Homebrew RetroArch Switch

lordelan

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@m4xw Is there way to map a button combo to a retroPad key?
Something like for ingame SELECT = ZL+A.
Reason I'm asking is DosBox. Some games make use of way more (keyboard) "buttons" than a gamepad has.
I wouldn't mind if I had to do some editor works on the PC (if it's not doable by the GUI on the console). Just wanted to know if it's possible and how.
 

cucholix

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@m4xw Is there way to map a button combo to a retroPad key?
Something like for ingame SELECT = ZL+A.
Reason I'm asking is DosBox. Some games make use of way more (keyboard) "buttons" than a gamepad has.
I wouldn't mind if I had to do some editor works on the PC (if it's not doable by the GUI on the console). Just wanted to know if it's possible and how.
I don't think it's possible, is physical keyboard/mouse devices enabled?
 

falquinho

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Just a heads up, the 01-10-2019 build of Mupen64 has the dynamic recompiler.
Unfortunatelly still not working for me ( tested via NSP and Homebrew Menu NSP, 4.1 firmware, I still have to try layredFS takeover ).
But still, even without the dynarec i've noticed improved performance.
 
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m4xw

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Just a heads up, the 01-10-2019 build of Mupen64 has the dynamic recompiler.
Unfortunatelly still not working for me ( tested via NSP and Homebrew Menu NSP, 4.1 firmware, I still have to try layredFS takeover ).
But still, even without the dynarec i've noticed improved performance.
Oh yea 4.x (>= 4.0, < 5.0) is completely broken currently - or at least it should.
 
Last edited by m4xw,

sorabora

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Just a heads up, the 01-10-2019 build of Mupen64 has the dynamic recompiler.

EDIT: I presume you mean the 1-10-2019 nightly which includes the mupen core.

Do you mean the 1-10-2019 nightly build of Retroarch for Switch - or is there a source for the .nro for Mupen64? I got the beta Mupen .nro from the discord channel so I've never seen where it would be downloaded off the web.
 
Last edited by sorabora,

gbazone

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Where can I toggle speed up on mgba like on the Vita? On the Vita I had it set for when you held right on the right analog stick. Can't find it in settings.
 
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stick267

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EDIT: I presume you mean the 1-10-2019 nightly which includes the mupen core.

Do you mean the 1-10-2019 nightly build of Retroarch for Switch - or is there a source for the .nro for Mupen64? I got the beta Mupen .nro from the discord channel so I've never seen where it would be downloaded off the web.
m4xw tweeted a link to the dynarec mupen64 NRO earlier in the week.
 
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falquinho

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Right. That's what I was speaking to (I have that earlier nro). So what is the 1-10-2019 in reference to?
I'm talkint about the automatic built cores NRO. In the Orginal post click the latest switch build link. In the page you'll see a list of retroarch bundles, named with the date it was built. Notice there is also a folder, libnx i believe. Click it and you'll se individual cores NRO, it it also show the build date-time. These are the nightly core builds. Thats what im referring.
 
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DrNeroCF

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Just a heads up, the 01-10-2019 build of Mupen64 has the dynamic recompiler.
Unfortunatelly still not working for me ( tested via NSP and Homebrew Menu NSP, 4.1 firmware, I still have to try layredFS takeover ).
But still, even without the dynarec i've noticed improved performance.

Last nightly had a much faster cached interpreter, but wow, this one with the dynarec is WAY faster than the beta. Banjo Kazooie can fast forward over 2x in previously problematic areas now. Dang.
 
Last edited by DrNeroCF,
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rsn8887

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Can somebody check if Retroarch still has that "slow and choppy after suspend/wake" problem?

I don't have my Switch atm.

Just start some game in Retroarch, press home, press home again and see if it becomes slow with choppy sound.

Also you can try to press the power button to go to sleep, then press it again to wake up. Does Retroarch become slow after doing this?
 

stick267

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Ran in to an issue last night where RetroArch stopped registering all inputs, even after a reboot. The only thing I did was replace the mupen64 core NRO with the one from the latest nightly. I'll have to see if switching back to the old NRO fixes it.
 

m4xw

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Ran in to an issue last night where RetroArch stopped registering all inputs, even after a reboot. The only thing I did was replace the mupen64 core NRO with the one from the latest nightly. I'll have to see if switching back to the old NRO fixes it.
Probably just rngesus
 

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