Games with OP optional late/postgame bosses

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I finished Naruto: Ultimate Ninja Storm 3 Full Burst. Madara was a weak piece of shit, didn't have to concentrate (much) to beat him. Kabuto took days to defeat. My strategy to defeating him was to keep a safe distance and hit him with fireballs and Amaterasu. I wouldn't attack him at close range because if he hits me I need to substitute out. These substitutes are best saved because he enters periods of temporary invincibility where he launches some powerful and difficult to avoid attacks. He's caused many players a lot of trouble.

So what games have really tested your skills with optional bosses?

 
Metroid Other M has a really hard boss after the main game. I probably needed four or five tries for it. Was challenging, but not unbeatable.


In Xenoblade Chronicles (the first one for the Wii/now N3DS) there are several optional superbosses >lvl 100. Although I love that game, I've never been able to beat those :unsure:
 
Final Fantasy VII. I remember there was a boss toward the end that was hard af to defeat. Also, I believe that there were other bosses that gave you special materia and/or weapons. One of the best games EVAR!!!
 
Final Fantasy VII has some pretty hard optional bosses.
But FFX takes the cake. There's a ton of optional bosses that I can't beat even with every character's sphere grid maxed out (not filled in all the blank spaces though)

Edit: Also, can't forget about this fucking guy:
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Last edited by The Real Jdbye,
Animus: Stand Alone.

it's more or less Dark Souls on mobile, but the optional bosses, like Morgan the Champion, Lyrius the Spared, Dust, The Rifthound and The Gatekeeper are an insane test of skill.
 
Final Fantasy VIII, Ultima Weapon. A fun boss, but you can make him a pushover if you use Squall's limit break a few times :creep:



What makes him so annoying though, is his light beam attack, so have Revive with you.
 
Last edited by the_randomizer,
Jevil in Delta Rune. While not as hard as Sans, he's still a league of his own.

The one that I really can't deal with is the giant Cactuar in FF XIII. That thing is freaking OP.
 
Can't say "hard optional bosses" without mentioning Kingdom Hearts. I spent a good deal trying to beat Sephiroth as a kid or beating all of the data battles in Kingdom Hearts II. :P

Jevil in Delta Rune. While not as hard as Sans, he's still a league of his own.

The one that I really can't deal with is the giant Cactuar in FF XIII. That thing is freaking OP.
I found Jevil not that hard actually. You'll die a couple of times trying to figure out his patterns but you'll be done with him in a jiffy.

As for turn based RPG superbosses, I hate them. Most of them have more to do with grinding than skill.
 

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