The problem I had was with the SRM files, I checked the creation date and they were yesterday, so the game started from the beginning.The reason why save states are not working is simple, the code to make and load snapshots is different.
It is a good idea, it could be a community effort, since i don't personally play/know every snes game from start to finish, though of course i could happily report about the ones i do. (which i'm doing with the Games with known issues)I haven't tested this RX build yet, but it might benefit the project by compiling a list of games that run better on RX than the GX fork. That way users won't disregard RX for using an older SNES9x build.
Yes, coming soon.anyway to change the background music?? for another, example, the snes mini background sound???
Download 3.5.0, and put your shiny new bg_music.ogg inside the Snes9xRX folder inside Apps, right next to boot.dol and meta.xmlanyway to change the background music?? for another, example, the snes mini background sound???
Done! Just put the jp.ttf or ko.ttf inside the Apps > Snes9xRX folder, and select your native language inside the Settings menu.Excellent!!!
Are there any external font support plans as WiiMC? I mentioned your Github.
I hope a positive review is done.
Done! Just put the jp.ttf or ko.ttf inside the Apps > Snes9xRX folder, and select your native language inside the Settings menu.
Yes, you can. I added a combo specifically for those users: Select+Start+B+A.I have here an original Super Nintendo controller plugged on my wii on theGameCube controller socket using an adapter. It's possible to call the menu without using the wiimote?
Hi @DDinghoya. I am kind of having a tough time understanding your explanation. If you'd like, PM me.Thank you for your strong support!!!
I tested it and Updated Korean translation on github.
Another one issue as below;
When I load Snes9x RX/GX on homebrew
: Create setting file to root/snes9xgx and then apply Korean (Requested font file to apps/Snes9xRX).
When I load Snes9x RX/GX on channel forward
: Create setting file to apps/Snes9xRX and /snes9xgx, and called out "Font file not found" massage. (I tested it and requested font file to root/snes9xgx)
I think each requires a different location on Homebrew and Channel forward.
Anyway This issue has been fixed by move "settingsRX.xml and settings.xml" from root/snes9xgx to /apps/Snes9xRX and /snes9xgx. Also copied ko.ttf both root/snes9xgx and /apps/Snes9xRX (and /snes9xgx)
I do not know if I have been reviewed correctly, but I hope it helps.
I am kind of having a tough time understanding your explanation. If you'd like, PM me.
I only ever use the Wii Homebrew Channel, but it always creates/reads the settingsRX.xml inside the app folder, same for the font files.Sorry my poor english..
When I run Snes9xRX on homebrew, I put ko.ttf into apps/Snes9xRX.
: Created settingsRX.xml in root/snes9xgx location. However, requested ko.ttf in apps/Snes9xRX location.
Also, Run Snes9xRX on channel forward, I put ko.ttf into apps/Snes9xRX.
: Created settingsRX.xml in apps/Snes9xgRX location. Called out "Font file not found" massage. I think, run channel forward, Snes9xRX requested ko.ttf in root/snes9xgx location.
Copy ko.ttf in root/snes9xgx location on Channel forward, No problem apply Korean.
It seems to require a different font location depending on the Homebrew and channel forward.
I only ever use the Wii Homebrew Channel, but it always creates/reads the settingsRX.xml inside the app folder, same for the font files.
I am gonna throw some random ideas: is your Open Homebrew Channel up to date? (1.1.4-1) Wii software and IOS 58 are the latest? Have you tried another forwarder? You could try these.
Please do specify the last working version of Snes9x RX for your Wiiflow configuration. 3.4.0?I can confirm a bug in the current version. DSI error if the game is loaded via Wiiflow. In the past versions it was working
Yes, it worked until v3.4.0Please do specify the last working version of Snes9x RX for your Wiiflow configuration. 3.4.0?
Okey, i'll try to get a test build for you, to point the offending commit. Could you please test Wiiflow functionality against GX latest release? (4.4.2)Yes, it worked until v3.4.0