Is it like Blazblue where the game crashes if you try to do a fuzzy search?
Doest it crash or are the result always showing 0 results ala Stranger of Sword City(Vanilla and Revisited)?
on PC, the monocoins are multiplied by 65536. So 1 monocion = 65536, 2 monocoins = 131072, etc. Try that and see what you get. It also caps at 300 coins on pc, so max value is 19660800. Try searching by first multiplying your coins by 65536 in a calculator.No, but it is impossible to change the number of monocoins and the number of Gold, the game does not allow it at all.
--------------------- MERGED ---------------------------
Your first search is fine, but after you search again for the decreased value, you get 0 results.
on PC, the monocoins are multiplied by 65536. So 1 monocion = 65536, 2 monocoins = 131072, etc. Try that and see what you get. It also caps at 300 coins on pc, so max value is 19660800. Try searching by first multiplying your coins by 65536 in a calculator.
hello Yohiko, i just wondering if you can some how explain how do you find value for this, i'm still learning so, so far i know how to work with item but ho do you find value for mission, rank and unlock character? thanksI accidentally unlocked the DLC characters for Battle of Z while trying to make an Unlock all missions code.... I guess all the DLC characters are already in the base game and buying the DLC just unlocks them..... shitty cash grab move... Here's a code to unlock them instead.
Code:_V0 Unlock All Chars $4101 893B6058 00000101 $0046 00000040 00000000 $0100 893B7298 00000101 _V0 Unlock All Missions $4101 893B3E54 00000101 $0088 00000040 00000000 _V0 Rank Z All Missions $4201 893B3E58 00000007 $0088 00000040 00000000
Sure. Gladly.hello Yohiko, i just wondering if you can some how explain how do you find value for this, i'm still learning so, so far i know how to work with item but ho do you find value for mission, rank and unlock character? thanks
i understood whatever you said, so i have 1 more question, after i searched for 1 item, should i make the pointer first or use memory view to find and edit all item first then make the pointer? which one should i do first because i'm working on YS VIII Lacimosa of Dana and the value change every time i turn it off so i need to work on pointer.Sure. Gladly.
I used the play logs to find these values. In the logs, it shows lots of info, like how many times you've used a character or your best time on a course. I searched for some of those values. In memory view, the values for the play log are all grouped together by mission/character and I just started playing around with different bits to see what they did.
In one part of each mission's info there was a spot that said "00 00" for some missions and "01 01" for others. This was a very big sign that something was being unlocked. It turns out, one of these "01" bits controls whether or not the mission appears on the mission screen, and the other controls if it is playable. So, I made a code that turns all of these areas to a "01 01".
There were many more lines of code than I figured there were missions and activating too many crashed the game, even though the data was similar. Looking at the extra "Missions" in the memory viewer, the "00 00"/"01 01" was still there, but in a different spot. These extra "Missions" were actually characters. Making the same code, but shifting the "01 01" to the correct area unlocked all the characters.
Hopefully that makes sense. I can upload a few pictures if needed, but it will be a few days. I'm taking a break from hacking and gaming to watch Games Done Quick.
I would use memory view to find out some information first. Find out where the first item is in the memory, and find out how far apart the items are in memory. In DBZ, they were 0x40 apart, but that is different in every game.i understood whatever you said, so i have 1 more question, after i searched for 1 item, should i make the pointer first or use memory view to find and edit all item first then make the pointer? which one should i do first because i'm working on YS VIII Lacimosa of Dana and the value change every time i turn it off so i need to work on pointer.
_V0 99 All Items
$7201 81057924 0000483C
$7701 00000000 00000063
$0003 00000044 00000000
"0x40 apart" mean 40 hex value number? like 40 of "00"?I would use memory view to find out some information first. Find out where the first item is in the memory, and find out how far apart the items are in memory. In DBZ, they were 0x40 apart, but that is different in every game.
Once you've got the first item, and the info you need from it, find a pointer with TempAR. Get the pointer for that first item's address. Once you get a pointer code, use the Pointer+Compression ($7201) code to make it repeat for all the items on the list. Here's an example to set up the Pointer Compression code:
This code uses the pointer (81057924) and offset (483C) to change the value to 99 (0x63). It is compressed and places that value in the next 3 places ($0003) at addresses 66 spaces away (0x44).Code:_V0 99 All Items $7201 81057924 0000483C $7701 00000000 00000063 $0003 00000044 00000000
0x means a number is in hexidecimal, to avoid confusion since they can sometimes look like normal decimal numbers. So 0x40 just means 64 decimal, 4 lines down in memory view."0x40 apart" mean 40 hex value number? like 40 of "00"?
Hi everyone,
I have problems with running a cheat with Vitacheat in a game that requires compatibilty pack (Persona 5: Dancing in Starlight). There is some incompatibility in both app? Someone else has the same problem? I obtained the code from speedfly.cn
Oooo. This one looks like a fun one. Are both of these blood arts unlocked for you? Does changing that "01" at 89868342 to a "00" lock it? Are these two BAs right next to eachother, or are there many BAs in between them? Can you also find the first BA by scrolling up on that memory viewer? I can make a code for you if I have that info.I was messing around when I find these for GE2RB. They are the adress for the Blooad Arts, at first I thought they are listed in order of Art and it's rank in order but it's not, I thought it may also be by order acquired but also not. The Fatal Riser one is the first in my list while the other is the last. I thought maybe someone who know what they're doing(I certainly don't know what I'm doing) can compare to theirs and figure it out. Who knows maybe you can figure out the necessary codeto unlock all BAs or at least make a quick level up for it.
Oooo. This one looks like a fun one. Are both of these blood arts unlocked for you? Does changing that "01" at 89868342 to a "00" lock it? Are these two BAs right next to eachother, or are there many BAs in between them? Can you also find the first BA by scrolling up on that memory viewer? I can make a code for you if I have that info.
The one that describes Fatal Riser, sorry forgot tp include the a few adress back has the name, is the first one on my list. The other pic is the last, I also found two Hammer ones but I haven't unlocked anything for it. I'll try to look at your question. Hopefully these arethe ones, the other address I found was at around 0x893xxxxx area.
--------------------- MERGED ---------------------------
PS I also saw stuff like Nana's, Romeo's and other AI's Blod Art.
Roah's vitacheat Github has them. There some in this Topic too.Here found another set of address, this is for the result screen Blood Arts/Bullet portion.
If 1000, 999, or 99.9 errors, try 255. DBZ for example will crash when you try to save with items above 255.Here found another set of address, this is for the result screen Blood Arts/Bullet portion.
--------------------- MERGED ---------------------------
Oops accidentaly click post reply.
Anyways changes here reflects only on the Result Screen. It errors when set to 1000, 999 or 99.9 as the game reads it doesn't reflect once you return to the base. Hopefully one can find the address these links to. I don't have a PC and Smartphone to check using TempAR or other necessary applications. Why GE2RB why?
PS You need to research it every time. I wonder where this is tied to.
Roah's vitacheat Github has them. There some in this Topic too.
I'll try, however the game actually read 1000 for 100.0% and most Blood Arts and Blood Bullet Level when reflected on the hex portion can be above 255.If 1000, 999, or 99.9 errors, try 255. DBZ for example will crash when you try to save with items above 255.
Then it got to be under 1000 like 512. If there is a limit, try to find that limit and if it doesn't error, it's the right one.I'll try, however the game actually read 1000 for 100.0% and most Blood Arts and Blood Bullet Level when reflected on the hex portion can be above 255.