older than the Wii itself and are probably using a HDTV. It's far, far from desired or optimal but it's better than no port I suppose. At least WiiMC was modified to support 240p and a few existing emulators support it, and adding support for 240p is not particularly difficult.
 
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Hambrew

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WII-DOOM // WII-HERETIC // WII-HEXEN // WII-STRIFE (ALL-IN-ONE) for Nintendo Wii & Wii U (vWii) R33

Please read these lines carefully as they may be important in order to get the games running properly!
These game ports are the work of nitr8 and have been tested so far.


PRE-INFO

WHY NEW RELEASES FOR DOOM, HERETIC, HEXEN and STRIFE?

- i know that there are almost ports of these games with one exception: STRIFE

- the ports existing have lots of bugs and are not what i expect to be *PROPER* game ports
(for me, they are just games that have been ported "quickly" without any sense of functionality)

- this release includes all games that use the ID-TECH 1 (DOOM) engine

COMPILING / TESTING INFO

- Ubuntu 14.04 Trusty Tahr 32Bit Desktop
- devkitPro (devkitPPC Wii-SDK) with GCC v4.8.2
- Chocolate DOOM source code (includes the source of all 4 games)
- several code snippets from here and there

REQUIREMENTS

- a Nintendo Wii Console with Homebrew Channel installed
- an original Wii Classic Controller connected to the Wiimote (plays best)
- an USB-drive or SD-card

INSTALLATION

- copy all of the directories to the "APPS" folder on your USB device

- if you want, you can install the FORWARDER WAD's corresponding to your console using YAWMM

- the main game IWAD for each game is required as well in order to get each game to run

- DO NOT RENAME THE GAME DIRECTORIES AS THESE ARE SPECIFIC TO THE SOURCE CODE

- DO NOT MOVE OR RENAME ANY OF THE FILES IN THE GAME DIRECTORIES THAT CAME WITH THIS RELEASE
(the RESOURCE PWAD's are named "psp....wad" because i re-used them from my PSP / PS VITA ports)

GET THE GAMES RUNNING

- whenever you start one of these games, you have to point it to the main game's IWAD file
(PLEASE NOTE THAT THE STRIFE SHAREWARE IWAD'S ARE NOT SUPPORTED AND MAY NEVER BE)
(PLEASE NOTE THAT FOR STRIFE, YOU HAVE TO COPY THE FILE "VOICES.WAD" INTO THE "VOICES" DIRECTORY IF
YOU WANT VOICES TO PLAY - IT WILL BE LOADED AUTOMATICALLY)
(PLEASE NOTE THAT FOR HACX, THAT ONLY THE HACX v1.2 REGISTERED IWAD IS SUPPORTED)
(PLEASE NOTE THAT FOR FREEDOOM, THAT ONLY THE FREEDOOM v0.8 PHASE 2 IWAD IS SUPPORTED)
(PLEASE NOTE THAT MOST OF THE DOOM IWAD's ARE SUPPORTED BUT NOT ALL)
(THE WII-DOOM PORT SUPPORTS DOOM, DOOM 2, FINAL DOOM, HACX, FREEDOOM, CHEX AND CHEX 2)

- the corresponding RESOURCE PWAD's will be loaded automatically

- if you wish, you can also load PWAD's with these releases for custom maps / graphics / sound / music

BUG REPORTS

- please report any bugs for each game to the corresponding game:

(Wii-DOOM): - https://code.google.com/p/wii-doom/issues/list

(Wii-HERETIC): - https://code.google.com/p/wii-heretic/issues/list

(Wii-HEXEN): - https://code.google.com/p/wii-hexen/issues/list

(Wii-STRIFE): - https://code.google.com/p/wii-strife/issues/list

THANKS FLY OUT TO

- fraggle (creator of the Chocolate DOOM port)
- Kaiser (re-creator of the STRIFE source code)
- Quasar (re-creator of the STRIFE source code)
- Fabian Greffrath (creator of Crispy-DOOM)
- Arikado & Jendave (creators of the first Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE ports)
- davebaol (creator of the Wii d2x-cIOS installer)
- The DOOM Legacy Team
- The devkitPro Team

RELEASE INFO FOR WII-DOOM (R33)

- APPLIED MORE PATCHES TO OGG-SUPPORT FOR DOOM 2
- APPLIED MORE PATCHES TO OGG-SUPPORT FOR THE GAME STATES
- DISABLED SHORTLY VISIBLE ERROR MESSAGE WHEN STARTING UP HACX ON MAP01
- SPEED-UP WHEN LOADING GAME RESOURCES
- SPEED UP WHEN CHOOSING PWAD'S IN THE WAD SELECTOR MENU
- DOUBLED THE RAM PROVIDED FOR USE
- SMALL COSMETIC CHANGES TO WAD SELECTOR MENU & GAME STARTUP SCREEN
- REMAPPING OF CLASSIC BUTTON B AND A FOR WAD SELECTOR MENU
- ALLOWING TO OPEN THE MENU USING THE CLASSIC CONTROLLER WHILE A DEMO IS RUNNING
- DISALLOW ADDITION OF PREVIOUSLY SELECTED PWAD'S
- DEACTIVATED PSEUDO SD-GECKO SUPPORT FOR WAD SELECTOR MENU
- DEACTIVATED DEAD GAMECUBE CONTROLLER CODE
- DEACTIVATED DEMO PLAYBACK FOR ALL IWAD FILES OF DOOM (NEEDS FURTHER INVESTIGATION)
- UPGRADED RENDERER TO USE 32-BIT INTEGER MATH
- INCLUDED FLOOR / CEILING WIGGLE FIX BY FABIAN GREFFRATH'S SOURCE PORT "CRISPY DOOM"
- CHANGES TO ERROR / FAILURE LOGGING & OUTPUT
- CHANGED FLAG BACK TO NON-DEBUG MODE
- CHANGED THROTTLE FOR JOYSTICK Y AXIS FROM 0 TO +20 / -20
- CHANGED WAD SELECTOR HOME DIRECTORY TO DEFAULT APP PATH
- REMOVED DEMO PLAYBACK FOR SEVERAL DOOM IWADs (OUT OF SYNC ERROR)
- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- FIXED OGG SUPPORT FOR SD CARD USAGE
- FIXED OGG MUSIC NOT PLAYING FOR CERTAIN IWADS
- FIXED WRONG TYPO UPON RENDERING SPRITE CLIPPING INFO (NOT REALLY A BUG)
- FIXED A BUG THAT WOULD CAUSE THE PORT TO CRASH IF ENABLING THE DISPLAY TICKER WHEN NOT RUNNING A GAME
- FIXED A BUG FOR FREEDOOM PHASE 2 WHERE SELECTING A MAP TO WARP TO DIDN'T DISPLAY THE DESTINATION MAP
- FIXED A BUG FOR FREEDOOM PHASE 2 WHERE THE WEAPONS CHEAT MENU DIDN'T DISPLAY THE SUPER SHOTGUN
- FIXED A BUG CAUSING A CRASH WHEN ENTERING GAME SETTINGS MENU WHILE NOT RUNNING ANY GAME
- FIXED A BUG CAUSING A CRASH WHEN PRESSING THE BUTTON FOR AUTOMAP START UPON GAME STARTUP
- FIXED A BUG CAUSING CRASHES WHEN WALKING INTO SECTORS THAT HAVE BEEN LOWERED BY CROSSING A LINEDEF
- FIXED A BUG WHEN USING CROSSHAIR AT FULLSCREEN WAS DRAWN AT WRONG Y-POS
- FIXED A BUG IN THE FINALE CAST OF DOOM II WHERE MONSTERS WEREN'T SHOWING THE DYING FRAMES
- FIXED MENU BUTTON FOR GOING BACK
- FIXED BUTTONS FOR WAD SELECTOR MENU
- ADDED INGAME CONSOLE
- ADDED OGG-MUSIC SUPPORT
- ADDED "NO REST FOR THE LIVING" SUPPORT
- ADDED POSSIBILITY TO WARP TO SECRET MAP E1M10 (SEWERS) FOR XBOX DOOM.WAD
- ADDED POSSIBILITY OF USING A BUTTON BIND FOR RUNNING
- ADDED IWAD SUPPORT FOR THE PSN DOOM IWAD RELEASE
- ADDED IWAD SUPPORT FOR XBOX DOOM.WAD
- ADDED IWAD SUPPORT FOR THE XBOX DOOM 2 IWAD RELEASE
- ADDED SUPPORT FOR THE DOOM & DOOM 2 IWAD'S OF DOOM 3 BFG EDITION (PC)
- ADDED SUPPORT FOR WARPING XBOX' DOOM 2 IWAD FROM MAP 02 TO SECRET MAP 33
- ADDED POSSIBILITY TO JUMP IN THE GAME
- ADDED WAD SELECTOR MENU INFO ON HOW TO RESET THE FLAGS (SHOWN IF A FILE HAS BEEN ALMOST SELECTED)
- ADDED CROSSHAIR FLAG TO CONFIG
- ADDED SD-CARD SUPPORT
- ADDED BUTTON TO CHANGE WEAPONS BACKWARDS
- ADDED POSSIBILITY OF LOADING UP TO 3 PWADS
- RE_INTRODUCING KEY BINDINGS FROM MY PREVIOUS RELEASES OF CHOCOLATE TO THE PSP / PS VITA
- WORKAROUND FOR SOME MINOR "BAD V_DRAWPATCH" CRASHES (BUT HACX'S SHOTGUN FRAME IS STILL A BIT BUGGY)
- RESET FLAGS FOR PWAD'S WHEN PRESSING THE "X"-BUTTON ON THE WAD SELECTOR MENU

RELEASE INFO FOR WII-HERETIC (R28)

- APPLIED MORE PATCHES TO OGG-SUPPORT FOR THE GAME STATES
- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- ENHANCEMENT TO THE SCREEN SIZE OPTION WHEN STARTING THE GAME WITH THE LOWEST POSSIBLE SCREEN SIZE
- ENHANCEMENT TO THE "BETA" FLASHING MESSAGE WHEN USING THE BETA VERSION OF HERETIC1.WAD WITH THIS PORT
- TYPO CHANGE UPON WEAPON CHANGING STYLE
- DOUBLED THE RAM PROVIDED FOR USE
- SMALL COSMETIC CHANGES TO WAD SELECTOR MENU
- REMAPPING OF CLASSIC BUTTON B AND A FOR WAD SELECTOR MENU
- DEACTIVATED PSEUDO SD-GECKO SUPPORT FOR WAD SELECTOR MENU
- DEACTIVATED REPEATING MUSIC FOR MAIN MENU WHEN DEMO PLAYBACK IS DISABLED
- DEACTIVATED DEMO PLAYBACK FOR ALL IWAD FILES OF HERETIC (NEEDS FURTHER INVESTIGATION)
- DISABLED SHORTLY VISIBLE ERROR MESSAGE WHEN CROSSING A LINEDEF THAT SHOULD FIND THE NEXT HIGHEST FLOOR
- FIXED OGG SUPPORT FOR SD CARD USAGE
- FIXED OGG MUSIC NOT PLAYING FOR CERTAIN IWADS
- FIXED A BUG THAT CAUSED MOVING SECTORS NOT TO MOVE ANY MORE WHEN LOADING A SAVEGAME
- FIXED A BUG THAT CAUSED THE INVENTORY ITEM TO CHANGE WHEN ENTERING SOME SPECIAL MENUS
- FIXED A BUG THAT CAUSED THE INVENTORY ITEM NOT TO BE RESET IF LOADING A GAME
- FIXED A BUG THAT CAUSED MONSTERS TO BECOME INVISIBLE WHEN WALKING INSIDE LIQUIDS LIKE WATER
- FIXED A BUG THAT CAUSED MUSIC TO RESTART WHEN INITING THE SAME MAP
- FIXED A BUG THAT PREVENT HERETIC FROM LOADING IT'S RESPECTIVE RESOURCE PWAD
- FIXED A BUG WHEN SELECTING INVENTORY ITEMS AUTOMATICALLY MAKES THEM USE
- FIXED A BUG WHEN USING CROSSHAIR AT FULLSCREEN WAS DRAWN AT WRONG Y-POS
- FIXED A BUG THAT CAUSED THE GAME TO CRASH WHEN PRESSING THE UP BUTTON IN KEY BINDINGS MENU
- FIXED MENU BUTTON FOR GOING BACK
- CHANGED WAD SELECTOR HOME DIRECTORY TO DEFAULT APP PATH
- CHANGED THROTTLE FOR JOYSTICK Y AXIS FROM 0 TO +20 / -20
- ADDED INGAME CONSOLE
- ADDED OGG-MUSIC SUPPORT
- ADDED "FULL MAP" CHEAT LIKE DOOM'S "IDBEHOLD-A"
- ADDED POSSIBILITY OF USING A BUTTON BIND FOR RUNNING
- ADDED POSSIBILITY TO JUMP IN THE GAME
- ADDED WAD SELECTOR MENU INFO ON HOW TO RESET THE FLAGS (SHOWN IF A FILE HAS BEEN ALMOST SELECTED)
- ADDED CROSSHAIR FLAG TO CONFIG
- ADDED SD-CARD SUPPORT
- ADDED BUTTON TO CHANGE WEAPONS BACKWARDS
- ADDED POSSIBILITY OF LOADING UP TO 3 PWADS
- ADDED FORWARDER WAD FOR vWII
- RE_INTRODUCING KEY BINDINGS FROM MY PREVIOUS PORTS OF CHOCOLATE TO THE PSP / PS VITA
- SPEED UP WHEN CHOOSING PWAD'S IN THE WAD SELECTOR MENU
- DISALLOW ADDITION OF PREVIOUSLY SELECTED PWAD'S
- RESET FLAGS FOR PWAD'S WHEN PRESSING THE "X"-BUTTON ON THE WAD SELECTOR MENU

RELEASE INFO FOR WII-HEXEN (R25)

- TYPO CHANGE UPON WEAPON CHANGING STYLE
- SPEED-UP WHEN LOADING GAME RESOURCES
- SPEED UP WHEN CHOOSING PWAD'S IN THE WAD SELECTOR MENU
- DOUBLED THE RAM PROVIDED FOR USE
- SMALL COSMETIC CHANGES TO WAD SELECTOR MENU
- REMAPPING OF CLASSIC BUTTON B AND A FOR WAD SELECTOR MENU
- ALLOWING TO OPEN THE MENU USING THE CLASSIC CONTROLLER WHILE A DEMO IS RUNNING
- DEACTIVATED DEAD GAMECUBE CONTROLLER CODE
- DEACTIVATED PSEUDO SD-GECKO SUPPORT FOR WAD SELECTOR MENU
- DEACTIVATED REPEATING MUSIC FOR MAIN MENU WHEN DEMO PLAYBACK IS DISABLED
- DEACTIVATED DEMO PLAYBACK FOR ALL IWAD FILES OF HEXEN (NEEDS FURTHER INVESTIGATION)
- APPLIED MORE PATCHES TO OGG-SUPPORT FOR THE GAME STATES
- APPLIED LATEST COMMITS BY FRAGGLE
- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- ENHANCEMENT TO THE "BETA" FLASHING MESSAGE WHEN USING THE BETA VERSIONS OF HEXEN.WAD WITH THIS PORT
- FIXED OGG SUPPORT FOR SD CARD USAGE
- FIXED OGG MUSIC NOT PLAYING FOR CERTAIN IWADS
- FIXED A BUG THAT CAUSED A WRONG PLACEMENT OF THE CONTROL MENU'S FREELOOK SPEED SLIDER
- FIXED A BUG THAT CAUSED THE INTERMISSION SCREEN TO BE DRAWN INCORRECTLY
- FIXED A BUG THAT CAUSED THE STATUS BAR NOT BEING DRAWN CORRECTLY WHEN ENTERING / EXITING THE AUTOMAP
- FIXED A BUG THAT CAUSED MONSTERS TO BECOME INVISIBLE WHEN WALKING INSIDE LIQUIDS LIKE WATER
- FIXED A BUG WHEN SELECTING INVENTORY ITEMS AUTOMATICALLY MAKES THEM USE
- FIXED A BUG WHILE SAVING GAMES (GAMENAME WAS SHOWING WRONG MAP NUMBER)
- FIXED A BUG WHEN USING CROSSHAIR AT FULLSCREEN WAS DRAWN AT WRONG Y-POS
- FIXED A BUG THAT CAUSED THE GAME TO CRASH WHEN PRESSING THE UP BUTTON IN KEY BINDINGS MENU
- FIXED A BUG THAT CAUSED THE PLAYER TO GET STUCK INSIDE THE FLOOR WHEN TELEPORTING BETWEEN MAPS
- FIXED MENU BUTTON FOR GOING BACK
- RESTORED CHOCOLATE HEXEN'S STOCK SAVEGAME CODE
- CHANGED WAD SELECTOR HOME DIRECTORY TO DEFAULT APP PATH
- CHANGED THROTTLE FOR JOYSTICK Y AXIS FROM 0 TO +20 / -20
- RE_INTRODUCING KEY BINDINGS LIKE THEY ARE PRESENT IN MY PSP / PS VITA PORTS OF CHOCOLATE
- ADDED "FULL MAP" CHEAT LIKE DOOM'S "IDBEHOLD-A"
- ADDED POSSIBILITY OF USING A BUTTON BIND FOR RUNNING
- ADDED WAD SELECTOR MENU INFO ON HOW TO RESET THE FLAGS (SHOWN IF A FILE HAS BEEN ALMOST SELECTED)
- ADDED CROSSHAIR FLAG TO CONFIG
- ADDED SD-CARD SUPPORT
- ADDED BUTTON TO CHANGE WEAPONS BACKWARDS
- ADDED POSSIBILITY OF LOADING UP TO 3 PWADS
- ADDED INGAME CONSOLE
- ADDED OGG-MUSIC SUPPORT
- RESET FLAGS FOR PWAD'S WHEN PRESSING THE "X"-BUTTON ON THE WAD SELECTOR MENU
- DISALLOW ADDITION OF PREVIOUSLY SELECTED PWAD'S

RELEASE INFO FOR WII-STRIFE (R31)

- APPLIED MORE PATCHES TO OGG-SUPPORT FOR THE GAME STATES
- TYPO FIX UPON MAPNAME OF AREA 29 ("ENTITY" CHANGED TO "ENTITY'S LAIR" )
- DOUBLED THE RAM PROVIDED FOR USE
- SMALL COSMETIC CHANGES TO WAD SELECTOR MENU
- REMAPPING OF CLASSIC BUTTON B AND A FOR WAD SELECTOR MENU
- REMAPPING WARNING MESSAGE COMMITMENT BUTTON ON WIIMOTE'S BUTTON A TO CLASSIC CONTROLLER BUTTON A
- ALLOWING TO OPEN THE MENU USING THE CLASSIC CONTROLLER WHILE A DEMO IS RUNNING
- DEACTIVATED DEAD GAMECUBE CONTROLLER CODE
- DEACTIVATED PSEUDO SD-GECKO SUPPORT FOR WAD SELECTOR MENU
- RESTORED ORIGINAL SOUNDS & MUSIC AND CODE OF THE STRIFE TEASER DEMO WHEN RUNNING THE DEMO CAMPAIGN
- RESTORED ORIGINAL HELP SCREENS 2 & 3 OF THE STRIFE TEASER DEMO WHEN RUNNING THE DEMO CAMPAIGN
- RESTORED ORIGINAL INTRO & DEMO SLIDESHOWS OF THE STRIFE TEASER DEMO WHEN RUNNING THE DEMO CAMPAIGN
- FINISHED THE CODE FOR THE MISSING STRIFE TEASER DEMO SLIDESHOW ENDING WHEN RUNNING THE DEMO CAMPAIGN
- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- FIXED OGG SUPPORT FOR SD CARD USAGE
- FIXED OGG MUSIC NOT PLAYING FOR CERTAIN IWADS
- FIXED WRONG ACTOR FLAG AFTER TELEPORTING ENEMIES (NOT REALLY A BUG)
- FIXED WRONG SOUND ORIGIN FOR SWITCHES (NOT REALLY A BUG)
- FIXED A BUG THAT CAUSED THE GAME TO CRASH WHEN USING THE MAP SELECTOR ABOVE MAP 34 IN THE CHEAT MENU
- FIXED A BUG THAT CAUSED THE LOADING INDICATOR TO NOT BEING DRAWN
- FIXED A BUG CAUSING A CRASH WHEN PRESSING THE BUTTON FOR AUTOMAP START UPON GAME STARTUP
- FIXED A BUG WHERE SELECTING INVENTORY ITEMS WASN'T CORRECTLY APPLIED
- FIXED A BUG WHEN USING CROSSHAIR AT FULLSCREEN WAS DRAWN AT WRONG Y-POS
- FIXED A BUG WHERE STRIFE SEEMINGLY DIDN'T WANT TO RUN
- FIXED A BUG THAT CAUSED MONSTERS TO BECOME INVISIBLE WHEN WALKING INSIDE LIQUIDS LIKE WATER
- FIXED A BUG THAT CAUSED ROWAN TO FAIL TO TAKE BELDIN'S RING FROM THE PLAYER IF AMMO WAS FULL
- FIXED MENU BUTTON FOR GOING BACK
- UPSTREAM FIX FROM STRIFE: VETERAN EDITION (STEAM): MF_MVIS FLAG
- RE_INTRODUCING KEY BINDINGS LIKE THEY ARE PRESENT IN MY PSP / PS VITA PORTS OF CHOCOLATE
- CHANGES TO THE CHEAT MENU: DISPLAY CHEAT NAMES FOR THE TEASER DEMO OR THE RETAIL GAME AND VICE VERSA
- CHANGES TO THE CHEAT MENU: DISPLAY ONLY CHEATS AVAILABLE IN THE TEASER DEMO
- CHANGES TO THE MUSIC CHEAT: DON'T PLAY THE TEASER DEMO MUSIC IN THE RETAIL GAME MODE AND VICE VERSA
- CHANGES TO THE MUSIC CHEAT: DON'T ALLOW DOUBLED SELECTION OF MUSIC TRACKS
- CHANGED (INCREASED) RAM USAGE DUE TO Z_MALLOC ERRORS
- CHANGED DEFAULT INIT SKILL FROM MEDIUM TO EASY
- CHANGED WAD SELECTOR HOME DIRECTORY TO DEFAULT APP PATH
- CHANGED SAVEGAME CODE BACK TO STOCK
- CHANGED THROTTLE FOR JOYSTICK Y AXIS FROM 0 TO +20 / -20
- SPEED UP WHEN CHOOSING PWAD'S IN THE WAD SELECTOR MENU
- DISALLOW ADDITION OF PREVIOUSLY SELECTED PWAD'S
- RESET FLAGS FOR PWAD'S WHEN PRESSING THE "X"-BUTTON ON THE WAD SELECTOR MENU
- ADDED SUPPORT FOR TELEPORTING TO MAP35 (WHICH WAS PART OF THE STRIFE TEASER DEMO - IT'S A DEV-MAP)
- ADDED SUPPORT FOR TELEPORTING TO MAP36 (WHICH WAS PART OF THE STRIFE TEASER DEMO - IT'S A DEV-MAP)
- ADDED "FULL MAP" CHEAT LIKE DOOM'S "IDBEHOLD-A"
- ADDED POSSIBILITY OF USING A BUTTON BIND FOR RUNNING
- ADDED WAD SELECTOR MENU INFO ON HOW TO RESET THE FLAGS (SHOWN IF A FILE HAS BEEN ALMOST SELECTED)
- ADDED CROSSHAIR FLAG TO CONFIG
- ADDED SD-CARD SUPPORT
- ADDED BUTTON TO CHANGE WEAPONS BACKWARDS
- ADDED POSSIBILITY OF LOADING UP TO 3 PWADS
- ADDED CAMPAIGN GAMEPLAY FEATURE (DEMO / RETAIL VERSION) FROM THE STEAM "STRIFE: VETERAN EDITION"
- ADDED INGAME CONSOLE
- ADDED OGG-MUSIC SUPPORT
- ADDED MORE CHANGES TO THE DEMO CAMPAIGN
- ADDED MISSING "CAST" FEATURE THAT'S PART OF THE STEAM "STRIFE: VETERAN EDITION" AND WHICH WAS PART OF
THE STRIFE TEASER DEMO (THOUGH, I DON'T KNOW IF IT'S THE SAME THAT ROGUE HAD INCLUDED IN THE TEASER)

DOWNLOAD (UPDATED TO R33 AS OF MAR. 29TH 2015)

http://www.mediafire.com/download/i...ii-HEXEN_Wii-STRIFE_ALL-IN-ONE_R33_PROPER.zip
whats the point if i cant have the cool features of Zandronum/(G)ZDoom like freelooking because of the Wiimote's incapabilities? I dont have a classic controller or a GC controller, let alone a Wii U to GC controller adapter as I am a proud Wii U Owner.:glare:
 

nitr8

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YOu get that dev kit repaired? How much does work like that run?

Not really. I know WHY it broke. Shame on me...
It could be get repaired. But for this the NAND would have to be reflashed with the binary i dumped before. I don't know anyone at my location who would be able to do this. I for myself won't do it. So i just got hold of a new device. *sigh*
 

XDel

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whats the point if i cant have the cool features of Zandronum/(G)ZDoom like freelooking because of the Wiimote's incapabilities? I dont have a classic controller or a GC controller, let alone a Wii U to GC controller adapter as I am a proud Wii U Owner.:glare:
Not really. I know WHY it broke. Shame on me...
It could be get repaired. But for this the NAND would have to be reflashed with the binary i dumped before. I don't know anyone at my location who would be able to do this. I for myself won't do it. So i just got hold of a new device. *sigh*

Learning can be painful sometimes. Happy to hear that you couldn't just let it be.
 

LumInvader

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The Wii does nicely support 240p and it looks quite good from what I've seen, but most people writing this software are not using a display older than the Wii itself and are probably using a HDTV. It's far, far from desired or optimal but it's better than no port I suppose. At least WiiMC was modified to support 240p and a few existing emulators support it, and adding support for 240p is not particularly difficult.
It's all hypothetical at this point with the project on hold, but what we needed to do was send him to one of those 240p picture threads for brainwashing treatment me thinks. :wink:
 

nitr8

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Quick News:

MetroTRK Debugger + NDEV running under GCC.
I just made a test of a freshly compiled libOGC with some debugger additions and a simple main that causes a crash. Debugger sets in at the crash line, which is great. Stepping through the code then seems to work. Register addresses are accessible. Memory can be read. Setting breakpoints works. I also had to add some lines to the linker file to get it to work.

Next step: compiling WiiDOOM and test.
Expect to hear something new very soon.
 
Last edited by nitr8,

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