Playstation classic

yadspi

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the_randomizer

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Just tried it....games play so much better on retroarch but you lose the UI, would love to use the classic UI redirecting the games to Retroarch's PCSXreARMed core

--------------------- MERGED ---------------------------


It seems you don't have to wait anymore. BTW you can change audio mode on the default emu or in retroarch.

Not sure why it defaulted to that in the first place, it sounds horrible lol
 

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Just tried it....games play so much better on retroarch but you lose the UI, would love to use the classic UI redirecting the games to Retroarch's PCSXreARMed core
Yeah. It’s still in Beta. Once folder structure and everything is working properly, it’ll be implemented to be able to launch it from PSC UI.
 
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Did anyone make a utiliy for easily adding games to the PSClassic yet? Last I heard you need to use bleemsync and create a file for every cue file that you want to add
 

yadspi

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Did anyone make a utiliy for easily adding games to the PSClassic yet? Last I heard you need to use bleemsync and create a file for every cue file that you want to add
There's PSClassicTool on GitHub, apart from that when you run BleemSync it auto-generates the data of the CUE/BIN for you.
 
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notimp

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@notimp
thx for that info - may you can help me, because I´m not able to see the saves on the "bleem" stick.
I tried al lot with cmd attrib command and also with recover tools - but no positive result - I never saw the saves...
thx in advance
lotus78
Should be in the inddividual games folders (f.e. 21) in a folder named .pcsx , which get hidden on Macs by default, because of it starting with a . (dot). In there should be a bunch of other folders, one of them being a memory card folder.

I'm not 100% certain, because I still use a different hack, that also allows me to access the games that are on the console (will switch, once launch psx games via sonys UI in retrorch is implemented), but as I've read the bleemsync shell script in the past I believe, they should be there, or maybe somewhere in the System forlder. You essentially are looking for those .pcsx folders - they should be somewhere on the USB stick, and should also be easy to find, as there is one for every game. :)

Its just, that f.e. on a Mac or unix derived system they might be hidden by default, because of the leading . (dot).
 
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notimp

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Tested the PCSXRearmed Core in Retroarch on some games that were problematic with the Playstation Classics default PCSX emulator.

Benefits: Fills the entire screen (no tiny black bars on top and bottom, thanks to intager scale off), you can use different aspect ratios (3:2, or 16:9 Full Screen stretch), you can enable texture dithering (smoothens textures).

Apart from that, there is no increase in compatibility or performance, that I could find. Please note that this is not necessarily a bad thing - as every "reviewer" on youtube pretty much was a dumbell - trashing the stock emulators performance for no reason.

PSA: The SNES MINI better with PSX emulation videos were clickbait and fake. Morons didn't know what they were talking about.

Still have to test if input lag differs. Probably not. Will do that tomorrow.
Didnt test R4 (with frameskip off, and auto), I'll leave that to someone else.

Grandia still suffers from sound stutters in dialogue scenes, despite a myriad different settings and cores tried (with reboots.. :) ). Parasite Eve 2 still hangs at the first screen transition for the character (if you disable dynarec, you get one screen further, but it then hangs on exiting the next room.

Also - exactly the same audio crackle on some games. (Which in the default emulator sometimes is fixable by setting spu_config.iTempo = 1 in the pcsx.cfg for a game.)

So as forseen, no notable performance (+/-), or compatibility increases. But some nice additional features nevertheless.

Also - there is no PSP emulation core for Retroarch on the Playstation Classic available. (arm 64bit required?)

Also Snatcher (Sega CD) runs (of course). (After supplying the correct bios files.) ;)
 
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titaniuml

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Tested the PCSXRearmed Core in Retroarch on some games that were problematic with the Playstation Classics default PCSX emulator.

Benefits: Fills the entire screen (no tiny black bars on top and bottom, thanks to intager scale off), you can use different aspect ratios (3:2, or 16:9 Full Screen stretch), you can enable texture dithering (smoothens textures).

Apart from that, there is no increase in compatibility or performance, that I could find. Please note that this is not necessarily a bad thing - as every "reviewer" on youtube pretty much was a dumbell - trashing the stock emulators performance for no reason.

PSA: The SNES MINI better with PSX emulation videos were clickbait and fake. Morons didn't know what they were talking about.

Still have to test if input lag differs. Probably not. Will do that tomorrow.
Didnt test R4 (with frameskip off, and auto), I'll leave that to someone else.

Grandia still suffers from sound stutters in dialogue scenes, despite a myriad different settings and cores tried (with reboots.. :) ). Parasite Eve 2 still hangs at the first screen transition for the character (if you disable dynarec, you get one screen further, but it then hangs on exiting the next room.

Also - exactly the same audio crackle on some games. (Which in the default emulator sometimes is fixable by setting spu_config.iTempo = 1 in the pcsx.cfg for a game.)

So as forseen, no notable performance (+/-), or compatibility increases. But some nice additional features nevertheless.

Also - there is no PSP emulation core for Retroarch on the Playstation Classic available. (arm 64bit required?)

Also Snatcher (Sega CD) runs (of course). (After supplying the correct bios files.) ;)

About the PS games' audio issues, have you tried playing them in PBP format? I had a few issues myself with a couple games and PBP fixed it for me.
 

notimp

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Yes. Thats not it in the cases I've still left showing audio issues. :) (Had all my games in pbp format to begin with. Just came around to integrate them into the UI as bin/cue. Had audio issues in Dead or Alive which ere fixable, by enabling this "slow down audio to match video" setting hinted at above. But games like Grandia, Shadowman, and even Tombraider (voice tracks at Laras Home) still show audio issues to some extent - regardless of format. I've used some of them to see if the retroarch core makes a difference, and it doesnt.)
 
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notimp

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Ok, significantly less inputlag and better performance in Tekken 3 US on the Retroarch PCSXRearmed core.

(Unlocked all endings in Tekken 3 yet again in one go, just for the kick of it.. ;))

So their dynarec, or implementation saved the day again.

Yay, I guess. :)

Also yay for the direct launch impementation (launch game in Retroarch core from the PS classic gui thats being worked on. :)

Now someone write a tool that fetches the gamenames of installed games, duplicates the cue file and writes a new one under the actual name, so they can be implemented in retroarch in a clean fashion. :)

Also make a scraper that uses the coverart already on the console. :)
 
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notimp

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Shell terminal code do do this half manually. :)

Export the db sheet with the game names into csv, keep it open in a text editor. Use terminal to do the following:
Code:
cp S*.cue 'Tekken 3.cue'
cp S*.png 'Tekken 3.png'
cd .. && cd 22
edit the game name manually, increment cd 22 by one after you have finished a game. :)

Throws an error with multi disc games, so you can adress them manually. :)

edit: Took me half an hour for 26 games. :) (Several multi disc among them. :) )
 
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yadspi

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Tested the PCSXRearmed Core in Retroarch on some games that were problematic with the Playstation Classics default PCSX emulator.

Benefits: Fills the entire screen (no tiny black bars on top and bottom, thanks to intager scale off), you can use different aspect ratios (3:2, or 16:9 Full Screen stretch), you can enable texture dithering (smoothens textures).

Apart from that, there is no increase in compatibility or performance, that I could find. Please note that this is not necessarily a bad thing - as every "reviewer" on youtube pretty much was a dumbell - trashing the stock emulators performance for no reason.

PSA: The SNES MINI better with PSX emulation videos were clickbait and fake. Morons didn't know what they were talking about.

Still have to test if input lag differs. Probably not. Will do that tomorrow.
Didnt test R4 (with frameskip off, and auto), I'll leave that to someone else.

Grandia still suffers from sound stutters in dialogue scenes, despite a myriad different settings and cores tried (with reboots.. :) ). Parasite Eve 2 still hangs at the first screen transition for the character (if you disable dynarec, you get one screen further, but it then hangs on exiting the next room.

Also - exactly the same audio crackle on some games. (Which in the default emulator sometimes is fixable by setting spu_config.iTempo = 1 in the pcsx.cfg for a game.)

So as forseen, no notable performance (+/-), or compatibility increases. But some nice additional features nevertheless.

Also - there is no PSP emulation core for Retroarch on the Playstation Classic available. (arm 64bit required?)

Also Snatcher (Sega CD) runs (of course). (After supplying the correct bios files.) ;)
Wild Arms on the default emu has a weird frameskip/hiccup and don't scroll the screen smoothly, with Retroarch that's gone. With default emu and no frameskip Wild Arms is worse.
 
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notimp

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Castlevania SotN on the default emu has wierd text glitches, on the retroarch version in hasnt. And thanks to it being a little more responsive on the Retroarch core, it feels about a 1000 times better. :)
 

lotus78

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Should be in the inddividual games folders (f.e. 21) in a folder named .pcsx , which get hidden on Macs by default, because of it starting with a . (dot).
Its just, that f.e. on a Mac or unix derived system they might be hidden by default, because of the leading . (dot).

@notimp
thx for your answer and the hint that the hidden folder conserns linux. (or mac)
As I am working on W7, finaly I found the saves at
F:\Games\1\.pcsx\memcards\card1.mcd (example for Game 1)
I just changed them and copied another savestate there and it works without any problems.
thx and have a nice day
lotus78
 

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