Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

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Ahm ok.

I made a test compilation with your source with the changes in libvapours and libstrathosphere (from atmosphere) and seems it works.
Sure, I could do the same. But I don't want to make a release that others can't compile themselves from the repo, nor do I want to fork Atmosphere-libs for the sake of making such a release.
 
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I'm not sure if it's in the scope of the project, but is there any chance we'll someday see Switch 2 joy cons connecting to Switch 1?

My brother has a Switch 2 and I have a Lite with CFW. Really wish I could play Switch Sports ):
 
I'm not sure if it's in the scope of the project, but is there any chance we'll someday see Switch 2 joy cons connecting to Switch 1?

My brother has a Switch 2 and I have a Lite with CFW. Really wish I could play Switch Sports ):
They're already supported, just not in the release builds. They use Bluetooth LE, so support for that needs to be finished before that can happen.
 
There is a controller that is slowly being shipped to its backers called Mcon.

While typing this, i looked it up and realized it uses BLE (Bluetooth Low Energy) version 5.4. So i guess that answers that. if no one else has it and can help with testing, ill be able to when i receive mine. im pretty sure im in the discord already.
 
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Yesterday I used MissionControl 0.15.1 on a Switch running firmware 22.1.0/Atmosphere 1.11.1 to play Crash Team Racing Nitro-Fueled and Marion Kart 8 Deluxe with 3x Dualshock 3 (PS3) controllers. It got heavy input lag, making both games unplayable.

But when I only use 1 Dualshock 3 and let the other 2 players use a pair of Joy-Cons and a knock-off Switch pro controller, there are no notable problems.

I remember playing 3-player CTR with 2 DS3's and one pair of Joy-Cons on another Switch was usable too.

Is it simply not possible to use too much DS3 controllers at the same time without heavy input lag?
 
Yesterday I used MissionControl 0.15.1 on a Switch running firmware 22.1.0/Atmosphere 1.11.1 to play Crash Team Racing Nitro-Fueled and Marion Kart 8 Deluxe with 3x Dualshock 3 (PS3) controllers. It got heavy input lag, making both games unplayable.

But when I only use 1 Dualshock 3 and let the other 2 players use a pair of Joy-Cons and a knock-off Switch pro controller, there are no notable problems.

I remember playing 3-player CTR with 2 DS3's and one pair of Joy-Cons on another Switch was usable too.

Is it simply not possible to use too much DS3 controllers at the same time without heavy input lag?
This is a known issue and applies to DS3, Xbox One and a whole bunch of generic controllers or third party clones. The bluetooth chipset on the controller doesn't support a broadcom vendor function used by the switch for wireless coexistence, so instead of each controller being coordinated to broadcast during its alloted timeslot they will broadcast whenever they like and interfere with one another. The more controllers you add that are behaving this way, the worse things become for everyone.
 

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