Just tried it....games play so much better on retroarch but you lose the UI, would love to use the classic UI redirecting the games to Retroarch's PCSXreARMed core
It seems you don't have to wait anymore. BTW you can change audio mode on the default emu or in retroarch.Maybe I'll wait a while.
Just tried it....games play so much better on retroarch but you lose the UI, would love to use the classic UI redirecting the games to Retroarch's PCSXreARMed core
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It seems you don't have to wait anymore. BTW you can change audio mode on the default emu or in retroarch.
Yeah. It’s still in Beta. Once folder structure and everything is working properly, it’ll be implemented to be able to launch it from PSC UI.Just tried it....games play so much better on retroarch but you lose the UI, would love to use the classic UI redirecting the games to Retroarch's PCSXreARMed core
Yeah. It’s still in Beta. Once folder structure and everything is working properly, it’ll be implemented to be able to launch it from PSC UI.
There's PSClassicTool on GitHub, apart from that when you run BleemSync it auto-generates the data of the CUE/BIN for you.Did anyone make a utiliy for easily adding games to the PSClassic yet? Last I heard you need to use bleemsync and create a file for every cue file that you want to add
Auto generates what data into a cue/bin ?There's PSClassicTool on GitHub, apart from that when you run BleemSync it auto-generates the data of the CUE/BIN for you.
When you organize your games inside the flash-drive and run bleemsync.exe it automatically download the cover art and info.Auto generates what data into a cue/bin ?
Should be in the inddividual games folders (f.e. 21) in a folder named .pcsx , which get hidden on Macs by default, because of it starting with a . (dot). In there should be a bunch of other folders, one of them being a memory card folder.@notimp
thx for that info - may you can help me, because I´m not able to see the saves on the "bleem" stick.
I tried al lot with cmd attrib command and also with recover tools - but no positive result - I never saw the saves...
thx in advance
lotus78
Tested the PCSXRearmed Core in Retroarch on some games that were problematic with the Playstation Classics default PCSX emulator.
Benefits: Fills the entire screen (no tiny black bars on top and bottom, thanks to intager scale off), you can use different aspect ratios (3:2, or 16:9 Full Screen stretch), you can enable texture dithering (smoothens textures).
Apart from that, there is no increase in compatibility or performance, that I could find. Please note that this is not necessarily a bad thing - as every "reviewer" on youtube pretty much was a dumbell - trashing the stock emulators performance for no reason.
PSA: The SNES MINI better with PSX emulation videos were clickbait and fake. Morons didn't know what they were talking about.
Still have to test if input lag differs. Probably not. Will do that tomorrow.
Didnt test R4 (with frameskip off, and auto), I'll leave that to someone else.
Grandia still suffers from sound stutters in dialogue scenes, despite a myriad different settings and cores tried (with reboots.. ). Parasite Eve 2 still hangs at the first screen transition for the character (if you disable dynarec, you get one screen further, but it then hangs on exiting the next room.
Also - exactly the same audio crackle on some games. (Which in the default emulator sometimes is fixable by setting spu_config.iTempo = 1 in the pcsx.cfg for a game.)
So as forseen, no notable performance (+/-), or compatibility increases. But some nice additional features nevertheless.
Also - there is no PSP emulation core for Retroarch on the Playstation Classic available. (arm 64bit required?)
Also Snatcher (Sega CD) runs (of course). (After supplying the correct bios files.)
cp S*.cue 'Tekken 3.cue'
cp S*.png 'Tekken 3.png'
cd .. && cd 22
Wild Arms on the default emu has a weird frameskip/hiccup and don't scroll the screen smoothly, with Retroarch that's gone. With default emu and no frameskip Wild Arms is worse.Tested the PCSXRearmed Core in Retroarch on some games that were problematic with the Playstation Classics default PCSX emulator.
Benefits: Fills the entire screen (no tiny black bars on top and bottom, thanks to intager scale off), you can use different aspect ratios (3:2, or 16:9 Full Screen stretch), you can enable texture dithering (smoothens textures).
Apart from that, there is no increase in compatibility or performance, that I could find. Please note that this is not necessarily a bad thing - as every "reviewer" on youtube pretty much was a dumbell - trashing the stock emulators performance for no reason.
PSA: The SNES MINI better with PSX emulation videos were clickbait and fake. Morons didn't know what they were talking about.
Still have to test if input lag differs. Probably not. Will do that tomorrow.
Didnt test R4 (with frameskip off, and auto), I'll leave that to someone else.
Grandia still suffers from sound stutters in dialogue scenes, despite a myriad different settings and cores tried (with reboots.. ). Parasite Eve 2 still hangs at the first screen transition for the character (if you disable dynarec, you get one screen further, but it then hangs on exiting the next room.
Also - exactly the same audio crackle on some games. (Which in the default emulator sometimes is fixable by setting spu_config.iTempo = 1 in the pcsx.cfg for a game.)
So as forseen, no notable performance (+/-), or compatibility increases. But some nice additional features nevertheless.
Also - there is no PSP emulation core for Retroarch on the Playstation Classic available. (arm 64bit required?)
Also Snatcher (Sega CD) runs (of course). (After supplying the correct bios files.)
Should be in the inddividual games folders (f.e. 21) in a folder named .pcsx , which get hidden on Macs by default, because of it starting with a . (dot).
Its just, that f.e. on a Mac or unix derived system they might be hidden by default, because of the leading . (dot).