Hacking Official Xbox One Retroarch Thread

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Does anyone know what he means by copying it to appx as "Content". If I figure this out, I think we should be good.

Also according to him, any windows core should work natively, which is interesting to me. I will test Saturn and n64 next
When he says windows cores I dont think he means Windows cores as we know them I think he means the cores from the first link I posted, UWP Windows cores.... But I may be wrong about that tho :/
 
When he says windows cores I dont think he means Windows cores as we know them I think he means the cores from the first link I posted, UWP Windows cores.... But I may be wrong about that tho :/

Yep, but the wording is literally "cores built for windows". That sounds like any core that works on windows. In any case, I can test it anyway. I just need to figure out how to load to appx as "content". I am also not sure why he put content in quotation marks like that
 
is this something

Oh, I totally didn't consider possible licensing implications. Initially I thought there is no way to avoid bundling the cores in the main package, but I just found out there is actually a way to put the dlls in separately installable .appx packages. It's slightly more complex to set up and you would probably need to sideload core .appx packages manually instead of using the normal built-in downloader, but it should be doable.

https://docs.microsoft.com/en-us/windows/uwp/packaging/optional-packages-with-executable-code
 
is this something

Oh, I totally didn't consider possible licensing implications. Initially I thought there is no way to avoid bundling the cores in the main package, but I just found out there is actually a way to put the dlls in separately installable .appx packages. It's slightly more complex to set up and you would probably need to sideload core .appx packages manually instead of using the normal built-in downloader, but it should be doable.

https://docs.microsoft.com/en-us/windows/uwp/packaging/optional-packages-with-executable-code

That might be it

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Ok I might have figure it out, but I might need to rewrite some code. I will update you all when it hopefully works.
 
another thing is how to get roms loaded because retroarch doesnt see my external hdd and the only location it goes is the install directory
 
another thing is how to get roms loaded because retroarch doesnt see my external hdd and the only location it goes is the install directory

He posted about that in the image I uploaded. According to him, you just copy and paste in directory

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According to GitHub comments, they might have figured that part out. They just need to push the code

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Make sure to let me know, if anyone pushes new code to the UWP file
 
also the icons for the directories is not showing up like in the video

edit: nevermind it fixes it when you download the assets :)
 
Last edited by dominater01,
I managed to get the Core dll's on the Xbox One by using the Xbox Device Portal File Xxplorer but they still don't seem to work :/
I'm thinking we either need specific Cores thats aren't on the Buildbot or the Xbox isn't allowing the Cores to be loaded unless they're packed into the APPX? I dunno? Hopefully @kingtut has better luck :P
 
I managed to get the Core dll's on the Xbox One by using the Xbox Device Portal File Xxplorer but they still don't seem to work :/
I'm thinking we either need specific Cores thats aren't on the Buildbot or the Xbox isn't allowing the Cores to be loaded unless they're packed into the APPX? I dunno? Hopefully @kingtut has better luck :P

It has to be packed into the APPX according to the GitHub notes. I managed to import the dll file into the visual studio similar to how he has it in the first few seconds in the video. But for some reason, the code still doesn't understand it. I am thinking that I need to change something in the code as well. but I can't find the part of the code that handles loading cores, or load the UI. I asked @wiired24 in case he knows, he knows how frontend normally works in UWP so he might help.
 
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It has to be packed into the APPX according to the GitHub notes. I managed to import the dll file into the visual studio similar to how he has it in the first few seconds in the video. But for some reason, the code still doesn't understand it. I am thinking that I need to change something in the code as well. but I can't find the part of the code that handles loading cores, or load the UI. I asked @wiired24 in case he knows, he knows how frontend normally works in UWP so he might help.
I'm stumped then too :P we could just get the man himself to verify where we're going wrong.. I don't know if krzys-h is a user here tho? Maybe @LibretroRetroArc can help us out? Are you using the Cores from the buildbot?
 
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